所以我一直在编写这个小UI,并且出于某种原因,repaint()方法似乎会导致屏幕上生成的图像闪烁和闪烁。有办法防止这种情况吗?
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.*;
import java.util.Timer;
public class userInterfaceSimple extends JFrame implements ActionListener
{
static ArrayList<Creature> list = new ArrayList<Creature>();
static JButton next = new JButton("Begin");
static Timer timer = new Timer();
static JFrame frame = new JFrame();
final static JPanel pane = new JPanel();
public static void main(String[] args)
{
new userInterfaceSimple();
}
public userInterfaceSimple()
{
super("Toy Planet: Life, a Simulation");
setSize(1000,1000);
setVisible(true);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLayout(new BorderLayout());
add(pane, BorderLayout.CENTER);
next.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
if(next.getText().equals("Begin"))
{
next.setText("Stop");
timer.scheduleAtFixedRate(new TimerTask()
{
@Override
public void run()
{
checkRules();
repaint();
}
}, 250, 250);
}
else
{
next.setText("Begin");
timer.cancel();
timer = new Timer();
}
}
});
add(next, BorderLayout.SOUTH);
for(int j = 0; j < 3; j ++)
{
Creature orgArc = new Creature();
for(int i = 0; i < 20; i++)
{
list.add(new Creature(orgArc.gene));
}
}
sortList();
}
public void paint(Graphics g)
{
super.paint(g);
for(int i = 0; i < list.size(); i++)
{
g.setColor(list.get(i).getColor());
int size = list.get(i).getSize();
g.fillOval(list.get(i).getX() - size/2, list.get(i).getY() - size/2,size,size);
}
}
public static void checkRules()
{
int size = list.size();
for(int i = 0; i < size; i++)
{
try
{
for(int j = 0; j < size; j++)
{
boolean alreadyMoved = false;
if(!(list.get(i)).equals(list.get(j)))
{
int x = list.get(j).getX() - (list.get(i)).getX();
int y = list.get(j).getY() - (list.get(i)).getY();
double z = Math.sqrt(x*x + y*y);
//Passive Interaction Rules
//Sight Check
if(list.get(j).getSense() > z)
{
list.get(j).moveTo(list.get(i));
alreadyMoved = true;
}
if(z <= 1.5)
{
//Active Interaction Rules
//Breeding Check
if(list.get(j).isCompatible(list.get(i)))
{
list.add(list.get(j).breed(list.get(i)));
sortList();
}
//Eating Check
else if(list.get(j).getAggro() > 15 || list.get(j).getDiet() > 3)
{
list.get(j).eat(list.get(i));
}
}
}
//If no checks fire then move randomly
if(alreadyMoved == false)
{
Organism temp = new Organism();
list.get(j).moveTo(temp);
}
}
//Hunger Check
list.get(i).hungerCheck();
}
catch(Exception e)
{
}
list.get(i).validate();
size = size - validateList();
}
/*for(int i = 0; i < list.size(); i ++) //for debugging.
{
System.out.println(list.get(i).getInfo());
}
System.out.println("----");*/
}
public static int getClosestCreature(Organism org)
{
int x,y;
double z;
double tempZ = 100000;
int closest = 0;
for(int i = 0; i < list.size(); i++)
{
if(!(list.get(i)).equals(org))
{
x = org.getX() - (list.get(i)).getX();
y = org.getY() - (list.get(i)).getY();
z = Math.sqrt(x*x + y*y);
if(z < tempZ)
{
closest = i;
tempZ = z;
}
}
}
return (closest);
}
public static int validateList()
{
int netLoss = 0;
for(int i = 0; i < list.size(); i++)
{
if((list.get(i)).getAlive() == false)
{
list.remove(i);
netLoss = netLoss + 1;
}
}
return netLoss;
}
public static void sortList()
{
Creature temp;
for(int i = 0; i < list.size(); i ++)
{
for(int j = 1; j < list.size() - i; j++)
{
if(list.get(j - 1).getSpeed() > list.get(j).getSpeed())
{
temp = list.get(j - 1);
list.set(j - 1, list.get(j));
list.set(j, temp);
}
}
}
}
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
}
}
谢谢你的帮助!
答案 0 :(得分:1)
是的,很简单:Double Buffering应该修复它。如需更多参考,请访问http://docs.oracle.com/javase/tutorial/extra/fullscreen/doublebuf.html
首先你要创建private BufferedImage bufferImage;
在你的public void paint(Graphics g)
中,你应该将东西绘制到这个bufferImage中,然后,当填充bufferImage时,绘制它g.drawImage(bufferImage, 0, 0, null);
public void paint(Graphics g) {
Graphics2D gr = bufferImage.createGraphics();
for(int i = 0; i < list.size(); i++)
{
gr.setColor(list.get(i).getColor());
int size = list.get(i).getSize();
gr.fillOval(list.get(i).getX() - size/2, list.get(i).getY() - size/2,size,size);
}
super(g);
g.drawImage(bufferImage, 0, 0, null);
}
未编译,但这样的事情应该有效。