// JQUERY
var needFirstPoint = true;
var needSecondPoint = false;
var x1, y1;
绘制线条的功能
function drawNextLine(ctx, x, y) {
if (needFirstPoint) {
ctx.lineWidth = 1;
ctx.beginPath();
needFirstPoint = false;
needSecondPoint = true;
}
else if(needSecondPoint){
ctx.moveTo(x1, y1);
ctx.lineTo(x, y);
ctx.stroke();
}
}
$(document).ready(function(){
var beginPaint=false;
var canvas = $('#myCanvas').get(0);
if (!canvas.getContext) { return; }
var ctx = canvas.getContext('2d');
鼠标按下时的事件
$('#myCanvas').on('mousedown', function(e){
beginPaint = true;
var offset = $(this).offset();
x1 = e.pageX - offset.left;
y1 = e.pageY - offset.top;
drawNextLine(ctx, x1, y1);
});
鼠标加注事件
$('#myCanvas').on('mouseup', function(e){
var offset = $(this).offset();
var x = e.pageX - offset.left;
var y = e.pageY - offset.top;
beginPaint=false;
drawNextLine(ctx, x, y);
$('#myCanvas').css('cursor','default');
needSecondPoint = true;
});
如何清除鼠标移动功能绘制的线条,并在调用鼠标时显示一行 目前它显示了mousemove期间生成的所有行。
$('#myCanvas').on('mousemove', function(e){
if(beginPaint) {
//ctx.clearRect(0, 0, 500, 500); //TRIED THIS
//ctx.clear(); //TRIED THIS
var offset = $(this).offset();
var x = e.pageX - offset.left;
var y = e.pageY - offset.top;
drawNextLine(ctx, x, y);
}
});
});
// HTML
<canvas id="myCanvas" width="600" height="600"></canvas>
// CSS
canvas {
border: 1px solid #000;
cursor: crosshair;
}
答案 0 :(得分:1)
您可以使用临时暂存画布让用户绘制新行:
演示:http://jsfiddle.net/m1erickson/6LcgR/
以下是示例代码:
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; }
#wrapper{
position:relative;
width:300px;
height:200px;
}
#canvas,#canvasTemp{
position:absolute; top:0px; left:0px;
border:1px solid blue;
width:100%;
height:100%;
}
#canvasTemp{ border:2px solid green; }
#canvas{ border:1px solid red; }
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var canvasTemp=document.getElementById("canvasTemp");
var ctxTemp=canvasTemp.getContext("2d");
var canvasOffset=$("#canvas").offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
var startX;
var startY;
var isDown=false;
$("#canvasTemp").css({ left:-500, top:0 });
function drawLine(toX,toY,context){
context.beginPath();
context.moveTo(startX, startY);
context.lineTo(toX,toY);
context.stroke();
}
function handleMouseDown(e){
e.preventDefault();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
$("#downlog").html("Down: "+ mouseX + " / " + mouseY);
// Put your mousedown stuff here
startX=mouseX;
startY=mouseY;
ctxTemp.clearRect(0,0,canvasTemp.width,canvasTemp.height);
$("#canvasTemp").css({ left:0, top:0 });
isDown=true;
}
function handleMouseUp(e){
e.preventDefault();
if(!isDown){return;}
isDown=false;
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
$("#canvasTemp").css({ left:-500, top:0 });
drawLine(mouseX,mouseY,ctx);
}
function handleMouseOut(e){
e.preventDefault();
if(!isDown){return;}
isDown=false;
$("#canvasTemp").css({ left:-500, top:0 });
}
function handleMouseMove(e){
e.preventDefault();
if(!isDown){return;}
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
ctxTemp.clearRect(0,0,canvasTemp.width,canvasTemp.height);
drawLine(mouseX,mouseY,ctxTemp);
console.log(mouseX+"/"+mouseY);
}
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUp(e);});
$("#canvas").mouseout(function(e){handleMouseOut(e);});
}); // end $(function(){});
</script>
</head>
<body>
<h4>Drag and release to create a new line</h4>
<h4>New lines are first drawn to a temp canvas</h4>
<h4>On mouseup, the final temp line is drawn to main canvas</h4>
<div id="wrapper">
<canvas id="canvasTemp" width=300 height=200></canvas>
<canvas id="canvas" width=300 height=200></canvas>
</div>
</body>
</html>