我有这段代码
public void paint(Graphics g) { super.paint(g); // DRAW HERE }
但是,我在那里画的是什么?
我正在用Java制作游戏,这是我的源代码 的 GAME.JAVA
package com.cmnatic.cmnatic;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import javax.swing.JFrame;
import com.cmnatic.cmnatic.graphics.Screen;
public class Game extends Canvas implements Runnable {
private static final long serialVersionUID = 1L;
private static final Screen Screen = null;
public static int width = 300;
public static int height = width / 16 * 9; // 168
public static int scale = 3;
private Thread thread;
private JFrame frame;
private boolean running = false;
public void paint(Graphics g) { super.paint(g); } // 1280x720 }
private Screen screen;
private BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
private int[] pixels = ((DataBufferInt)image.getRaster().getDataBuffer()).getData();
public Game() {
Dimension size = new Dimension(width * scale, height * scale);
setPreferredSize(size);
screen = new Screen(width, height);
frame = new JFrame();
}
public synchronized void start() {
running = true;
thread = new Thread(this, "Display");
thread.start();
}
public synchronized void stop() {
running = false;
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public void run() {
while (running == true) {
update();
render();
}
}
public void update() {
}
public void render() {
BufferStrategy bs = getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
screen.clear();
screen.render();
for (int i = 0; i < pixels.length; i++) {
pixels[i] = screen.pixels[i];
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
g.dispose();
bs.show();
}
public static void main(String[] args) {
Game game = new Game();
game.frame.setResizable(false);
game.frame.setTitle("The Last Hit");
game.frame.add(game);
game.frame.pack();
game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.frame.setLocationRelativeTo(null);
game.frame.setVisible(true);
game.start();
}
public static Screen getScreen() {
return Screen;
}
}
另外,这是我的Screen.java
package com.cmnatic.cmnatic.graphics;
public class Screen {
private int width, height;
public int[] pixels;
int xtime = 0, ytime = 50;
int counter = 0;
public Screen(int width, int height) {
this.width = width;
this.height = height;
pixels = new int[width * height]; // 0 - 50,399 = 50,400
}
public void clear() {
for (int i = 0; i < pixels.length; i++) {
pixels[i] = 0;
}
}
public void render() {
counter++;
if (counter % 100 == 0) {
xtime--;
if (counter % 100 == 0) {
ytime--;
for (int y = 0; y < height; y++) {
if (ytime >= height) break;
for (int x = 0; x < width; x++) {
if (xtime >= width) break;
pixels[xtime + ytime * width] = 0xff00ff;
}
}
}
}
}
}
所以,正如问题所问,我在// DRAW HERE
谢谢, CMNatic
答案 0 :(得分:1)
无论你想画什么,例如一个矩形
super.paintComponent(graphics);
graphics.setColor(Color.RED);
graphics.drawRect(0, 5, 100, 100);
以此为例:http://www.java2s.com/Code/JavaAPI/javax.swing/JPanelpaintComponentGraphicsg.htm
答案 1 :(得分:1)
首先看看你的render
方法,你看到这三行 -
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
我会尝试将它们移动到油漆区 -
public void paint(Graphics g) {
super.paint(g);
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
// Java GUI components implement ImageObserver (_need_ this).
g.drawImage(image, 0, 0, getWidth(), getHeight(), this);
}