好吧,我想出了我得到的一切,但现在我真的被卡住了。每次选择不同的形状时,之前选择的形状都会消失。如何制作它以便它们不会消失并保持在屏幕上直到您退出?
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.util.*;
import javax.swing.*;
public class ShapeStamper extends JFrame{
Random rand = new Random();
public int x;
public int y;
private JPanel panel1, panel2;
private JButton button1, button2, button3, button4;
private int option = 0;
public ShapeStamper(){
super("Shape Stamper!");
panel1 = new JPanel();
button1 = new JButton("Circle");
button2 = new JButton("Square");
button3 = new JButton("Rectangle");
button4 = new JButton("Oval");
button1.addActionListener(
new ActionListener(){
public void actionPerformed(ActionEvent ae){
option = 1;
}
}
);
button2.addActionListener(
new ActionListener(){
public void actionPerformed(ActionEvent ae){
option = 2;
}
}
);
button3.addActionListener(
new ActionListener(){
public void actionPerformed(ActionEvent ae){
option = 3;
}
}
);
button4.addActionListener(
new ActionListener(){
public void actionPerformed(ActionEvent ae){
option = 4;
}
}
);
panel2 = new JPanel();
panel2.setBackground(Color.WHITE);
MouseHandler mouse = new MouseHandler();
setVisible(true);
addMouseListener(mouse);
addMouseMotionListener(mouse);
add(panel2);
panel1.add(button1);
panel1.add(button2);
panel1.add(button3);
panel1.add(button4);
add(panel1, BorderLayout.SOUTH);
setSize(500,500);
setVisible(true);
}
private class MouseHandler extends MouseAdapter implements MouseMotionListener{
@Override
public void mousePressed(MouseEvent e){
x = e.getX();
y = e.getY();
repaint();
}
}
public void paint(Graphics g){
super.paintComponents(g);
Graphics2D g2d = (Graphics2D) g;
if(option == 0){
g.setFont(new Font("Serif", Font.BOLD, 32));
g.drawString("Shape Stamper!", 150, 220);
g.setFont(new Font("Serif", Font.ITALIC, 16));
g.drawString("Programmed by: Chris", 150, 230);
}
if(option == 1){
Color randColor1 = new Color(rand.nextInt(256), rand.nextInt(256), rand.nextInt(256));
g2d.setPaint(randColor1);
g2d.drawOval(50, 50, 100, 100);
}
if(option == 2){
Color randColor2 = new Color(rand.nextInt(256), rand.nextInt(256), rand.nextInt(256));
g2d.setPaint(randColor2);
g2d.drawRect(50, 50, 100, 100);
}
if(option == 3){
Color randColor3 = new Color(rand.nextInt(256), rand.nextInt(256), rand.nextInt(256));
g2d.setPaint(randColor3);
g2d.draw(new Rectangle2D.Double(75,50,150,100));
}
if(option == 4){
Color randColor4 = new Color(rand.nextInt(256), rand.nextInt(256), rand.nextInt(256));
g2d.setPaint(randColor4);
g2d.draw(new Ellipse2D.Double(50, 25, 100, 50));
}
}
public static void main(String[] args) {
ShapeStamper application = new ShapeStamper();
application.setDefaultCloseOperation(EXIT_ON_CLOSE);
}
}
答案 0 :(得分:1)
您不应该覆盖顶级容器的paint
,然后尝试绘制已添加的组件的顶部。
您将遇到的基本问题是,绘图系统非常聪明,可能无法调用框架的paint
,而只是直接更新子组件。
相反,创建一个自定义组件,从JPanel
扩展并覆盖它的paintComponent
方法并在那里执行自定义绘制。然后将此组件添加到您的框架中。
您还会发现绘画更新更清晰,更新时不会闪烁。
您还应确保在更改其自定义组件时调用repaint
,以确保将更改绘制回组件
请查看Performing Custom Painting了解详情。
另外,为了清楚起见,您不应该从super.paintComponents
致电paint
(或者实际上除了覆盖paintComponents
之外的任何地方......实际应该是需要做...)