手动绘制贝塞尔曲线

时间:2013-12-18 13:03:08

标签: ios objective-c bezier

我试图以这种方式手动创建Bezier曲线:

- (void)drawBezierFrom:(CGPoint)from to:(CGPoint)to controlA:(CGPoint)a controlB:(CGPoint)b sections:(NSUInteger)cnt color:(NSUInteger)color
{
float qx, qy;
float q1, q2, q3, q4;
int lastx = - 1, lasty;
int plotx, ploty;
float t = 0.0;

while (t <= 1)
{
    q1 = t*t*t*-1 + t*t*3 + t*-3 + 1;
    q2 = t*t*t*3 + t*t*-6 + t*3;
    q3 = t*t*t*-3 + t*t*3;
    q4 = t*t*t;

    qx = q1*from.x + q2*a.x + q3*to.x + q4*b.x;
    qy = q1*from.y + q2*a.y + q3*to.y + q4*b.y;

    plotx = round(qx);
    ploty = round(qy);

    /*if (lastx != -1)
        [self drawLineFrom:NSMakePoint(lastx, lasty) to:NSMakePoint(plotx, ploty) color:color];
    else
        [self drawLineFrom:NSMakePoint(from.x, from.y) to:NSMakePoint(plotx, ploty) color:color];*/

    lastx = plotx;
    lasty = ploty;
    t = t + (1.0/(cnt + 0.0f));
}
//[self drawLineFrom:NSMakePoint(lastx, lasty) to:NSMakePoint(to.x, to.y) color:color];
[self drawLineFromCoordX:lastx andY:lasty toPointWithCoordsX:to.x andY:to.y];
}

-(void)drawLineFromCoordX:(int)x andY:(int)y toPointWithCoordsX: (int)fx andY: (int)fy{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextMoveToPoint(context, x,y);
CGContextAddLineToPoint(context, fx,fy);
CGContextStrokePath(context);
}

调用viewDidLoad中的方法:

CGPoint fromPoint = CGPointMake(10, 10);
CGPoint toPoint = CGPointMake(100, 10);
CGPoint controlA = CGPointMake(50, 50);
CGPoint controlB = CGPointMake(60, 60);

[self drawBezierFrom:fromPoint to:toPoint controlA:controlA controlB:controlB sections:10     color:4];

编辑:

我完成了你的所作所为:

-(void)drawRect:(CGRect)rect{
CGPoint fromPoint = CGPointMake(10, 10);
CGPoint toPoint = CGPointMake(100, 10);
CGPoint controlA = CGPointMake(50, 50);
CGPoint controlB = CGPointMake(60, 60);

[self drawBezierFrom:fromPoint to:toPoint controlA:controlA controlB:controlB sections:10 color:4];
}

并保持其他所有内容相同,但仍无法正常工作

1 个答案:

答案 0 :(得分:1)

将viewDidLoad中的代码([super viewDidLoad]除外)放入drawRect方法中。 UIGraphicsGetCurrentContext()需要在drawRect方法中调用,以便知道whitch是当前的上下文。

编辑:

也提出:

[self drawLineFromCoordX:lastx andY:lasty toPointWithCoordsX:to.x andY:to.y];

在循环中。在while循环之前设置笔触颜色:

[[UIColor redColor] setStroke];