当我按下任何一个关键箭头时,红色框移动,是的它移动10px然后停止1秒&继续移动,而不是立即移动而不停止。
发生问题的示例:
img http://gyazo.com/02a1e8dc9903187f075d07101358e61e.gif
你能看到它停止1或0.5秒并继续吗?
我该如何解决?
我正在使用KeyEventDispatcher
我的密钥检测:
整个src:
public class Game extends Frame {
private class Keyboard implements KeyEventDispatcher {
private Game game;
public Keyboard(Game game) {
this.game = game;
}
@Override
public boolean dispatchKeyEvent(KeyEvent e) {
if (e.getID() == KeyEvent.KEY_PRESSED) {
this.movement(e);
} else if (e.getID() == KeyEvent.KEY_RELEASED) {
} else if (e.getID() == KeyEvent.KEY_TYPED) {
}
return false;
}
public void movement(KeyEvent e) {
int keyCode = e.getKeyCode();
switch( keyCode ) {
case KeyEvent.VK_UP:
game.movePlayer(0, -10);
break;
case KeyEvent.VK_DOWN:
game.movePlayer(0, 10);
break;
case KeyEvent.VK_LEFT:
game.movePlayer(-10, 0);
break;
case KeyEvent.VK_RIGHT :
game.movePlayer(10, 0);
break;
}
}
}
private static final long serialVersionUID = 1L;
private int coordinateX = 1;
private int coordinateY = 1;
public int width = 300;
public int height = width / 16 * 9;
public int scale = 3;
public int mouseY = MouseInfo.getPointerInfo().getLocation().y;
public int mouseX = MouseInfo.getPointerInfo().getLocation().x;
private Player player = new Player(0, 0);
public Game() {
Dimension size = new Dimension(width * scale, height * scale);
setPreferredSize(size);
frame.setSize(width, height);
frame.setResizable(false);
frame.setTitle("First game");
JPanel j = new JPanel();
j.setVisible(true);
JLabel text = new JLabel("coords");
j.add(text);
frame.add(this);
frame.pack();
frame.add(j);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
KeyboardFocusManager manager = KeyboardFocusManager.getCurrentKeyboardFocusManager();
manager.addKeyEventDispatcher(new Keyboard(this));
}
private void movePlayer(int x, int y) {
/**
* Main region area
*/
int pX = 0, pY = 0;
if (y == 0) { // x
if (player.getX() + x + 100 > frame.getContentPane().getWidth() || player.getX() + x < 0) {
if (player.getX() + x < 0) {
player.setX(0);
return;
}
if (player.getX() + x > 0) {
player.setX(frame.getContentPane().getWidth() - 100);
return;
}
return;
}
pX = x;
}
else if (x == 0) { // y
if (player.getY() + y + 100 > frame.getContentPane().getHeight() || player.getY() + y < 0) {
if (player.getY() + y < 0) {
player.setY(0);
return;
}
if (player.getY() + y > 0) {
player.setY(frame.getContentPane().getHeight() - 100);
return;
}
return;
}
pY = y;
}
player.updatePosition(pX, pY);
}
public void update() {
}
public void render() {
bs = getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
g = bs.getDrawGraphics();
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(Color.RED);
g.fillRect(player.getX(), player.getY(), 100, 100);
g.dispose();
bs.show();
}
}
Frame.java:
public class Frame extends Canvas {
public static final long serialVersionUID = 8L;
public static JFrame frame = new JFrame();
public static Threads thread;
public static Game game;
public Graphics g;
public BufferStrategy bs;
/**
* @param args
*/
public static void main(String[] args) {
thread = new Threads(new Game());
thread.start();
}
}
答案 0 :(得分:2)
问题是KeyStrokes的重复率。这由操作系统控制。
解决方案是使用Swing Timer在按下琴键后立即安排动画。
有关详细信息和完整的工作示例,请参阅Motion Using the Keyboard。
此外,您不应该使用KeyListener,但intead应该使用KeyBindings。