之前我已经在我的计算机上运行了GUI,但是通过这个程序,我想尝试实现GridBag,这样我就可以制作一个简单的游戏。我不知道为什么它没有运行。这是代码:
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;
public class GridBagTest extends JFrame{
public static void main(String[] args){
new GridBagTest();
}
public void GridBagTest(){
JButton atk, mag, fort, pot1, pot2, flee;
JPanel gamePanel = new JPanel();
gamePanel.setLayout(new GridBagLayout());
JFrame gameFrame = new JFrame("FightQuest");
gameFrame.getContentPane().add(gamePanel);
gameFrame.setSize(800, 600);
gameFrame.pack();
gameFrame.setVisible(true);
atk = new JButton("Strike");
mag = new JButton("Magic");
fort = new JButton("Fortify");
pot1 = new JButton("Potion 1");
pot2 = new JButton("Potion 2");
flee = new JButton("Flee");
addItem(gamePanel, atk, 0, 0, 1, 1, GridBagConstraints.SOUTHEAST);
addItem(gamePanel, mag, 1, 0, 1, 1, GridBagConstraints.SOUTH);
addItem(gamePanel, fort, 2, 0, 1, 1, GridBagConstraints.SOUTHWEST);
addItem(gamePanel, pot1, 0, 1, 1, 1, GridBagConstraints.NORTHEAST);
addItem(gamePanel, pot2, 1, 1, 1, 1, GridBagConstraints.NORTH);
addItem(gamePanel, flee, 2, 1, 1, 1, GridBagConstraints.NORTHWEST);
}
private void addItem(JPanel p, JComponent c, int x, int y, int width, int height, int align){
GridBagConstraints gc = new GridBagConstraints();
gc.gridx = x;
gc.gridy = y;
gc.gridwidth = width;
gc.gridheight = height;
gc.weightx = 100.0;
gc.weighty = 100.0;
gc.insets = new Insets(0, 0, 0, 0);
gc.anchor = align;
gc.fill = GridBagConstraints.NONE;
p.add(c, gc);
}
}
我不知道这是否有任何区别,但我从Java 6的Java参考书中获得了大部分代码,即使我正在运行Java 7,因为这是我学校的全部内容。我也在XFCE操作系统上完成所有代码。
答案 0 :(得分:1)
更改此行
public void GridBagTest()
到
public GridBagTest()
构造函数没有返回类型。此外,您应该在将pack()
和setVisible(true)
添加到容器后调用public class GridBagTest extends JFrame
和public class GridBagTest{
来调整和显示组件。
另请注意,在这种情况下不需要延长。
更改
public class GridBagTest{
public static void main(String[] args){
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new GridBagTest();
}
});
}
public GridBagTest(){
JButton atk, mag, fort, pot1, pot2, flee;
JPanel gamePanel = new JPanel();
gamePanel.setLayout(new GridBagLayout());
JFrame gameFrame = new JFrame("FightQuest");
gameFrame.getContentPane().add(gamePanel);
gameFrame.setSize(800, 600);
atk = new JButton("Strike");
mag = new JButton("Magic");
fort = new JButton("Fortify");
pot1 = new JButton("Potion 1");
pot2 = new JButton("Potion 2");
flee = new JButton("Flee");
addItem(gamePanel, atk, 0, 0, 1, 1, GridBagConstraints.SOUTHEAST);
addItem(gamePanel, mag, 1, 0, 1, 1, GridBagConstraints.SOUTH);
addItem(gamePanel, fort, 2, 0, 1, 1, GridBagConstraints.SOUTHWEST);
addItem(gamePanel, pot1, 0, 1, 1, 1, GridBagConstraints.NORTHEAST);
addItem(gamePanel, pot2, 1, 1, 1, 1, GridBagConstraints.NORTH);
addItem(gamePanel, flee, 2, 1, 1, 1, GridBagConstraints.NORTHWEST);
gameFrame.pack();
gameFrame.setVisible(true);
}
private void addItem(JPanel p, JComponent c, int x, int y, int width, int height, int align){
GridBagConstraints gc = new GridBagConstraints();
gc.gridx = x;
gc.gridy = y;
gc.gridwidth = width;
gc.gridheight = height;
gc.weightx = 100.0;
gc.weighty = 100.0;
gc.insets = new Insets(0, 0, 0, 0);
gc.anchor = align;
gc.fill = GridBagConstraints.NONE;
p.add(c, gc);
}
}
到
{{1}}
更改显示在代码中:
{{1}}
你得到你的输出:
答案 1 :(得分:0)
不确定这是否是您的问题,但您对gameFrame.setSize(800, 600);
和gameFrame.pack();
的来电似乎有冲突,因为pack()
会根据当前内容重新设置尺寸帧。 (在你称之为pack()
的那一点上,什么都没有)
顺便说一句,您还应该在Event Dispatching Thread上创建和更新Swing组件。
答案 2 :(得分:0)
在审查这样的问题时,我首先要寻找的是应用程序的启动方式。请注意you are not properly launching your GUI。您应该确保在EDT(事件调度线程)上启动GUI。
以下是如何启动特定GUI的示例。
SSCCE:
import javax.swing.*;
import java.awt.*;
/**
* http://stackoverflow.com/questions/20478125/gui-not-showing-on-my-screen/20478279#20478279
*/
public class Q20478125 {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new Q20478125();
}
});
}
public Q20478125() {
JButton atk, mag, fort, pot1, pot2, flee;
JPanel gamePanel = new JPanel();
gamePanel.setLayout(new GridBagLayout());
gamePanel.setPreferredSize(new Dimension(800, 600));
JFrame gameFrame = new JFrame("FightQuest");
gameFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
gameFrame.getContentPane().add(gamePanel);
gameFrame.pack();
gameFrame.setVisible(true);
atk = new JButton("Strike");
mag = new JButton("Magic");
fort = new JButton("Fortify");
pot1 = new JButton("Potion 1");
pot2 = new JButton("Potion 2");
flee = new JButton("Flee");
addItem(gamePanel, atk, 0, 0, 1, 1, GridBagConstraints.SOUTHEAST);
addItem(gamePanel, mag, 1, 0, 1, 1, GridBagConstraints.SOUTH);
addItem(gamePanel, fort, 2, 0, 1, 1, GridBagConstraints.SOUTHWEST);
addItem(gamePanel, pot1, 0, 1, 1, 1, GridBagConstraints.NORTHEAST);
addItem(gamePanel, pot2, 1, 1, 1, 1, GridBagConstraints.NORTH);
addItem(gamePanel, flee, 2, 1, 1, 1, GridBagConstraints.NORTHWEST);
}
private void addItem(JPanel p, JComponent c, int x, int y, int width, int height, int align) {
GridBagConstraints gc = new GridBagConstraints();
gc.gridx = x;
gc.gridy = y;
gc.gridwidth = width;
gc.gridheight = height;
gc.weightx = 100.0;
gc.weighty = 100.0;
gc.insets = new Insets(0, 0, 0, 0);
gc.anchor = align;
gc.fill = GridBagConstraints.NONE;
p.add(c, gc);
}
}
答案 3 :(得分:0)
您正在创建一个psudo构造函数,用于在void
之前放置GridBagTest()
,指定GridBagTest()
是函数而不是构造函数。所以请致电:
new GridBagTest().GridBagTest();
主要功能内部。显然你不应该这样做:而是删除返回类型void
:
public GridBagTest(){ //<--- void is removed
JFrame gameFrame = new JFrame("FightQuest");
// other code
}
但是,请始终使用SwingUtilities.invokeLater(Runnable)
将其提交至EventQueue,从EDT开始您的计划:
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new GridBagTest();
}
});