我正在创建一个文字游戏,其中玩家必须使用给定单词中的字母尽可能多地创建单词。 (示例:给出的单词是“elephant”,所以可能的答案是喘气和帮助)。我想在文本框中显示正确的答案。现在,唯一显示的是空白文本区域。
以下是将单词放入各自的arraylists中的代码:
public void checkAnswers() {
ArrayList<String> validAnswers = new ArrayList<String>();
ArrayList<String> wrongAnswers = new ArrayList<String>();
ArrayList<String> notFound = new ArrayList<String>();
List<String> compare = new ArrayList<String>();
if (r == 0){
compare = arr1Sub;
}
else if (r == 1){
compare = arr2Sub;
}
else if(r == 2){
compare = arr3Sub;
}
else{
compare.add("error");
System.out.println(compare);
}
for (int i = 0; i < inputList.size(); i++){
if (compare.contains(inputList.get(i))){
validAnswers.add(inputList.get(i));
}
else if (!compare.contains(inputList.get(i))){
wrongAnswers.add(inputList.get(i));
}
else{
notFound.add(compare.get(i));
}
for(String s : validAnswers){
txtvalidWords.append(s.toString());
}
以下是GUI的代码:
public void CheckAnswersGUI(){
JPanel answersPanel = new JPanel();
JPanel wrongPanel = new JPanel();
JPanel possiblePanel = new JPanel();
container = new JPanel();
lblvalid = new JLabel("Valid Answers");
txtvalidWords = new JTextArea("",30,30);
lblwrong = new JLabel("Wrong Answers");
txtwrongWords = new JTextArea("",30,30);
lblpossible = new JLabel("Answers Not Found");
txtpossibleWords = new JTextArea("",30,30);
btnPlayAgain = new JButton("Play Again");
btnPlayAgain.addActionListener(this);
FlowLayout checkLayout = new FlowLayout();
answersPanel.setLayout(checkLayout);
wrongPanel.setLayout(checkLayout);
possiblePanel.setLayout(checkLayout);
container.setLayout(new BoxLayout(container,BoxLayout.X_AXIS));
container.add(answersPanel);
container.add(wrongPanel);
container.add(possiblePanel);
container.add(btnPlayAgain);
inputList = new ArrayList<String>();
String text = inputWords.getText();
String[] words = text.split("\\s");
for (String word : words){
inputList.add(word);
}
answersPanel.add(lblvalid);
answersPanel.add(txtvalidWords);
wrongPanel.add(lblwrong);
wrongPanel.add(txtwrongWords);
possiblePanel.add(lblpossible);
possiblePanel.add(txtpossibleWords);
getContentPane().add(container);
setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo (null);
setSize (700,500);
setTitle ("Check Your Answers");
setVisible(true);
}
}
答案 0 :(得分:1)
正在发生的事情是,我认为您正在尝试在没有文本时从文本区域获取输入。你在构造函数中有这个
String text = inputWords.getText();
没有初始文本,所以不会做任何事情。
我假设你actionPerformed
,你打电话给checkAnswers
,所以我会提出这个建议。从构造函数中获取该代码并将其放入actionPerformed()
public void actionPerformed(ActionEvent e){
inputList = new ArrayList<String>();
String text = inputWords.getText();
String[] words = text.split("\\s");
for (String word : words){
inputList.add(word);
}
// then call the check answers.
checkAnswers();
}
当你在构造函数中拥有它时会发生什么,当程序第一次启动时,它将尝试读取一个空文本区域。现在当你在actionPerformed中拥有它时,在按下按钮之前它不会尝试读取它。
编辑:答案来自不同的课程(如OP评论中所述)
假设您有这个课程Answers
public class Answers {
private ArrayList<String> answers;
public ArrayList<String> getAnswers(){
return answers;
}
}
在checkAnswers()
中,您应该在方法中创建该类的实例,以便您可以引用这些答案。
public void checkAnswer(){
Answers ans = new Answers();
ArrayList<String> answers = ans.getAnswer();
}
现在,您可以使用其他课程中的答案进行比较。
编辑2:
public class PlayGame {
private ArrayList<String> validAnswers = new ArrayList<String>();
private ArrayList<String> wrongAnswers = new ArrayList<String>();
private ArrayList<String> notFound = new ArrayList<String>();
public ArrayList<String> getValidAnswers(){
return validAnswers;
}
public ArrayList<String> getWrongAnswers(){
return wringAnswers;
}
public ArrayList<String> getNotFound(){
return notFound;
}
public void checkAnswers(String text) {
// get text from texArea and use that text
// I'm guess to populate your compare list
}
}
public class GUI extends JPanel {
private JTextArea inputTextArea = new JTextArea();
JButton checkAnswers = new JButton("Check Answers");
PlayGame game = new PlayGame();
public GUI {
...
checkAnswers.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
String text = inputTextArea.getText();
game.checkAnswers(text);
ArrayList<String> validAnswers = game.getValidAnswers();
ArrayList<String> wrongAnswers = game.getWrongAnswers();
ArrayList<String> notFound = game.getNotFound();
// code to append these lists to their corresponding text areas
}
});
}
}