我有两个功能:
但是,我宁愿解码当前写入磁盘的数据,也可以通过解码函数在内存中解码。
我的解码功能看起来像this,并且全部通过
初始化 avformat_open_input(AVCodecContext, filename, NULL, NULL)
如何在没有文件名的情况下读取AVCodecContext,而只使用内存缓冲区?
答案 0 :(得分:2)
我以为我会发布一些代码来说明如何实现这一点,我试图评论但是时间紧迫,但它应该都是相对简单的东西。返回值是基于相关消息的插值到1337的十六进制版本转换为十进制值,并且我试图在音调中保持尽可能轻::)
#include <iostream>
extern "C"
{
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavutil/avutil.h>
};
std::string tooManyChannels = "The audio stream (and its frames) has/have too many channels to properly fit in\n to frame->data. Therefore, to access the audio data, you need to use\nframe->extended_data to access the audio data."
"It is a planar store, so\neach channel is in a different element.\n"
" E.G.: frame->extended_data[0] has the data for channel 1\n"
" frame->extended_data[1] has the data for channel 2\n"
"And so on.\n";
std::string nonPlanar = "Either the audio data is not planar, or there is not enough room in\n"
"frame->data to store all the channel data. Either use\n"
"frame->data\n or \nframe->extended_data to access the audio data\n"
"both should just point to the same data in this instance.\n";
std::string information1 = "If the frame is planar, each channel is in a separate element:\n"
"frame->data[0]/frame->extended_data[0] contains data for channel 1\n"
"frame->data[1]/frame->extended_data[1] contains data for channel 2\n";
std::string information2 = "If the frame is in packed format( and therefore not planar),\n"
"then all the data is contained within:\n"
"frame->data[0]/frame->extended_data[0] \n"
"Similar to the manner in which some image formats have RGB(A) pixel data packed together,\n"
"rather than containing separate R G B (and A) data.\n";
void printAudioFrameInfo(const AVCodecContext* codecContext, const AVFrame* frame)
{
/*
This url: http://ffmpeg.org/doxygen/trunk/samplefmt_8h.html#af9a51ca15301871723577c730b5865c5
contains information on the type you will need to utilise to access the audio data.
*/
// format the tabs etc. in this string to suit your font, they line up for mine but may not for yours:)
std::cout << "Audio frame info:\n"
<< "\tSample count:\t\t" << frame->nb_samples << '\n'
<< "\tChannel count:\t\t" << codecContext->channels << '\n'
<< "\tFormat:\t\t\t" << av_get_sample_fmt_name(codecContext->sample_fmt) << '\n'
<< "\tBytes per sample:\t" << av_get_bytes_per_sample(codecContext->sample_fmt) << '\n'
<< "\tPlanar storage format?:\t" << av_sample_fmt_is_planar(codecContext->sample_fmt) << '\n';
std::cout << "frame->linesize[0] tells you the size (in bytes) of each plane\n";
if (codecContext->channels > AV_NUM_DATA_POINTERS && av_sample_fmt_is_planar(codecContext->sample_fmt))
{
std::cout << tooManyChannels;
}
else
{
stc::cout << nonPlanar;
}
std::cout << information1 << information2;
}
int main()
{
// You can change the filename for any other filename/supported format
std::string filename = "../my file.ogg";
// Initialize FFmpeg
av_register_all();
AVFrame* frame = avcodec_alloc_frame();
if (!frame)
{
std::cout << "Error allocating the frame. Let's try again shall we?\n";
return 666; // fail at start: 66 = number of the beast
}
// you can change the file name to whatever yo need:)
AVFormatContext* formatContext = NULL;
if (avformat_open_input(&formatContext, filename, NULL, NULL) != 0)
{
av_free(frame);
std::cout << "Error opening file " << filename<< "\n";
return 800; // cant open file. 800 = Boo!
}
if (avformat_find_stream_info(formatContext, NULL) < 0)
{
av_free(frame);
avformat_close_input(&formatContext);
std::cout << "Error finding the stream information.\nCheck your paths/connections and the details you supplied!\n";
return 57005; // stream info error. 0xDEAD in hex is 57005 in decimal
}
// Find the audio stream
AVCodec* cdc = nullptr;
int streamIndex = av_find_best_stream(formatContext, AVMEDIA_TYPE_AUDIO, -1, -1, &cdc, 0);
if (streamIndex < 0)
{
av_free(frame);
avformat_close_input(&formatContext);
std::cout << "Could not find any audio stream in the file. Come on! I need data!\n";
return 165; // no(0) (a)udio s(5)tream: 0A5 in hex = 165 in decimal
}
AVStream* audioStream = formatContext->streams[streamIndex];
AVCodecContext* codecContext = audioStream->codec;
codecContext->codec = cdc;
if (avcodec_open2(codecContext, codecContext->codec, NULL) != 0)
{
av_free(frame);
avformat_close_input(&formatContext);
std::cout << "Couldn't open the context with the decoder. I can decode but I need to have something to decode.\nAs I couldn't find anything I have surmised the decoded output is 0!\n (Well can't have you thinking I am doing nothing can we?\n";
return 1057; // cant find/open context 1057 = lost
}
std::cout << "This stream has " << codecContext->channels << " channels with a sample rate of " << codecContext->sample_rate << "Hz\n";
std::cout << "The data presented in format: " << av_get_sample_fmt_name(codecContext->sample_fmt) << std::endl;
AVPacket readingPacket;
av_init_packet(&readingPacket);
// Read the packets in a loop
while (av_read_frame(formatContext, &readingPacket) == 0)
{
if (readingPacket.stream_index == audioStream->index)
{
AVPacket decodingPacket = readingPacket;
// Audio packets can have multiple audio frames in a single packet
while (decodingPacket.size > 0)
{
// Try to decode the packet into a frame(s)
// Some frames rely on multiple packets, so we have to make sure the frame is finished
// before utilising it
int gotFrame = 0;
int result = avcodec_decode_audio4(codecContext, frame, &gotFrame, &decodingPacket);
if (result >= 0 && gotFrame)
{
decodingPacket.size -= result;
decodingPacket.data += result;
// et voila! a decoded audio frame!
printAudioFrameInfo(codecContext, frame);
}
else
{
decodingPacket.size = 0;
decodingPacket.data = nullptr;
}
}
}
// You MUST call av_free_packet() after each call to av_read_frame()
// or you will leak so much memory on a large file you will need a memory-plumber!
av_free_packet(&readingPacket);
}
// Some codecs will cause frames to be buffered in the decoding process.
// If the CODEC_CAP_DELAY flag is set, there can be buffered frames that need to be flushed
// therefore flush them now....
if (codecContext->codec->capabilities & CODEC_CAP_DELAY)
{
av_init_packet(&readingPacket);
// Decode all the remaining frames in the buffer
int gotFrame = 0;
while (avcodec_decode_audio4(codecContext, frame, &gotFrame, &readingPacket) >= 0 && gotFrame)
{
// Again: a fully decoded audio frame!
printAudioFrameInfo(codecContext, frame);
}
}
// Clean up! (unless you have a quantum memory machine with infinite RAM....)
av_free(frame);
avcodec_close(codecContext);
avformat_close_input(&formatContext);
return 0; // success!!!!!!!!
}
希望这会有所帮助。如果您需要更多信息,请告诉我,我会尽力帮助:)
dranger.com还提供了一些非常好的教程信息,您可能会觉得这些信息很有用。
答案 1 :(得分:1)
按format context文档说明中的建议预先分配avformat_open_input()
并设置其pb
字段。
。