处理Websockets,我使用Scala(2.10.2)使用Play Framework(2.2.1)构建了netty's client和服务器(下面粘贴的代码)。 服务器不会对客户端的Ping消息做出反应。既不会通知Iteratee任何传入的Ping消息,也不会使Framework本身响应Ping消息。
但是,我的应用程序处理传入的二进制帧。这看起来很奇怪,因为in Netty's code,二进制帧与Ping帧非常相似。我所知道的唯一区别是OpCode,即Ping为0x9,Binay为0x2。
任何人都可以解释这种行为并给我一个提示如何处理Play Framework中的Websocket Ping / Pong帧吗?
def connect = WebSocket.using[Array[Byte]] { request =>
// connection attempts are also indicated if client sends 'PingWebSocketFrame'
Logger.info("Someone just connected!?")
val (out, channel) = Concurrent.broadcast[Array[Byte]]
// Messages of netty's type 'PingWebSocketFrame' never enter here
val in = Iteratee.foreach[Array[Byte]] { msg =>
// the following line is printed if netty's 'BinaryWebSocketFrame' was sent BUT
// never if netty's 'PingWebSocketFrame' was sent, why?
println("Some Binary data arrived, being of length " + msg.length + " [bytes]")
}
(in, out)
}
答案 0 :(得分:2)
Playframework不支持pingframe。它完全忽略了它。现在这已在主人
中修复