嗨,我正在测试这个游戏,它自动重启,我甚至没有完成游戏......任何帮助都会很棒!我真的不知道闪存那么好,所以我不能自己调试这个。
package{
import flash.display.MovieClip;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event; //used for ENTER_FRAME event
public class Main extends MovieClip{
const speed:int = 5;//speed of the snake
var score:int;
var vx:int;
var vy:int;
var gFood:Food;
var head:SnakePart;
var SnakeDirection:String;
var snake:Array;
public function Main(){
init();
}
function init():void {
//Initialize everything!
vx = 1; vy = 0;
score = 0;
snake = new Array();
SnakeDirection = "";
//add food to the stage
addFood();
//add snakes head to the stage
head = new SnakePart();
head.x = stage.stageWidth/2;
head.y = stage.stageHeight/2;
snake.push(head);
addChild(head);
stage.addEventListener(KeyboardEvent.KEY_UP , keyUp);
stage.addEventListener(KeyboardEvent.KEY_DOWN , keyDown);
addEventListener(Event.ENTER_FRAME , onEnterFrame);
//ENTER_FRAME listener is attached to main class and not to the stage directly
}
//This function will add food to the stage
function addFood():void {
gFood = new Food();
gFood.x = 50 + Math.random()*(stage.stageWidth-100);
gFood.y = 50 + Math.random()*(stage.stageHeight-100);
addChild(gFood);
}
//this function will reset the game
function reset():void {
removeChild(gFood);
addFood();
head.x = stage.stageWidth/2;
head.y = stage.stageHeight/2;
vx = 1;vy = 0;
for(var i = snake.length-1;i>0;--i){
removeChild(snake[i]);
snake.splice(i,1);
}
}
function keyDown(event:KeyboardEvent):void{
if(event.keyCode == Keyboard.LEFT){
SnakeDirection = "left";
}else if (event.keyCode == Keyboard.RIGHT) {
SnakeDirection = "right";
}else if (event.keyCode == Keyboard.UP) {
SnakeDirection = "up";
}else if (event.keyCode == Keyboard.DOWN) {
SnakeDirection = "down";
}
}
function keyUp(event:KeyboardEvent):void {
if(event.keyCode == Keyboard.LEFT) {
SnakeDirection = "";
}else if(event.keyCode == Keyboard.RIGHT) {
SnakeDirection = "";
}else if(event.keyCode == Keyboard.UP ) {
SnakeDirection = "";
}else if(event.keyCode == Keyboard.DOWN){
SnakeDirection = "";
}
}
function onEnterFrame(event:Event):void {
//setting direction of velocity
if(SnakeDirection == "left" && vx != 1) {
vx = -1;
vy = 0;
}else if(SnakeDirection == "right" && vx != -1) {
vx = 1;
vy = 0;
}else if(SnakeDirection == "up" && vy != 1) {
vx = 0;
vy = -1;
}else if(SnakeDirection == "down" && vy != -1) {
vx = 0;
vy = 1;
}
//collison with stage
if(head.x - head.width/2 <= 0){
score = 0;
reset();
}
if(head.x + head.width/2 >= stage.stageWidth){
score = 0;
reset();
}
if(head.y - head.height/2 <= 0){
score = 0;
reset();
}
if(head.y + head.height/2 >= stage.stageHeight){
score = 0;
reset();
}
//move body of the snake
for(var i = snake.length-1;i>0;--i){
snake[i].x = snake[i-1].x;
snake[i].y = snake[i-1].y;
}
//changing the position of snake's head
head.x += vx*speed;
head.y += vy*speed;
//collision with tail
for(var w = snake.length-1;i>=1;--i){
if(snake[0].x == snake[i].x && snake[0].y == snake[i].y){
reset();
break;
}
}
//collision with food
if(head.hitTestObject(gFood)){
score += 1;
removeChild(gFood);
addFood();
var bodyPart = new SnakePart();
bodyPart.x = snake[snake.length - 1].x;
bodyPart.y = snake[snake.length - 1].y;
snake.push(bodyPart);
addChild(bodyPart);
}
//display scores
txtScore.text = String(score);
}
}
}
答案 0 :(得分:0)
这主要是“如何修复此代码?”的问题。您应该尝试分析问题发生的时间。 (即每当你右转时)
针对您的具体问题,请尝试在您致电reset
的不同位置插入trace
语句,以便确定问题的根源。
例如
if(head.y + head.height/2 >= stage.stageHeight){
score = 0;
trace(">= stage.stageHeight");
reset();
}
如果您在Action Script中开始游戏编程,我会深深推荐http://gamedev.michaeljameswilliams.com/as3-avoider-game-tutorial-base/。这是一个实际学习如何制作游戏的好教程,因为每一步都经过仔细解释。你最终得到了一个漂亮的小游戏,但更重要的是了解一切如何运作。
答案 1 :(得分:0)
我认为您应该在代码末尾或最后一帧添加stop()
,以便循环在完成代码执行时停止。不太确定把它放在哪里。