我有以下SpriteKit代码:
scene.physicsWorld.gravity = CGVectorMake(0, -10);
...
- (void)update:(CFTimeInterval)currentTime
{
[node.physicsBody applyForce:CGVectorMake(0, 10 * node.physicsBody.mass)];
}
为什么applyForce没有平衡重力?节点很快就会下降。
完整示例:
@interface HelloScene()
@property SKLabelNode *node;
@end
@implementation HelloScene
- (void)didMoveToView:(SKView *)view
{
self.backgroundColor = [SKColor blueColor];
self.scaleMode = SKSceneScaleModeAspectFit;
self.physicsWorld.gravity = CGVectorMake(0, -10);
[self addChild:[self newHelloNode]];
}
- (SKNode *)newHelloNode
{
self.node = [SKLabelNode labelNodeWithFontNamed:@"Chalkduster"];
self.node.text = @"Hello, World!";
self.node.fontSize = 42;
self.node.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
self.node.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:10.0];
self.node.physicsBody.mass = 1.0;
self.node.physicsBody.angularDamping = 0.0;
self.node.physicsBody.linearDamping = 0.0;
self.node.physicsBody.friction = 0.0;
return self.node;
}
- (void)update:(NSTimeInterval)currentTime
{
[self.node.physicsBody applyForce:CGVectorMake(0, 10 * self.node.physicsBody.mass)];
}
@end
编辑:
看起来好像是150倍。这似乎有效:
self.physicsWorld.gravity = CGVectorMake(0, -10.0/150.0);
为什么会出现这种情况?
答案 0 :(得分:1)
看起来@mitchellallison做了一些实验,发现这是由于像素与米的比例。见applyForce(0, 400) - SpriteKit inconsistency