我目前正在使用C ++和Irrlicht游戏引擎在Visual Studio 2010中进行编码。我试过在他们的论坛上提出这个问题,但我没有得到任何回应。
我正在使用Irrlicht网站上的教程: http://irrlicht.sourceforge.net/docu/example002.html
我得到的错误是:“函数_main中引用的未解析的外部符号_ imp _createDevice”
我已添加链接Irrlicht库并已包含文件,但我仍然收到此错误。
// Tutorial2.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <irrlicht.h>
#include <iostream>
using namespace irr;
#ifdef _MSC_VER
#pragma comment(lib, "Irrlicht.lib")
#endif
int main()
{
// ask user for driver
video::E_DRIVER_TYPE driverType;
printf("Please select the driver you want for this example:\n"\
" (a) OpenGL 1.5\n (b) Direct3D 9.0c\n (c) Direct3D 8.1\n"\
" (d) Burning's Software Renderer\n (e) Software Renderer\n"\
" (f) NullDevice\n (otherKey) exit\n\n");
char i;
std::cin >> i;
switch(i)
{
case 'a':driverType = video::EDT_OPENGL; break;
case 'b':driverType = video::EDT_DIRECT3D9; break;
case 'c':driverType = video::EDT_DIRECT3D8; break;
case 'd':driverType = video::EDT_BURNINGSVIDEO; break;
case 'e':driverType = video::EDT_SOFTWARE; break;
case 'f':driverType = video::EDT_NULL; break;
default: return 1;
}
// create device and exit if creation failed
IrrlichtDevice *device =
createDevice(driverType, core::dimension2d<u32>(640, 480));
if (device == 0)
return 1; // could not create selected driver.
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
device->getFileSystem()->addFileArchive("../../media/map-20kdm2.pk3");
scene::IAnimatedMesh* mesh = smgr->getMesh("20kdm2.bsp");
scene::ISceneNode* node = 0;
if (mesh)
node = smgr->addOctreeSceneNode(mesh->getMesh(0), 0, -1, 1024);
// node = smgr->addmeshSceneNode(mesh->getMesh(0));
if (node)
node->setPosition(core::vector3df(-1300,-144,-1249));
smgr->addCameraSceneNodeFPS();
device->getCursorControl()->setVisible(false);
int lastFPS = -1;
while(device->run())
{
if(device->isWindowActive())
{
driver->beginScene(true, true, video::SColor(255, 200, 200, 200));
smgr->drawAll();
driver->endScene();
int fps = driver->getFPS();
if (lastFPS != fps)
{
core::stringw str = L"Irrlicht Engine - Quake 3 Map example[";
str += driver->getName();
str += "] FPS:";
str += fps;
device->setWindowCaption(str.c_str());
lastFPS = fps;
}
}
else
device->yield();
}
device->drop();
return 0;
}
答案 0 :(得分:0)
我设法建立了样本,没问题。
获取错误的唯一方法是混合32位和64位lib文件。
重命名64位库Irrlicht_x64.lib
并尝试重新构建。