给出以下代码:
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import javax.swing.*;
import javax.swing.event.MouseInputAdapter;
public class DragRotation extends JPanel {
Rectangle2D.Double rect = new Rectangle2D.Double(100,75,200,160);
AffineTransform at = new AffineTransform();
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setPaint(Color.blue);
g2.draw(rect);
g2.setPaint(Color.red);
g2.draw(at.createTransformedShape(rect));
}
public static void main(String[] args) {
DragRotation test = new DragRotation();
test.addMouseListener(test.rotator);
test.addMouseMotionListener(test.rotator);
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.getContentPane().add(test);
f.setSize(400,400);
f.setLocation(200,200);
f.setVisible(true);
}
private MouseInputAdapter rotator = new MouseInputAdapter() {
Point2D.Double center = new Point2D.Double();
double thetaStart = 0;
double thetaEnd = 0;
boolean rotating = false;
public void mousePressed(MouseEvent e) {
Point p = e.getPoint();
Shape shape = at.createTransformedShape(rect);
if(shape.contains(p)) {
Rectangle r = shape.getBounds();
center.x = r.getCenterX();
center.y = r.getCenterY();
double dy = p.y - center.y;
double dx = p.x - center.x;
thetaStart = Math.atan2(dy, dx) - thetaEnd;
System.out.printf("press thetaStart = %.1f%n",
Math.toDegrees(thetaStart));
rotating = true;
}
}
public void mouseReleased(MouseEvent e) {
rotating = false;
double dy = e.getY() - center.y;
double dx = e.getX() - center.x;
thetaEnd = Math.atan2(dy, dx) - thetaStart;
System.out.printf("release thetaEnd = %.1f%n",
Math.toDegrees(thetaEnd));
}
public void mouseDragged(MouseEvent e) {
if(rotating) {
double dy = e.getY() - center.y;
double dx = e.getX() - center.x;
double theta = Math.atan2(dy, dx);
at.setToRotation(theta - thetaStart, center.x, center.y);
repaint();
}
}
};
}
如果我改变了行:Rectangle2D.Double rect = new Rectangle2D.Double(100,75,200,160); to Line2D.Double rect = new Line2D.Double(100,75,200,160);为了创建2D线。 之后我应该如何修改代码,以便能够在线上获得鼠标的坐标,并使整个代码适用于线的旋转。
谢谢!
答案 0 :(得分:1)
对于确定旋转,你使用shape.contains(p)
它适用于Rectangle,但它不适用于一行,因为我认为很难指向一行。
你需要为一条线的旋转标志指定一些区域,如下所示:
if(rect.x1 < p.x && rect.x2 > p.x
&& rect.y1 < p.y && rect.y2 > p.y){
}
而不是
if(shape.contains(p)) {
}
在mousePressed()
方法中。