我正在尝试使用netbeans创建一个简单的基于文本的RPG。目前我无法在textarea框中正确显示消息。它目前只显示所有消息的“你有#health left”,无论我按下攻击按钮多少次。我遇到的另一个问题是,即使在玩家或敌人超过0之后我的游戏仍然继续进行...代码如下。我正在使用netbeans来实现这一点,所以这里的代码可能看起来有些不可思议。
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
import java.util.Random;
/**
*
* @author C.C
*/
public class slime extends javax.swing.JFrame {
Random rng = new Random();
int choice;
int player = 100;
int king = 100;
int slime = 50;
/**
* Creates new form slime
*/
public slime() {
initComponents();
choice = rng.nextInt(10)+1;
if(choice >=7)
{
battle.append("You encountered a King Slime!");
}
else
{
battle.append("You encountered a slime!");
}
}
/**
* This method is called from within the constructor to initialize the form.
* WARNING: Do NOT modify this code. The content of this method is always
* regenerated by the Form Editor.
*/
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
attack = new javax.swing.JButton();
heal = new javax.swing.JButton();
charge = new javax.swing.JButton();
run = new javax.swing.JButton();
jScrollPane1 = new javax.swing.JScrollPane();
battle = new javax.swing.JTextArea();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
attack.setText("Attack");
attack.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
attackActionPerformed(evt);
}
});
heal.setText("Heal");
charge.setText("Charge");
run.setText("Run");
battle.setColumns(20);
battle.setRows(5);
jScrollPane1.setViewportView(battle);
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addContainerGap()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(jScrollPane1, javax.swing.GroupLayout.DEFAULT_SIZE, 380, Short.MAX_VALUE)
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING, false)
.addComponent(heal, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(attack, javax.swing.GroupLayout.DEFAULT_SIZE, 157, Short.MAX_VALUE))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING, false)
.addComponent(charge, javax.swing.GroupLayout.DEFAULT_SIZE, 154, Short.MAX_VALUE)
.addComponent(run, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE))))
.addContainerGap())
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addContainerGap()
.addComponent(jScrollPane1, javax.swing.GroupLayout.PREFERRED_SIZE, 198, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(18, 18, 18)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(attack)
.addComponent(charge))
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)
.addComponent(heal)
.addComponent(run))
.addContainerGap(16, Short.MAX_VALUE))
);
pack();
}// </editor-fold>
private void attackActionPerformed(java.awt.event.ActionEvent evt) {
int damage = rng.nextInt(10)+1;
int damage2 = rng.nextInt(15)+1;
int damage3 = rng.nextInt(10)+1;
if(player <= 0)
{
battle.setText("You have died");
System.exit(0);
}
else
{
if(damage >=7)
{
battle.setText("You did "+ String.valueOf(damage)+ " damage. It was a critcal hit!");
if (choice >=7)
{
king = king-damage;
if(king <=0)
{
battle.append("You have defeated the King Slime!");
System.exit(0);
}
battle.append("The Slime King hit you for " + String.valueOf(damage2) + " damage!");
player = player-damage2;
battle.append("You have "+ String.valueOf(player) + " health left.");
}
else
{
slime = slime-damage;
if(slime <=0)
{
battle.append("You have defeated the slime!");
System.exit(0);
}
battle.append("The slime hit you for " + String.valueOf(damage3) + " damage!");
player = player-damage3;
battle.append("You have "+ String.valueOf(player) + " health left.");
}
}
else
{
battle.append("You did "+ String.valueOf(damage)+ " damage.");
if (choice >=7)
{
king = king-damage;
battle.append("The Slime King hit you for " + String.valueOf(damage2) + " damage!");
player = player-damage2;
battle.append("You have "+ String.valueOf(player) + " health left.");
}
else
{
slime = slime-damage;
battle.append("The slime hit you for " + String.valueOf(damage3) + " damage!");
player = player-damage3;
battle.append("You have "+ String.valueOf(player) + " health left.");
}
}
}
}
/**
* @param args the command line arguments
*/
public static void main(String args[]) {
/* Set the Nimbus look and feel */
//<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
/* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
* For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
*/
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException ex) {
java.util.logging.Logger.getLogger(slime.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (InstantiationException ex) {
java.util.logging.Logger.getLogger(slime.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
java.util.logging.Logger.getLogger(slime.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (javax.swing.UnsupportedLookAndFeelException ex) {
java.util.logging.Logger.getLogger(slime.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
}
//</editor-fold>
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new slime().setVisible(true);
}
});
}
// Variables declaration - do not modify
private javax.swing.JButton attack;
private javax.swing.JTextArea battle;
private javax.swing.JButton charge;
private javax.swing.JButton heal;
private javax.swing.JScrollPane jScrollPane1;
private javax.swing.JButton run;
// End of variables declaration
}