我想围绕一个自定义枢轴旋转一个对象,这是它的重点,所以我有这样的代码:
private final EventHandler<MouseEvent> mouseEventHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent mouseEvent) {
if (mouseEvent.getEventType() == MouseEvent.MOUSE_PRESSED) {
dragStartX = mouseEvent.getSceneX();
dragStartY = mouseEvent.getSceneY();
mousePosX = mouseEvent.getSceneX();
mousePosY = mouseEvent.getSceneY();
mouseOldX = mouseEvent.getSceneX();
mouseOldY = mouseEvent.getSceneY();
if (mouseEvent.isMiddleButtonDown()) {
pivot = mouseEvent.getPickResult().getIntersectedPoint();
camForm1.rx.setPivotX(pivot.getX());
camForm1.ry.setPivotY(pivot.getY());
camForm1.rz.setPivotZ(pivot.getZ());
System.out.println(pivot);
}
} else if (mouseEvent.getEventType() == MouseEvent.MOUSE_DRAGGED) {
double modifier = 1.0;
double modifierFactor = 0.3;
if (mouseEvent.isControlDown()) {
modifier = 0.1;
}
if (mouseEvent.isShiftDown()) {
modifier = 10.0;
}
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = mouseEvent.getSceneX();
mousePosY = mouseEvent.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX); //*DELTA_MULTIPLIER;
mouseDeltaY = (mousePosY - mouseOldY); //*DELTA_MULTIPLIER;
double flip = -1.0;
if (mouseEvent.isPrimaryButtonDown() && mouseEvent.isSecondaryButtonDown()) {
camForm2.t.setX(camForm2.t.getX() + flip * mouseDeltaX * modifierFactor * modifier * 0.3); // -
camForm2.t.setY(camForm2.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3); // - yFlip*
} else if (mouseEvent.isSecondaryButtonDown()) {
camForm1.ry.setAngle(camForm1.ry.getAngle() - mouseDeltaX * modifierFactor * modifier * 2.0); // + yFlip*
camForm1.rx.setAngle(camForm1.rx.getAngle() + flip * mouseDeltaY * modifierFactor * modifier * 2.0); // -
}
}
}
};
camForm1
和camForm2
是XForm
类的示例。
public class XForm extends Group {
public enum RotateOrder {
XYZ, XZY, YXZ, YZX, ZXY, ZYX
}
public Translate t = new Translate();
public Translate p = new Translate();
public Translate ip = new Translate();
public Rotate rx = new Rotate(0.0, 0.0, 0.0, 0.0, Rotate.X_AXIS);
public Rotate ry = new Rotate(0.0, 0.0, 0.0, 0.0, Rotate.Y_AXIS);
public Rotate rz = new Rotate(0.0, 0.0, 0.0, 0.0, Rotate.Z_AXIS);
public Scale s = new Scale();
public XForm() {
super();
getTransforms().addAll(t, rz, ry, rx, s);
}
...
}
但旋转在点O(0,0,0)附近。我做错了什么?
答案 0 :(得分:6)
我自己处理这个问题。
我不太了解您的代码,但Rotate class允许设置自定义支点。
一个例子:
Box box = new Box(1, 1, 1); // can be any Node
box.getTransforms().add(new Rotate(angle, pivotX, pivotY, pivotZ, Rotate.Z_AXIS));
答案 1 :(得分:0)
创建旋转对象
Rotate x = new Rotate(1,2,7,134);
使用枢轴属性强制自定义枢轴位置
x.pivotXProperty().set(2);
x.pivotYProperty().set(7);
x.pivotZProperty().set(134);
添加旋转轴
x.axisProperty().setValue(Rotate.Y_AXIS);
使用get transforms
meshViews[14].getTransforms().add(x);
meshViews[9].getTransforms().add(x);