我的应用程序在启动后立即崩溃。我认为这与我在这个init函数中定义两个大数组有关:
- (AppIndex*)init {
if (self = [super init]) {
float rgba[] = { 1.0f, 1.0f, 1.0f, 1.0f };
range = [Text make:@"50 mi" font:[UIFont fontWithName:@"GillSans" size:30] color:rgba width:1000];
[range centerOnX:420 Y:10 width:121 height:40];
mode = [Text make:@"Relevant" font:[UIFont fontWithName:@"GillSans" size:30] color:rgba width:1000];
[mode centerOnX:100 Y:10 width:121 height:40];
NSString* wow = @"WOW";
Vertex vertices[] = {
// Bottom bar
{{640, 0}, {250, 166, 104, 127}},
{{640, 60}, {250, 166, 104, 127}},
{{0, 60}, {250, 166, 104, 127}},
{{0, 0}, {250, 166, 104, 127}},
// Top bar
{{640, [OpenGLView screenHeight] - 60}, {250, 166, 104, 127}},
{{640, [OpenGLView screenHeight]}, {250, 166, 104, 127}},
{{0, [OpenGLView screenHeight]}, {250, 166, 104, 127}},
{{0, [OpenGLView screenHeight] - 60}, {250, 166, 104, 127}},
// Background
{{640, 0}, {255, 255, 255, 0}, {0, 0}},
{{640, [OpenGLView screenHeight]}, {255, 255, 255, 0}, {0, [OpenGLView screenHeight] / 16.0f}},
{{0, [OpenGLView screenHeight]}, {255, 255, 255, 0}, {[OpenGLView screenWidth] / 16.0f, [OpenGLView screenHeight] / 16.0f}},
{{0, 0}, {255, 255, 255, 0}, {[OpenGLView screenWidth] / 16.0f, 0}},
// Icons
{{50, 7}, {255, 255, 255, 0}, {C(294), C(45)}},
{{50, 52}, {255, 255, 255, 0}, {C(294), 0}},
{{7, 52}, {255, 255, 255, 0}, {C(337), 0}},
{{7, 7}, {255, 255, 255, 0}, {C(337), C(45)}},
{{259, 8}, {255, 255, 255, 0}, {C(121), C(40)}},
{{380, 8}, {255, 255, 255, 0}, {C(242), C(40)}},
{{259, 48}, {255, 255, 255, 0}, {C(121), 0}},
{{380, 48}, {255, 255, 255, 0}, {C(242), 0}},
{{585, 11}, {255, 255, 255, 0}, {C(244), C(40)}},
{{633, 11}, {255, 255, 255, 0}, {C(292), C(40)}},
{{585, 51}, {255, 255, 255, 0}, {C(244), 0}},
{{633, 51}, {255, 255, 255, 0}, {C(292), 0}},
{{100, 10}, {255, 255, 255, 0}, {0, C(40)}},
{{221, 10}, {255, 255, 255, 0}, {C(121), C(40)}},
{{100, 50}, {255, 255, 255, 0}, {0, 0}},
{{221, 50}, {255, 255, 255, 0}, {C(121), 0}},
{{420, 10}, {255, 255, 255, 0}, {0, C(40)}},
{{541, 10}, {255, 255, 255, 0}, {C(121), C(40)}},
{{420, 50}, {255, 255, 255, 0}, {0, 0}},
{{541, 50}, {255, 255, 255, 0}, {C(121), 0}},
{{[range X], [range Y]}, {255, 255, 255, 0}, {0, [range TY]}},
{{[range X2], [range Y]}, {255, 255, 255, 0}, {[range TX], [range TY]}},
{{[range X], [range Y2]}, {255, 255, 255, 0}, {0, 0}},
{{[range X2], [range Y2]}, {255, 255, 255, 0}, {[range TX], 0}},
{{[mode X], [mode Y]}, {255, 255, 255, 0}, {0, [mode TY]}},
{{[mode X2], [mode Y]}, {255, 255, 255, 0}, {[mode TX], [mode TY]}},
{{[mode X], [mode Y2]}, {255, 255, 255, 0}, {0, 0}},
{{[mode X2], [mode Y2]}, {255, 255, 255, 0}, {[mode TX], 0}}
};
GLuint vertexSize = 40;
for (size_t i = 0; i < vertexSize; i++) {
vertices[i].position[0] = X(vertices[i].position[0]);
vertices[i].position[1] = Y(vertices[i].position[1], [OpenGLView screenHeight]);
}
GLushort indices[] = {
0, 1, 2,
2, 3, 0,
4, 5, 6,
6, 7, 4,
8, 9, 10,
10, 11, 8,
12, 13, 14,
14, 15, 12,
16, 17, 19,
16, 19, 18,
20, 21, 23,
20, 23, 22,
24, 25, 27,
24, 27, 26,
28, 29, 31,
28, 31, 30,
32, 33, 35,
32, 35, 34,
36, 37, 39,
36, 39, 38
};
GLuint indexSize = 60;
icons = [OpenGLView setupTexture:@"icons.png"];
background = [OpenGLView setupTexture:@"tile.png"];
[self vboWithVertices:vertices count:vertexSize indices:indices count:indexSize];
}
return self;
}
- (void)vboWithVertices:(Vertex[])vertices count:(GLuint)countV indices:(GLushort[])indices count:(GLuint)countI {
glGenBuffers(1, &vertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
NSLog(@"%u", sizeof(Vertex));
glBufferData(GL_ARRAY_BUFFER, countV * sizeof(Vertex), vertices, GL_STATIC_DRAW);
glGenBuffers(1, &indexBuffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, countI * sizeof(GLushort), indices, GL_STATIC_DRAW);
}
这有几个方面。 range
和mode
是正在加载的两个纹理。 icons
和background
也是如此。那些巨大的数组也会在最后复制到VBO。
这可以达到我可以在我的应用中添加内容的某个时刻。现在,如果我向同一个函数添加一行,它将崩溃。就像这样:
NSString* wow = @"Wow";
如果我在函数外部添加数组(可能是因为某些内存已被释放),它不会崩溃。
我的应用会因EXC_BAD_ACCESS
而崩溃。如果我注释掉两个大型数组,我的应用程序工作,所以我认为这是一个内存问题。但即便使用的内存也不多。当应用程序崩溃Xcode表示它运行&lt; 1ms,内存高6.4MB,低6.4MB。
无论如何,这些数组只是占位符,我会更有条理。这有补救措施吗?有人可以解释为什么会崩溃吗?
答案 0 :(得分:1)
数组数据全部在堆栈AFAICS上......不要把它放在堆栈上