我正在为我的摇滚,纸张,剪刀游戏添加播放器名称输入,据我所知,我可以使用带有JTextField的不同卡片,创建一个字符串,然后用它来替换“播放器1 /球员2.“唯一的问题是,当我将TextField添加到面板时,然后将其添加到cardLayout,最后添加到框架中,一切都是空白的。这是示例代码。
final CardLayout cardLayout = new CardLayout();
final JPanel cardPanel = new JPanel(cardLayout);
JPanel pname = new JPanel();
JTextField p1name = new JTextField(20);
JTextField p2name = new JTextField(20);
pname.add(p1name);
pname.add(p2name);
cardPanel.add(pname, "pname");
add(cardPanel);
cardLayout.show(cardPanel, "pname");
我尝试过在网上找到的所有内容。我正在运行JRE 7,而且我最后一次检查时,它在JRE 6上运行正常(由于我一直在搞乱它,现在可能已经改变了。)任何帮助都表示赞赏。 谢谢!
完整代码,缩进不良,(试图处理我的整洁)
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JLabel;
import javax.swing.JButton;
import javax.swing.JTextField;
import java.awt.CardLayout;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.awt.GridLayout;
public class RPS extends JFrame {
public static void main(String[] args) {
new RPS();
}
public RPS() {
super("Rock, Paper, Scissors");
setSize(300, 300);
setResizable(false);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setVisible(true);
//Adds all of the components.
final CardLayout cardLayout = new CardLayout();
final JPanel cardPanel = new JPanel(cardLayout);
JPanel pname = new JPanel();
JPanel panel1 = new JPanel();
JPanel panel2r = new JPanel();
JPanel panel2p = new JPanel();
JPanel panel2s = new JPanel();
JPanel finish = new JPanel();
final JButton P1Rock = new JButton("Rock");
final JButton P1Paper = new JButton("Paper");
final JButton P1Scissors = new JButton("Scissors");
final JButton P2Rockr = new JButton("Rock");
final JButton P2Paperr = new JButton("Paper");
final JButton P2Scissorsr = new JButton("Scissors");
final JButton P2Rockp = new JButton("Rock");
final JButton P2Paperp = new JButton("Paper");
final JButton P2Scissorsp = new JButton("Scissors");
final JButton P2Rocks = new JButton("Rock");
final JButton P2Papers = new JButton("Paper");
final JButton P2Scissorss = new JButton("Scissors");
final JButton playAgain = new JButton("Play again?");
final JLabel statusLabel = new JLabel(" ");
JTextField p1name = new JTextField(20);
JTextField p2name = new JTextField(20);
JLabel P1turn = new JLabel("It is Player 1's turn. Choose:");
JLabel P2turnr = new JLabel("It is Player 2's turn. Choose:");
JLabel P2turnp = new JLabel("It is Player 2's turn. Choose:");
JLabel P2turns = new JLabel("It is Player 2's turn. Choose:");
//Sets up and adds all of the panels.
pname.add(p1name);
pname.add(p2name);
panel1.add(P1turn);
panel1.add(P1Rock);
panel1.add(P1Paper);
panel1.add(P1Scissors);
panel1.setLayout(new GridLayout(4,1));
panel2r.add(P2turnr);
panel2r.add(P2Rockr);
panel2r.add(P2Paperr);
panel2r.add(P2Scissorsr);
panel2r.setLayout(new GridLayout(4,1));
panel2p.add(P2turnp);
panel2p.add(P2Rockp);
panel2p.add(P2Paperp);
panel2p.add(P2Scissorsp);
panel2p.setLayout(new GridLayout(4,1));
panel2s.add(P2turns);
panel2s.add(P2Rocks);
panel2s.add(P2Papers);
panel2s.add(P2Scissorss);
panel2s.setLayout(new GridLayout(4,1));
finish.add(statusLabel);
finish.add(playAgain);
finish.setLayout(new GridLayout(2,1));
cardPanel.add(pname, "pname");
cardPanel.add(panel1, "player1");
cardPanel.add(panel2r, "player2r");
cardPanel.add(panel2p, "player2p");
cardPanel.add(panel2s, "player2s");
cardPanel.add(finish, "finish");
add(cardPanel);
cardLayout.show(cardPanel, "pname");
//Determines player 1's choice.
P1Rock.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
cardLayout.show(cardPanel, "player2r");
}
});
P1Paper.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
cardLayout.show(cardPanel, "player2p");
}
});
P1Scissors.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
cardLayout.show(cardPanel, "player2s");
}
});
playAgain.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
cardLayout.show(cardPanel, "player1");
}
});
//Determines player 2's choice and prints a result.
P2Rockr.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
statusLabel.setText("It's a tie!");
cardLayout.show(cardPanel, "finish");
}
});
P2Paperr.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
statusLabel.setText("Player 2 wins! Paper covers Rock.");
cardLayout.show(cardPanel, "finish");
}
});
P2Scissorsr.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
statusLabel.setText("Player 1 wins! Rock crushes Scissors.");
cardLayout.show(cardPanel, "finish");
}
});
P2Rockp.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
statusLabel.setText("Player 1 wins! Paper covers Rock!");
cardLayout.show(cardPanel, "finish");
}
});
P2Paperp.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
statusLabel.setText("It's a tie!");
cardLayout.show(cardPanel, "finish");
}
});
P2Scissorsp.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
statusLabel.setText("Player 2 wins! Scissors cut paper.");
cardLayout.show(cardPanel, "finish");
}
});
P2Rocks.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
statusLabel.setText("Player 2 wins! Rock crushes Scissors.");
cardLayout.show(cardPanel, "finish");
}
});
P2Papers.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
statusLabel.setText("Player 1 wins! Scissors cut Paper.");
cardLayout.show(cardPanel, "finish");
}
});
P2Scissorss.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
statusLabel.setText("It's a tie!");
cardLayout.show(cardPanel, "finish");
}
});
}
}
编辑: 刚刚在我的JRE 6笔记本电脑上再次测试过,没问题。我开始认为问题出在我的桌面上。我的编译器是Dr. Java。
答案 0 :(得分:3)
对我来说很好,但也许你正在做的事情,你没有向我们展示......
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class TestCardLayout100 {
public static void main(String[] args) {
new TestCardLayout100();
}
public TestCardLayout100() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
final CardLayout cardLayout = new CardLayout();
final JPanel cardPanel = new JPanel(cardLayout);
JPanel pname = new JPanel();
JTextField p1name = new JTextField(20);
JTextField p2name = new JTextField(20);
pname.add(p1name);
pname.add(p2name);
cardPanel.add(pname, "pname");
add(cardPanel);
cardLayout.show(cardPanel, "pname");
}
}
}
答案 1 :(得分:1)
了解您是如何创建CardLayout
cardPanel.add(pname, "pname");
cardPanel.add(panel1, "player1");
cardPanel.add(panel2r, "player2r");
cardPanel.add(panel2p, "player2p");
cardPanel.add(panel2s, "player2s");
cardPanel.add(finish, "finish");
pname
,其中只包含两个文本字段见这里
JPanel pname = new JPanel();
JTextField p1name = new JTextField(20);
JTextField p2name = new JTextField(20);
pname.add(p1name);
pname.add(p2name);
自首次展示pname
,cardLayout.show(cardPanel, "pname");
后,您将看到的是文本字段。并且该面板没有按钮或监听器可以将卡布局推进到不同的面板
我真的不想进入每个组件的所有分组。但想想你想要在每个面板上的内容,并将这些组件添加到不同的面板,然后将每个组件添加到组布局。请记住,每个视图中都需要一个能够显示不同视图的按钮。
我建议甚至将代码中的所有组件从一个面板分组,以使哪个组件进入哪个标签更易读。我不想详细讨论分组的原因是因为你的代码很难阅读1)因为组件遍布整个地方而2)组件名称非常相似。
编辑:看一下这个例子。你可以运行它。它可能无法为您提供您正在寻找的确切功能,但您可以将其与您的功能进行比较。
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
public class PeeskilletsRPS extends JPanel{
// buttons
JButton P1Rock = new JButton("Rock");
JButton P1Paper = new JButton("Paper");
JButton P1Scissors = new JButton("Scissors");
JButton P2Rock = new JButton("Rock");
JButton P2Paper = new JButton("Paper");
JButton P2Scissors = new JButton("Scissors");
JButton jbtPlay = new JButton("Play");
// panels
JPanel namesPanel;
JPanel player1Panel;
JPanel player2Panel;
// finish panel
JPanel finishPanel;
JButton playAgain;
JLabel result;
// CardLayout and main Panel
CardLayout cardLayout;
JPanel cardPanel;
String player1Choice;
String player2Choice;
String status;
String player2Name;
String player1Name;
public PeeskilletsRPS(){
// names panel
JPanel p1 = new JPanel(new GridLayout(4,1));
p1.add(new JLabel("Player 1 Name: "));
final JTextField jtfname1 = new JTextField(15);
p1.add(jtfname1);
p1.add(new JLabel("Player 2 Name: "));
final JTextField jtfname2 = new JTextField(15);
p1.add(jtfname2);
namesPanel = new JPanel(new BorderLayout());
namesPanel.add(p1, BorderLayout.CENTER);
namesPanel.add(jbtPlay, BorderLayout.SOUTH);
// player 1 panel
JPanel player1Buttons = new JPanel();
player1Buttons.add(P1Rock);
player1Buttons.add(P1Paper);
player1Buttons.add(P1Scissors);
player1Panel = new JPanel(new BorderLayout());
player1Panel.add(player1Buttons, BorderLayout.SOUTH);
final JLabel jlblPlayer1 = new JLabel(" ");
jlblPlayer1.setHorizontalAlignment(JLabel.CENTER);
player1Panel.add(jlblPlayer1, BorderLayout.CENTER);
// player 2 panel
JPanel player2Buttons = new JPanel();
player2Buttons.add(P2Rock);
player2Buttons.add(P2Paper);
player2Buttons.add(P2Scissors);
player2Panel = new JPanel(new BorderLayout());
player2Panel.add(player2Buttons, BorderLayout.SOUTH);
final JLabel jlblPlayer2 = new JLabel(" ");
jlblPlayer2.setHorizontalAlignment(JLabel.CENTER);
player2Panel.add(jlblPlayer2, BorderLayout.CENTER);
// finish panel
result = new JLabel(" ");
playAgain = new JButton("Play Agian");
finishPanel = new JPanel(new BorderLayout());
finishPanel.add(playAgain, BorderLayout.SOUTH);
finishPanel.add(result, BorderLayout.CENTER);
result.setHorizontalAlignment(JLabel.CENTER);
// create card layout
cardLayout = new CardLayout();
cardPanel = new JPanel(cardLayout);
cardPanel.add(namesPanel, "names");
cardPanel.add(player1Panel, "player1");
cardPanel.add(player2Panel, "player2");
cardPanel.add(finishPanel, "finish");
// add cardPanel to main panel
add(cardPanel);
P1Rock.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
player1Choice = "Rock";
cardLayout.show(cardPanel, "player2");
}
});
P1Paper.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
player1Choice = "Paper";
cardLayout.show(cardPanel, "player2");
}
});
P1Scissors.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
player1Choice = "Scissors";
cardLayout.show(cardPanel, "player2");
}
});
P2Rock.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
player2Choice = "Rock";
checkWinner();
result.setText(status);
cardLayout.show(cardPanel, "finish");
}
});
P2Paper.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
player2Choice = "Paper";
checkWinner();
result.setText(status);
cardLayout.show(cardPanel, "finish");
}
});
P2Scissors.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
player2Choice = "Scissors";
checkWinner();
result.setText(status);
cardLayout.show(cardPanel, "finish");
}
});
jbtPlay.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
player1Name = jtfname1.getText();
player2Name = jtfname2.getText();
jlblPlayer1.setText(player1Name + " choose: ");
jlblPlayer2.setText(player2Name + " choose: ");
cardLayout.show(cardPanel, "player1");
}
});
playAgain.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
cardLayout.show(cardPanel, "player1");
}
});
}
private void checkWinner(){
if (player1Choice.equals(player2Choice))
status = "It's a Tie!";
else if ("Rock".equals(player1Choice) && "Paper".equals(player2Choice))
status = player2Name + " wins. Paper beats Rock!";
else if ("Rock".equals(player1Choice) && "Scissors".equals(player2Choice))
status = player1Name + " wins. Rock beats Scissors!";
else if ("Paper".equals(player1Choice) && "Rock".equals(player2Choice))
status = player1Name + " wins. Paper beats Rock!";
else if ("Paper".equals(player1Choice) && "Scissors".equals(player2Choice))
status = player2Name + " wins. Scissors beats Paper!";
else if ("Scissors".equals(player1Choice) && "Paper".equals(player2Choice))
status = player1Name + " wins. Scissors beats Paper!";
else if ("Scissors".equals(player1Choice) && "Rock".equals(player2Choice))
status = player2Name + " wins. Rock beats Scissors!";
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable(){
public void run(){
JFrame frame = new JFrame("Peeskillet's Rock, Paper, Scissors");
frame.add(new PeeskilletsRPS());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.pack();
frame.setVisible(true);
}
});
}
}
答案 2 :(得分:0)
你应该调用pack()然后重新验证()。在你的情况下:
cardPanel.add(pname, "pname");
cardPanel.add(panel1, "player1");
cardPanel.add(panel2r, "player2r");
cardPanel.add(panel2p, "player2p");
cardPanel.add(panel2s, "player2s");
cardPanel.add(finish, "finish");
add(cardPanel);
cardLayout.show(cardPanel, "pname");
pack();
revalidate();