我正在使用它来为路径上的对象设置动画。我想知道如何在动画期间的任何点获取对象的位置,以检查与另一个对象的碰撞。任何想法如何去做?感谢。
- (void) animateCicleAlongPath {
//Prepare the animation - we use keyframe animation for animations of this complexity
CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
pathAnimation.calculationMode = kCAAnimationCubic;
[pathAnimation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
pathAnimation.fillMode = kCAFillModeForwards;
pathAnimation.removedOnCompletion = NO;
pathAnimation.duration = 7.0;
//Lets loop continuously for the demonstration
pathAnimation.repeatCount = 1;
//Setup the path for the animation - this is very similar as the code the draw the line
//instead of drawing to the graphics context, instead we draw lines on a CGPathRef
CGPoint endPoint = CGPointMake(endpointx, endpointy);
CGMutablePathRef curvedPath = CGPathCreateMutable();
CGPathMoveToPoint(curvedPath, NULL,startpointx,startpointy);
// CGPathMoveToPoint(curvedPath, NULL, 10, 10);
CGPathAddQuadCurveToPoint(curvedPath,NULL, controlpointx, controlpointy, endpointx, endpointy);
//Now we have the path, we tell the animation we want to use this path - then we release the path
pathAnimation.path = curvedPath;
CGPathRelease(curvedPath);
//We will now draw a circle at the start of the path which we will animate to follow the path
//We use the same technique as before to draw to a bitmap context and then eventually create
//a UIImageView which we add to our view
UIGraphicsBeginImageContext(CGSizeMake(20,20));
CGContextRef ctx = UIGraphicsGetCurrentContext();
//Set context variables
CGContextSetLineWidth(ctx, 1.5);
CGContextSetFillColorWithColor(ctx, [UIColor greenColor].CGColor);
CGContextSetStrokeColorWithColor(ctx, [UIColor whiteColor].CGColor);
//Draw a circle - and paint it with a different outline (white) and fill color (green)
CGContextAddEllipseInRect(ctx, CGRectMake(1, 1, 18, 18));
CGContextDrawPath(ctx, kCGPathFillStroke);
UIImage *circle = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageView *circleView = [[UIImageView alloc] initWithImage:circle];
circleView.frame = CGRectMake(1, 1, 20, 20);
[throwingView addSubview:circleView];
//Add the animation to the circleView - once you add the animation to the layer, the animation starts
[circleView.layer addAnimation:pathAnimation forKey:@"moveTheSquare"];
}
答案 0 :(得分:1)
我相信你有两个问题:
检查碰撞
CALayer
有一个模型层和一个表示层。表示层为您提供所需的可视信息。基本上,该层负责获取有关图层在屏幕上的位置的信息。你可以做到:circleView.layer.presentationLayer
找出验证碰撞的位置
您可以使用每1/60秒运行一次的NSTimer
来执行此操作。但是,这不是一个好的解决方案,因为NSTimer
仅保证执行选择器所需的最短时间。通过这种方式,您可以在对象已经整理后检查切割的情况。
但是,您可以使用CADisplayLink。这样,您将在屏幕上渲染图层之前接听电话。