我有一张战争纸牌游戏。两个用户每人抽取1张卡片,这些卡片将相互比较以查看谁拥有更高的牌。我已完成大部分程序,但我无法弄清楚如何将卡值转移到WarUI。每次我使用我的get方法时它会显示1,所以我一定做错了。数组编号是介于1-13之间的int值,我使用if语句将1更改为ace,将11更改为jack,等等。我在卡类中遇到getValue()问题。我该怎么做?
编辑:如何获取用户卡值,以便我可以将它们相互比较?
import java.util.ArrayList;
import java.util.Random;
public class Card {
String finalCard = "";
int suit, number,number2;
static String [] suits = {"Heart" , "Diamond" , "Spade" , "Club"}; //suits
//static String [] numbers2 = { "Ace", "2" , "3" , "4" , "5" , "6" , "7" , "8" , "9" , "10" , "Jack" , "Queen" , "King" }; //card values
static int [] numbers = { 1, 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 , 11 , 12 , 13 }; //card values
String card = "";
public Card() {
}
public Card(int suits, int numbers)
{
suit = suits;
number = numbers;
}
public int getValue() { // cant get this to work
int well = numbers[number];
return well;
}
public int getSuit() {
return suit;
}
public String toString()
{
String fakeValue = "";
if (numbers[number] == 1)
{
fakeValue = "Ace";
}
else if (numbers[number] == 11)
{
fakeValue = "Jack";
}
else if (numbers[number] == 12)
{
fakeValue = "Queen";
}
else if (numbers[number] == 13)
{
fakeValue = "King";
}
else
fakeValue = Integer.toString(numbers[number]);
String finalCard = fakeValue + " of " + suits[suit];
return finalCard;
}
}
import java.util.ArrayList;
import java.util.Random;
public class FullDeck {
private ArrayList<Card> cards = new ArrayList<Card>();//card array list
public FullDeck()
{
for(int a =0; a<=3; a++) //loops through suits
{
for(int b =0; b<=12;b++) //loops through values
{
cards.add(new Card(a,b)); //creates adds cards to list
}
}
}
public Card drawRandomCard()
{
Random generator = new Random(); //picks random card
int index = generator.nextInt(cards.size());
return cards.remove(index); //removes card from list
}
public String toString()
{
String result = "Cards remaining in deck: " + cards; //not currently used
return result;
}
}
import java.applet.Applet;
import java.awt.Container;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Scanner;
import javax.swing.*;
public class WarUI extends JApplet
implements ActionListener {
JTextArea displayLabel = new JTextArea(""); //sets label to display message
JTextArea displayLabel2 = new JTextArea(""); //sets label to display message
JButton runButton = new JButton("Run"); //button that starts program
Container con = getContentPane(); //gets container
Card player1;
Card player2;
FullDeck hand1 = new FullDeck();
Card card = new Card();
public void init() {
con.setLayout(new FlowLayout());//sets flowlayout
con.add(new JLabel()); //jlabel container
con.add(runButton); //run button container
con.add(displayLabel); //display label container
con.add(displayLabel2); //display label container
runButton.addActionListener(this);//looks to see if run is clicked
}
public void actionPerformed(ActionEvent e) {
for (int i = 0; i < 1; i++) {
player1= hand1.drawRandomCard(); //draws cards for player 1
player1.toString();
}
for (int i = 0; i < 1; i++) {
player2= hand1.drawRandomCard(); //draws cards for player 2
player2.toString();
}
displayLabel.setText(player1.toString() + "\n" + player2.toString()+ card.getValue()); //displays both players values/suits
}
}
答案 0 :(得分:1)
默认情况下,您没有初始化number
,其值为0(实例成员),因此int well = numbers[number];
正在给出第一个元素,即1
您可以按照以下方式修改方法,并获取值
public int getValue(int position) {
int well = numbers[position];
return well;
}
答案 1 :(得分:1)
无论何时创建Card,都会调用Card()构造函数。它将您的实例变量编号值设置为0。
public int getValue() { // cant get this to work
int well = numbers[number];
return well;
}
在此方法中,number = 0。 getValue()返回数字[0],即1.使用参数构造函数创建卡片。
public Card(int suits, int numbers)
{
suit = suits;
number = numbers;
}
示例:
Card card = new Card(2,2);