WinAPI窗口立即关闭

时间:2013-12-19 14:37:11

标签: c++ winapi

我一直在试验WINAPI尝试学习它,但我创建的窗口立即关闭。正如您所看到的那样,当按下W键或按下左键时,它将关闭程序,但在没有按下任何按钮的情况下运行它时它仍会关闭。

#include <windows.h>
#include <windowsx.h>


// the WindowProc function prototype
LRESULT CALLBACK WindowProc(HWND hWnd,
    UINT message,
    WPARAM wParam,
    LPARAM lParam);

// the entry point for any Windows program
int WINAPI WinMain(HINSTANCE hInstance,
    HINSTANCE hPrevInstance,
    LPSTR lpCmdLine,
    int nCmdShow)
{
    // the handle for the window, filled by a function
    HWND hWnd;
    // this struct holds information for the window class
    WNDCLASSEX wc;

    // clear out the window class for use
    ZeroMemory(&wc, sizeof(WNDCLASSEX));

    // fill in the struct with the needed information
    wc.cbSize = sizeof(WNDCLASSEX);
    wc.style = CS_HREDRAW | CS_VREDRAW;
    wc.lpfnWndProc = WindowProc;
    wc.hInstance = hInstance;
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
    wc.lpszClassName = L"WindowClass1";

    // register the window class
    RegisterClassEx(&wc);

    // create the window and use the result as the handle
    hWnd = CreateWindowEx(NULL,
        L"WindowClass1",    // name of the window class
        L"Game",   // title of the window
        WS_OVERLAPPEDWINDOW,    // window style
        1,    // x-position of the window
        1,    // y-position of the window
        1800,    // width of the window
        1000,    // height of the window
        NULL,    // we have no parent window, NULL
        NULL,    // we aren't using menus, NULL
        hInstance,    // application handle
        NULL);    // used with multiple windows, NULL

    // display the window on the screen
    ShowWindow(hWnd, nCmdShow);

    // enter the main loop:

    // this struct holds Windows event messages
    MSG msg;

    // wait for the next message in the queue, store the result in 'msg'
    while (GetMessage(&msg, NULL, 0, 0))
    {
        // translate keystroke messages into the right format
        TranslateMessage(&msg);

        // send the message to the WindowProc function
        DispatchMessage(&msg);
    }

    // return this part of the WM_QUIT message to Windows
    return msg.wParam;
}

// this is the main message handler for the program
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    // sort through and find what code to run for the message given
    switch (message)
    {
        // this message is read when the window is closed

    case WM_MOUSEMOVE:
    {

        // Retrieve mouse screen position
        int x = (short)LOWORD(lParam);
        int y = (short)HIWORD(lParam);

        // Check to see if the left button is held down:
        bool leftButtonDown = wParam & MK_LBUTTON;

        // Check if right button down:
        bool rightButtonDown = wParam & MK_RBUTTON;

        if (leftButtonDown == true)
        {
            //left click
            //example lets close the program when press w
            PostQuitMessage(0);
            return 0;
        }


    }

    case WM_KEYDOWN:
    {                        
        switch (wParam)
        {
        case 'W':

            //w pressed
            //example lets close the program when press w
            PostQuitMessage(0);
            return 0;
        }
    }

    case WM_DESTROY:
    {
        // close the application entirely
        PostQuitMessage(0);
        return 0;
    }
    default:
        break;
    }

    // Handle any messages the switch statement didn't
    return DefWindowProc(hWnd, message, wParam, lParam);
}

3 个答案:

答案 0 :(得分:5)

您在交换机中遗漏了一些break语句,例如,如果您收到WM_MOUSEMOVE消息和leftButtonDown != true,则执行将落到WM_KEYDOWN等等。

最终你会到case WM_DESTROY:Post你可爱QuitMessage

顺便说一句,通过在调试器中逐个语句逐步执行,可以很容易地发现这一点。

答案 1 :(得分:3)

break声明中没有switch

你最终会退出

PostQuitMessage(0);

你可以这样做:

case WM_FOO:
{
  if ( bar ) {
      return 0;
  }
  break;
}

答案 2 :(得分:0)

请勿通过WM_MOUSEMOVE消息检测点击次数,而是使用WM_MOUSEDOWN

问题是您的代码可能是您通过点击某些内容启动的,因此当您的窗口收到第一条WM_MOUSEMOVE消息时,按钮仍然会被按下。代码比手指快运行..