haha = 0;
function dodat(){
haha++;
code here...
}
setInterval(function(){
dodat();
}, 1500-haha);
奇怪的是,似乎时间实际上并没有被添加到setinterval ...
以下是我的代码,SetInterval从第57
行开始,函数dodat()
:
<script src="//code.jquery.com/jquery-1.10.2.min.js"></script>
<!DOCTYPE html>
<body onkeypress="pretend();">
<span id="money">25</span>$ - <span id="lives">100</span>/100 lives
<br><br>
<span style="background-color:#2cafe4;cursor:pointer;width:1000px;height:175px;overflow:hidden;position:relative;display:block;" id="track"></span>
<br>
<span id="divthing" style="position:relative;display:block;"></span>
<script>
money = 25;
lives = 100;
mycars = {};
original = 0;
function doofus() {
if($("div:first").offset().left > 1000){
$("div:first").remove();
lives = lives-1;
document.getElementById("lives").innerHTML = lives;
}
}
haha = 0;
function dodat() {
haha = haha+100;
var btn = document.createElement("div");
anyArray = new Array('http://i44.tinypic.com/i4l1r8.png', 'http://i41.tinypic.com/nxs4k8.jpg');
function randOrd(){
return (Math.round(Math.random())-0.5); }
anyArray.sort(randOrd);
btn.innerHTML="<img src='"+anyArray+"' style='height:60px;'>";
btn.style.position = "absolute";
btn.style.left = "0px";
var numba = Math.round(Math.random() * 50);
btn.class = "haha";
btn.id = numba;
mycars[numba] = -50;
var move = function () {
mycars[numba] = mycars[numba] + 1.5;
document.getElementById(numba).style.left = mycars[numba] + "px";
if(mycars[numba] > 100 && mycars[numba] < 150){
document.getElementById(numba).style.top = mycars[numba]/0.5-200 + "px";
}
};
setInterval(move, 10);
document.getElementById("track").appendChild(btn);
}
setInterval(function(){
dodat();
}, 1500-haha);
setInterval(doofus, 200);
function dis1() {
$("#shoot1").css("background-color", "red");
setTimeout('$("#shoot1").css("background-color", "blue");', '1000');
compareEl = $("#shoot1");
// Let's find the closest block!
var otherEls = $('div'),
compareTop = compareEl.offset().top,
compareLeft = compareEl.offset().left,
winningScore = Infinity,
score, winner, curEl;
otherEls.each(function () {
// Calculate the score of this element
curEl = $(this);
score = Math.abs(curEl.offset().left - compareLeft);
if (score < winningScore) {
winningScore = score;
winner = this;
}
});
$("#"+winner.id+"").remove();
money = money+1;
document.getElementById("money").innerHTML=""+money+"";
}
function dis2() {
$("#shoot2").css("background-color", "red");
setTimeout('$("#shoot2").css("background-color", "blue");', '1000');
compareEl2 = $("#shoot2");
// Let's find the closest block!
var otherEls2 = $('div'),
compareTop2 = compareEl2.offset().top,
compareLeft2 = compareEl2.offset().left,
winningScore2 = Infinity,
score2, winner2, curEl2;
otherEls2.each(function () {
// Calculate the score of this element
curEl2 = $(this);
score2 = Math.abs(curEl2.offset().left - compareLeft2);
if (score2 < winningScore2) {
winningScore2 = score2;
winner2 = this;
}
});
$("#"+winner2.id+"").remove();
money = money+1;
document.getElementById("money").innerHTML=""+money+"";
}
function dis3() {
$("#shoot3").css("background-color", "red");
setTimeout('$("#shoot3").css("background-color", "blue");', '1000');
compareEl3 = $("#shoot3");
// Let's find the closest block!
var otherEls3 = $('div'),
compareTop3 = compareEl3.offset().top,
compareLeft3 = compareEl3.offset().left,
winningScore3 = Infinity,
score3, winner3, curEl3;
otherEls3.each(function () {
// Calculate the score of this element
curEl3 = $(this);
score3 = Math.abs(curEl3.offset().left - compareLeft3);
if (score3 < winningScore3) {
winningScore3 = score3;
winner3 = this;
}
});
$("#"+winner3.id+"").remove();
money = money+1;
document.getElementById("money").innerHTML=""+money+"";
}
function dis4() {
$("#shoot4").css("background-color", "red");
setTimeout('$("#shoot4").css("background-color", "blue");', '1000');
compareEl4 = $("#shoot4");
// Let's find the closest block!
var otherEls4 = $('div'),
compareTop4 = compareEl4.offset().top,
compareLeft4 = compareEl4.offset().left,
winningScore4 = Infinity,
score4, winner4, curEl4;
otherEls4.each(function () {
// Calculate the score of this element
curEl4 = $(this);
score4 = Math.abs(curEl4.offset().left - compareLeft4);
if (score4 < winningScore4) {
winningScore4 = score4;
winner4 = this;
}
});
$("#"+winner4.id+"").remove();
money = money+1;
document.getElementById("money").innerHTML=""+money+"";
}
function dis5() {
$("#shoot5").css("background-color", "red");
setTimeout('$("#shoot4").css("background-color", "blue");', '1000');
compareEl5 = $("#shoot5");
// Let's find the closest block!
var otherEls5 = $('div'),
compareTop5 = compareEl5.offset().top,
compareLeft5 = compareEl5.offset().left,
winningScore5 = Infinity,
score5, winner5, curEl5;
otherEls5.each(function () {
// Calculate the score of this element
curEl5 = $(this);
score5 = Math.abs(curEl5.offset().left - compareLeft5);
if (score5 < winningScore5) {
winningScore5 = score5;
winner5 = this;
}
});
$("#"+winner5.id+"").remove();
money = money+1;
document.getElementById("money").innerHTML=""+money+"";
}
function whatareyousingingpatrick(){
if(money >= 15){
money = money-15;
original = original+1;
setInterval("dis"+original+"();", 2400);
var btn = document.createElement("shooter");
btn.style.display = "block";
btn.id = "shoot"+original+"";
btn.style.height = "25px";
btn.style.width = "25px";
btn.style.backgroundColor = "blue";
btn.innerHTML = "<img src='http://www.bubblews.com/assets/images/news/1317280976_1370202845.png' style='height:100%;width:100%;border-radius:100%;opacity:0.7;'>";
btn.style.borderRadius= "100%";
btn.style.boxShadow= "0px 0px 200px 75px rgba(0, 0, 0, 0.2)";
btn.style.position = "absolute";
btn.style.left = event.pageX-8;
btn.style.top = event.pageY-44;
document.getElementById("track").appendChild(btn);
}
else{
alert("Sorry, this dude costs 15 bucks.");
}
}
function whatareyousingingpatrick2(){
if(money >= 25){
money = money-25;
original = original+1;
setInterval("dis"+original+"();", 2000);
var btn = document.createElement("shooter");
btn.style.display = "block";
btn.id = "shoot"+original+"";
btn.style.height = "25px";
btn.style.width = "25px";
btn.style.backgroundColor = "blue";
btn.innerHTML = "<img src='http://static3.wikia.nocookie.net/__cb62439/xwing-miniatures/images/thumb/1/18/Missile_Icon.png/100px-0,111,0,110-Missile_Icon.png' style='height:100%;width:100%;border-radius:100%;opacity:0.7;'>";
btn.style.borderRadius= "100%";
btn.style.boxShadow= "0px 0px 200px 75px rgba(0, 0, 0, 0.2)";
btn.style.position = "absolute";
btn.style.left = event.pageX-8;
btn.style.top = event.pageY-44;
document.getElementById("track").appendChild(btn);
}
else{
alert("Sorry, this dude costs 25 bucks.");
}
}
function pretend(){
if (event.keyCode == 13) {
if(money >= 5){
money = money-5;
$("div").hide();
alert("You have bought the INSTANT KILL feature. Note that you can purchase this feature an unlimited number of times.");
}
else
{
alert("Sorry, the cost of the INSTANT KILL feature is 5$");
}
}
if (event.keyCode == 49) {
if(money >= 40){
money = money-40;
alert("You have bought the FASTER SHOOTING upgrade for your first missile. Note that you can purchase this upgrade an unlimited number of times.");
setInterval("dis1();", "8000");
}
else
{
alert("Sorry, the cost of the FASTER SHOOTING upgrade for this missile is 40$");
}
}
if (event.keyCode == 50) {
if(money >= 40){
money = money-40;
alert("You have bought the FASTER SHOOTING upgrade for your second missile. Note that you can purchase this upgrade an unlimited number of times.");
setInterval("dis2();", "8000");
}
else
{
alert("Sorry, the cost of the FASTER SHOOTING upgrade for this missile is 40$");
}
}
if (event.keyCode == 51) {
if(money >= 40){
money = money-40;
alert("You have bought the FASTER SHOOTING upgrade for your third missile. Note that you can purchase this upgrade an unlimited number of times.");
setInterval("dis3();", "8000");
}
else
{
alert("Sorry, the cost of the FASTER SHOOTING upgrade for this missile is 40$");
}
}
if (event.keyCode == 52) {
if(money >= 40){
money = money-40;
alert("You have bought the FASTER SHOOTING upgrade for your fourth missile. Note that you can purchase this upgrade an unlimited number of times.");
setInterval("dis4();", "8000");
}
else
{
alert("Sorry, the cost of the FASTER SHOOTING upgrade for this missile is 40$");
}
}
}
</script>
<br><br>
<button onclick='$("#track").on("click", function() { whatareyousingingpatrick(); });'>
Get sniper for 15$
</button>
<br>
<button onclick='$("#track").on("click", function() { whatareyousingingpatrick2(); });'>
Get bomb for 25$
</button>
答案 0 :(得分:5)
在
setInterval(function(){
dodat();
}, 1500-haha);
1500-haha
部分仅评估一次,这意味着-haha
无用。
如果您希望每次调用时减少间隔,可以使用setTimeout:
(function doone(){
dodat();
setTimeout(doone, 1500-haha); // a halting condition here would be nice
})();
答案 1 :(得分:0)
setInterval只会读取该值一次。如果你想再次阅读它,你必须清除间隔并重新启动它。
类似的东西:
var theInterval = setInterval(function () {
dodat();
}, 1500);
setInterval(doofus, 200);
function reSetIntevar(value) {
clearInterval(theInterval);
theInterval = setInterval(function () {
dodat();
}, 1500 - value);
setInterval(doofus, 200);
}