每次用户访问该页面时,我都会尝试更改JavaFX软件GUI标签的文本。为此,我必须能够更改该标签的值,例如将其解析为变量并执行这些操作。
问题是,由于标签都是用FXML编写的,我不知道如何在Java上正确使用它。我试过了:
@FXML public Label WordID;
为了使标签(具有“WordID”作为ID)成为对象,但我失败了。当我这样做时,该程序将不再进入该框架。我该怎么办?
代码:
public class Screen3Controller implements Initializable, ControlledScreen {
ScreensController myController;
@Override
public void initialize(URL url, ResourceBundle rb) {
// TODO
}
public void setScreenParent(ScreensController screenParent){
myController = screenParent;
}
@FXML
private void goToScreen1(ActionEvent event){
myController.setScreen(ScreensFramework.screen1ID);
}
@FXML
private void goToScreen2(ActionEvent event){
myController.setScreen(ScreensFramework.screen2ID);
}
}
FXML:
<Label fx:id="WordID" layoutX="393.0" layoutY="148.0" prefWidth="177.0" text="">
<font>
<Font name="Avenir Roman" size="40.0" />
</font>
</Label>
Screen2的按钮侦听器:
@FXML
private void goToScreen3(ActionEvent event){
myController.setScreen(ScreensFramework.screen3ID);
WordID.setText("LOl");
}
错误讯息:
Glass在 - [GlassViewDelegate sendJavaMouseEvent:]检测到未解决的Java异常:src / com / sun / mat / ui / GlassViewDelegate.m:543 线程“JavaFX Application Thread”中的异常java.lang.RuntimeException: ... com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:64) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:217) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:170) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:38)com.sun.javafx.tk.quantum.GlassViewEventHandler $ MouseEventNotification.run(GlassViewEventHandler.java:250) at com.sun.javafx.tk.quantum.GlassViewEventHandler $ MouseEventNotification.run(GlassViewEventHandler.java:173) at java.security.AccessController.doPrivileged(Native Method) 在javafx.fxml.FXMLLoader $ ControllerMethodEventHandler.handle(FXMLLoader.java:1444) ......还有40多个 引起:java.lang.NullPointerException 在screensframework.Screen3Controller.mostrarPalavra(Screen3Controller.java:89) ......还有50个
答案 0 :(得分:1)
要以编程方式使用Label
,您需要做的就是在Controller
文件中声明一个与.fxml
文件中声明的id相同的变量:
<强> YourFXML.fxml 强>
<AnchorPane xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/2.2" fx:controller="com.sample.Screen3Controller ">
...
<Label fx:id="WordID" layoutX="393.0" layoutY="148.0" prefWidth="177.0" text="">
<font>
<Font name="Avenir Roman" size="40.0" />
</font>
</Label>
...
</AnchorPane>
com.sample.Screen3Controller
必须引用.java
包中的现有com.sample
文件。
Screen3Controller .java
import javafx.scene.control.Label; //make sure you're importing the JavaFX Label
public class Screen3Controller implements Initializable, ControlledScreen {
ScreensController myController;
@FXML private Label WordID;
...
WordID.setText("some text...");
...
}