假设我有一个需要与其他JavaScript文件通信的JavaScript文件。所以我可以在不同的javascript文件中使用这些数据。
在这种情况下,我有game_server.js
。在gameserver.js
我有两个变量,我想在gamecore.js
中使用
var host // host of the game
var client // client that had joined the game
我想将它们发送到de app.js中的socket.io,然后在game_core.js
中使用这些变量。所以我可以获得有关主机和客户端的数据。
在gamecore课程中,我希望有类似的东西
game_core.prototype.getPlayerInformation = function(data) {
this.host = data.host
this.client = data.client
}
这一切都是关于从服务器端向客户端获取信息,最好的方法是通过socket.io,但我真的不知道如何
同样在game_server脚本中有一个游戏实例
game_server.createGame = function(player){
//Create a new game instance
var thegame = {
id : UUID(), //generate a new id for the game
player_host:player, //so we know who initiated the game
player_client:null, //nobody else joined yet, since its new
player_count:1 //for simple checking of state
};
在game_core
声明了游戏的实例
var game_core = function(game_instance) {
//Store the instance, if any
this.instance = game_instance;
}
所以应该可以获得player_host
和player_client
?
答案 0 :(得分:1)
server.js
var app = require('express')()
, server = require('http').createServer(app)
, io = require('socket.io').listen(server);
server.listen(80);
var Game_core = function(){}
Game_core.prototype.getPlayerInformation = function(data)
{
this.host = data.host
this.client = data.client
return {host: this.host, client: this.client}
}
var game_core = new Game_core()
io.sockets.on('connection', function (socket) {
socket.emit('login', game_core.getPlayerInformation);
});
client.js
<script src="/socket.io/socket.io.js"></script>
<script>
var socket = io.connect('http://localhost');
socket.on('login', function(data){
console.log(data); // {host: xx, client: xx}
})
</script>