我是Cocos2d-X的新手。
CCNotificationCenter::sharedNotificationCenter()->addObserver(
this,
callfuncO_selector(test::printSomething),
"hello",
NULL);
并且回调函数是
void PingoScreen::printSomething(CCObject *pObject) {
CCString * myData = (CCString*)pObject;
CCLog("The data posted is %s",myData);
}
现在我想通过通知发送一个CCString参数,以便
CCNotificationCenter::sharedNotificationCenter()->postNotification("hello",
ccs(notificationData));
我该怎么做?我需要在通知定义中更改什么?
答案 0 :(得分:1)
注册通知
CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(GameScene::doSomething), "eventNotification", NULL);
删除通知
CCNotificationCenter::sharedNotificationCenter()->removeObserver(this, "eventNotification");
发布通知
CCNotificationCenter::sharedNotificationCenter()->postNotification("eventNotification", myString);
回调方法
void GameScene::doSomething(CCObject *pObject) {
CCString *myString = (CCString*)pObject;
// XXX: Do something
}