我感兴趣的是为整个屏幕使用相机控件的UIImagePickerController
自定义叠加层,非常类似于切换到视频功能时默认的相机应用程序所做的操作。
我在这里讨论了关于这个主题的几个问题,特别是这个one,以及关于如何为UIImagePickerController使用自定义叠加层的Apple example,但是它们都没有能够使用iOS 7生成成功的全屏结果。
到目前为止,这是使用自定义叠加层(没有任何按钮)的相机UI的样子:
请注意屏幕底部有一个黑条。我注意到,如果我将cameraAspectRatio
更改为1,我可以删除黑条,但这会使相机变焦变形,因为它会有一个非常放大的视图。有没有办法让全屏没有太多扭曲变焦(我明白一点点是必要的),还删除黑条?
以下是配置自定义叠加层的代码:
{
self.imagePickerController.showsCameraControls = NO;
[[NSBundle mainBundle] loadNibNamed:@"overlayView" owner:self options:nil];
self.overlayView.frame = self.imagePickerController.cameraOverlayView.frame;
self.imagePickerController.cameraOverlayView = self.overlayView;
self.overlayView = nil;
// Device's screen size (ignoring rotation intentionally):
CGSize screenSize = [[UIScreen mainScreen] bounds].size;
float cameraAspectRatio = 4.0 / 3.0; //! Note: 4.0 and 4.0 works
float imageWidth = floorf(screenSize.width * cameraAspectRatio);
float scale = ceilf((screenSize.height / imageWidth) * 10.0) / 10.0;
self.imagePickerController.cameraViewTransform = CGAffineTransformMakeScale(scale, scale);
}
更新
我注意到的另一个问题是,相机预览中显示的图片始终较小,其细节少于方法[self.imagePickerController takePicture]
时保存的图片。举例说明:
这是键盘在相机预览中的样子,下面是黑色条(抱歉有点不稳定):
但是,请注意,预览面板中的实际捕获图像具有更多详细信息,如此处所示,尤其是顶部,左侧和右侧。
我的问题是,如何才能设置我的相机预览,以便用户在预览中看到的内容正是它将捕获的图像,之后可以显示给他们?谢谢!
更新2
以下是设置相机控件的viewDidLoad
中的完整代码。
- (void)viewDidLoad
{
[super viewDidLoad];
//Appearance configuration
self.navigationItem.hidesBackButton = YES;
//UIImagePickerController initialization and setup
self.imagePickerController = [[UIImagePickerController alloc] init];
self.imagePickerController.delegate = self;
self.imagePickerController.allowsEditing = NO;
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]){
self.imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; //if there is a camera avaliable
} else {
self.imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;//otherwise go to the folder
}
self.imagePickerController.mediaTypes = [[NSArray alloc] initWithObjects: (NSString *) kUTTypeImage, nil];
if (self.imagePickerController.sourceType == UIImagePickerControllerSourceTypeCamera)
{
self.imagePickerController.showsCameraControls = NO;
[[NSBundle mainBundle] loadNibNamed:@"overlayView" owner:self options:nil];
self.overlayView.frame = self.imagePickerController.cameraOverlayView.frame;
self.imagePickerController.cameraOverlayView = self.overlayView;
self.overlayView = nil;
// Device's screen size (ignoring rotation intentionally):
CGSize screenSize = [[UIScreen mainScreen] bounds].size;
int heightOffset = 0;
if(SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(@"7.0"))
{
heightOffset = 120; //whole screen :)
}
float cameraAspectRatio = 4.0 / 3.0; //! Note: 4.0 and 4.0 works
float imageWidth = floorf(screenSize.width * cameraAspectRatio);
float scale = ceilf(((screenSize.height + heightOffset) / imageWidth) * 10.0) / 10.0;
self.imagePickerController.cameraViewTransform = CGAffineTransformMakeScale(scale, scale);
}
}
在viewWillAppear
中,我调用了图片选择器视图:
BOOL modalPresent = (BOOL)(self.presentedViewController);
//Present the Camera UIImagePicker if no image is taken
if (!appDelegate.imageStorageDictionary[@"picture1"]){
if (modalPresent == NO){ //checks if the UIImagePickerController is modally active
[self presentViewController:self.imagePickerController animated:NO completion:nil];
}
}
答案 0 :(得分:26)
经过多次尝试,这对我有用,非常感谢其他人的建议。以下事实非常有助于了解并牢记:
相机的点分辨率 426 * 320 。为了将相机预览的高度拉伸到手机屏幕高度568,使用CGAffineTransformScale
时需要乘以因子1.3333。
请注意,下面的内容是基于iPhone 5的分辨率屏幕分辨率使用各种数字进行硬编码的。它们可以通过使用诸如screen.height,screen.width和其他变量之类的对象来改进,以使其适用于iPhone 4 / 4s尺寸。
self.imagePickerController.showsCameraControls = NO;
[[NSBundle mainBundle] loadNibNamed:@"overlayView" owner:self options:nil];
self.overlayView.frame = self.imagePickerController.cameraOverlayView.frame;
self.imagePickerController.cameraOverlayView = self.overlayView;
self.overlayView = nil;
//For iphone 5+
//Camera is 426 * 320. Screen height is 568. Multiply by 1.333 in 5 inch to fill vertical
CGAffineTransform translate = CGAffineTransformMakeTranslation(0.0, 71.0); //This slots the preview exactly in the middle of the screen by moving it down 71 points
self.imagePickerController.cameraViewTransform = translate;
CGAffineTransform scale = CGAffineTransformScale(translate, 1.333333, 1.333333);
self.imagePickerController.cameraViewTransform = scale;
答案 1 :(得分:9)
在Swift中
var picker: UIImagePickerController = UIImagePickerController();
picker.sourceType = UIImagePickerControllerSourceType.Camera;
picker.showsCameraControls = false;
var screenBounds: CGSize = UIScreen.mainScreen().bounds.size;
var scale = screenBounds.height / screenBounds.width;
picker.cameraViewTransform = CGAffineTransformScale(picker.cameraViewTransform, scale, scale);
答案 2 :(得分:2)
确保您在iOS7中考虑20px状态栏更改。如果您在屏幕底部面对20px黑屏,那么这将是您的问题。您可以通过其中一个预处理器
检查应用程序是否在ios7中运行#define SYSTEM_VERSION_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame)
#define SYSTEM_VERSION_GREATER_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending)
#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending)
#define SYSTEM_VERSION_LESS_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending)
#define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending)
您可以对代码进行以下更改,看看它是否有效
{
self.imagePickerController.showsCameraControls = NO;
[[NSBundle mainBundle] loadNibNamed:@"overlayView" owner:self options:nil];
self.overlayView.frame = self.imagePickerController.cameraOverlayView.frame;
self.imagePickerController.cameraOverlayView = self.overlayView;
self.overlayView = nil;
// Device's screen size (ignoring rotation intentionally):
CGSize screenSize = [[UIScreen mainScreen] bounds].size;
int heightOffset = 0;
if(SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(@"7.0"))
{
heightOffset = 20;
}
float cameraAspectRatio = 4.0 / 3.0; //! Note: 4.0 and 4.0 works
float imageWidth = floorf(screenSize.width * cameraAspectRatio);
float scale = ceilf(((screenSize.height + heightOffset) / imageWidth) * 10.0) / 10.0;
self.imagePickerController.cameraViewTransform = CGAffineTransformMakeScale(scale, scale);
}
如果有效,请告诉我。我还没有对它进行编码测试。
答案 3 :(得分:1)
由于屏幕纵横比与相机本身的4/3比例不同,您需要(如您所述)略微裁剪边缘以使图像延伸到底部。
为了做到这一点,你需要让宽度足够宽,以便高度可以是全屏。因此,您的图像宽度和高度必须为:
float cameraAspectRatio = 4.0 / 3.0; //! Note: 4.0 and 4.0 works
float imageWidth = screenSize.height / cameraAspectRatio;
您可能还希望视图显示相机图像是从屏幕两侧延伸的宽度。
答案 4 :(得分:1)
有一种更简单的方法可以在iOS 9中至少测试覆盖全屏。
let view = ... your overlayView
let bounds = UIScreen.mainScreen().bounds
view.center = CGPoint(x: bounds.midX, y: bounds.midY)
view.bounds = bounds
self.imagePicker.cameraOverlayView = view
答案 5 :(得分:0)
我不知道你为什么使用屏幕尺寸。试试这个简单的代码:
if ([UIImagePickerController isSourceTypeAvailable: UIImagePickerControllerSourceTypeCamera])
{
UIImagePickerController *controller = [[UIImagePickerController alloc] init];
controller.sourceType = UIImagePickerControllerSourceTypeCamera;
controller.allowsEditing = NO;
controller.mediaTypes = [UIImagePickerController availableMediaTypesForSourceType:
UIImagePickerControllerSourceTypeCamera];
controller.delegate = self;
[self presentViewController:controller animated:NO completion:^{}];
}
答案 6 :(得分:0)
尝试使用此代码将结果图像保持为自定义大小。我通过使用自定义方法获得结果,将结果图像作为自定义大小。
首先为IBOutlet
创建UIImageview
。
-(void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingMediaWithInfo:(NSDictionary *)info
{
NSString *mediaType = info[UIImagePickerControllerMediaType];
[self dismissViewControllerAnimated:YES completion:nil];
if ([mediaType isEqualToString:(NSString *)kUTTypeImage]) {
OriginalImage=info[UIImagePickerControllerOriginalImage];
image = info[UIImagePickerControllerOriginalImage];
//----------------------------------------
imageview.image = image; //------------- additional method for custom image size
self resizeImage];
//-----------------------------------------
if (_newMedia)
UIImageWriteToSavedPhotosAlbum(image,self,@selector(image:finishedSavingWithError:contextInfo:),nil);
}
else if ([mediaType isEqualToString:(NSString *)kUTTypeMovie])
{
// Code here to support video if enabled
}
}
// ----使用自定义方法调整原始图像的大小----------------------
-(void)resizeImage
{
UIImage *resizeImage = imageview.image;
float width = 320;
float height = 320;
CGSize newSize = CGSizeMake(320,320);
UIGraphicsBeginImageContextWithOptions(newSize,NO,0.0);
CGRect rect = CGRectMake(0, 0, width, height);
float widthRatio = resizeImage.size.width / width;
float heightRatio = resizeImage.size.height / height;
float divisor = widthRatio > heightRatio ? widthRatio : heightRatio;
width = resizeImage.size.width / divisor;
height = resizeImage.size.height / divisor;
rect.size.width = width;
rect.size.height = height;
//indent in case of width or height difference
float offset = (width - height) / 2;
if (offset > 0) {
rect.origin.y = offset;
}
else {
rect.origin.x = -offset;
}
[resizeImage drawInRect: rect];
UIImage *smallImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
imageview.image = smallImage;
imageview.contentMode = UIViewContentModeScaleAspectFit;
}
答案 7 :(得分:0)
为了解决类似的问题,我从故事板中实例化了一个ViewController,并使用控制器的视图作为相机覆盖。 我不知道你是否正在寻找它,但我使用了以下代码:
UIImagePickerController *globalPicker = [[UIImagePickerController alloc] init];
globalPicker.delegate = self;
globalPicker.sourceType = UIImagePickerControllerSourceTypeCamera;controller=[self.storyboard instantiateViewControllerWithIdentifier:@"myVC"];
overlayView = controller.view;
UIView *cameraView=[[UIView alloc] initWithFrame:self.view.bounds];
[cameraView addSubview:overlayView];
[globalPicker setCameraOverlayView:cameraView];
答案 8 :(得分:0)
试试这段代码,它对我来说很好用
UIImagePickerController *cameraUI = [[UIImagePickerController alloc] init];
cameraUI.sourceType = UIImagePickerControllerSourceTypeCamera;
cameraUI.showsCameraControls = NO;
CGSize screenSize = [[UIScreen mainScreen] bounds].size;
float cameraAspectRatio = 4.0 / 3.0;
float imageHeight = floorf(screenSize.width * cameraAspectRatio);
float scale = screenSize.height / imageHeight;
float trans = (screenSize.height - imageHeight)/2;
CGAffineTransform translate = CGAffineTransformMakeTranslation(0.0, trans);
CGAffineTransform final = CGAffineTransformScale(translate, scale, scale);
cameraUI.cameraViewTransform = final
;
cameraUI.delegate = self;
[self presentViewController:cameraUI animated:YES completion:nil];
此代码假定原始相机预览区域的方面为4:3。