我需要为我参加的课程创建一个简单的记忆游戏,我想出了这个:
$(document).ready(function(){
// Set initial time to 0
var currentTime = 0;
// Set initial score to 0
var score = 0;
// Set initial attempt to 0
var attempts = 0;
// Placeholder
var timeHolder;
// Start the game when clicking the button #start
$('#start').on('click', init);
// Check if user hasn't clicked #start button yet
$('.board_cell').on('click.initialCheck', checkInitial);
function init() {
// Shuffle elements at beginning
shuffle();
// Handle click event and check if elements match
$('.board_cell').on('click', checkAccuracy).off('click.initialCheck');
$('#start').off('click', init);
$('#reset').on('click', reset);
// stop timer
clearInterval(timeHolder)
// Timer function will be called every 100ms
timeHolder = window.setInterval(timer, 100);
}
/*
* Main function to handle click events and do actions
* @checkAccuracy
*/
function checkAccuracy() {
var self = $(this),
allElements = $('.board_cell'),
// Url of background-image
bgUrl = self.children('.back').css('background-image'),
// Get relevant part (the image name) from the url
elementType = bgUrl.slice(bgUrl.lastIndexOf('/') + 1, bgUrl.lastIndexOf('.'));
// Flip the clicked element
self.addClass('flipped ' + elementType);
// Check if clicked element is already visible
if (self.hasClass('success')) {
showMessage('Das ist schon aufgedeckt ;)');
// Abort function by returning false
return false;
}
if($('.flipped').length >= 2) {
// Prevent clicking on other elements when 2 elements are already visible
allElements.off('click');
// Increase attempts
attempts++;
setAttempts();
}
if($('.'+elementType).length == 2) {
// If the same are visible
score++;
setScore();
showMessage(['That was a right one!!!', 'Now you got it!', 'Terrific!']);
toggleClasses('success', function(){
// Callback when toggleClasses has finsihed
if($('.success').length == allElements.length){
// If alle elements are visible
showMessage('Everything exposed, congrats!');
$('#overlay').fadeIn();
// Kill interval to prevent further increasing
clearInterval(timeHolder);
}
});
} else {
// If they are not the same
if($('.flipped').length == 2) {
toggleClasses();
showMessage(['Uhh that was wrong...', 'Are you drunk?', 'Try it again...', 'You better stop playing!',
'Seems like you need to train much more...', 'Annoying?', 'C\'mon!']);
}
}
}
/*
* Function to reset the game
*/
function reset() {
// turn elements and prevent clicking
$('.board_cell').removeClass('success flipped').off('click');
// hide overlay if visible
if($('#overlay').is(':visible')) {
$('#overlay').fadeOut();
}
// stop timer
clearInterval(timeHolder)
// set time to 0
currentTime = 0;
// set attempts to 0
attempts = 0;
setAttempts();
// set score to 0
score = 0;
setScore();
// hide message
showMessage('');
// set visible time to 0
$('#time span').text(currentTime);
// Check if user has clicked #start button
$('.board_cell').on('click.initialCheck', checkInitial);
$('#start').on('click', init);
}
/*
* Function to show a message
*/
function showMessage(msg) {
if(typeof msg == 'object') {
var randomNumber = Math.floor((Math.random()*msg.length)+1);
msg = msg[randomNumber-1];
}
$('#message span').html(msg);
}
/*
* Function to toggleClasses on clickable elements
*/
function toggleClasses(extraClass, callback) {
setTimeout(function(){
$('.flipped').removeClass().addClass('board_cell '+extraClass);
$('.board_cell').on('click', checkAccuracy);
if(typeof callback != 'undefined') {
callback();
}
}, 1000);
}
/*
* Function to increase score
*/
function setScore() {
$('#score span').text(score);
}
/*
* Function to increase attempts
*/
function setAttempts() {
$('#attempts span').text(attempts);
}
/*
* Function for timer
*/
function timer() {
currentTime = currentTime + 1;
$('#time span').text(currentTime/10);
}
/*
* Function for showing message when user hasn't clicked #start button yet
*/
function checkInitial() {
showMessage('You need to press the "Start Game" button to beginn');
}
/*
* Function for shuffling elements
*/
function shuffle() {
var elementsArray = [];
$('.back').each(function(index){
elementsArray.push($(this).css('background-image'))
});
elementsArray.sort(function() {return 0.5 - Math.random()})
$('.back').each(function(index){
$(this).css('background-image', elementsArray[index]);
});
}
});
隐藏的图像通过内嵌样式添加background-image
并在每次启动/重置时进行混洗,但这并不妨碍用户在游戏过程中作弊(查看源代码会立即告诉解决方案)。
我想知道是否有办法隐藏源代码中的background-image
值?
我尝试了一些base64
加密,但是当浏览器立即对此进行解释时,它根本不会服务。我的另一个想法是使用background-image
加密php
,在标记中显示随机输出(例如保存在数据库中),并通过ajax
请求与{{}进行通信1}}每个点击事件的文件。我不确定这是否有效,但无论如何它似乎是一种处理它的迂回方式..
有关如何安全有效地解决这个问题的任何建议吗?
答案 0 :(得分:0)
安全(和矫枉过正)的解决方案是完全在服务器端执行此操作。通过生成随机会话ID并对广场进行洗牌来开始新游戏。然后,您的客户端JS通过某种API通过AJAX请求方形图像:
GET /<session_id>/square/<x>/<y>
一旦您对服务器的请求进行速率限制以防止用户立即下载所有图像,您的游戏就是安全的。