这是我关于SO的第一篇文章,如果我做得不对,请原谅我。 我试图使用C ++ SFML绘制一些简单的六边形网格。十六进制网格在本类中创建,并在main中调用。
Hex class Header
class Terrain : public sf::Drawable, public sf::Transformable
{
public:
explicit Terrain(sf::Texture texture, int x, int y);
sf::Texture texture;
sf::CircleShape hexMethod(float x, float y, float Radius);
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
void cameraAngle();
void setTexture(sf::Texture);
void setX(int xint);
void setY(int yint);
void update(sf::Time deltaTime);
sf::Time T_currentTime;
private:
sf::Texture m_terrain;
int xcoord, ycoord;
sf::Vertex m_verticeList[6];
bool isOdd(int integer)
{
if (integer % 2 == 0)
return true;
else
return false;
}
//virtual ~Terrain()
//{
//}
};
Hex class cpp
Terrain::Terrain(sf::Texture texture, int x, int y) :
m_terrain(texture), xcoord(x), ycoord(y)
{
}
void Terrain::setTexture(sf::Texture newText)
{
m_terrain = newText;
}
void Terrain::setX(int xint)
{
xcoord = xint;
}
void Terrain::setY(int yint)
{
ycoord = yint;
}
sf::CircleShape Terrain::hexMethod(float x, float y, float Radius){
float Width = Radius * 2, Height = Width *sqrt(3) / 2;
sf::CircleShape shape(Radius, 6);
float origo = 200;
float yrsize;
float normalDistanceX = origo + Width * 3 / 4 * x;
float normalSeparationY = origo + Height*y;
float isEven = Height / 2;
shape.setTexture(&texture, false);
shape.setOutlineThickness(2);
shape.setOrigin(Radius, Radius);
shape.setRotation(30);
if (Terrain::isOdd(x))
yrsize = normalSeparationY;
else
yrsize = normalSeparationY + isEven;
shape.setPosition(normalDistanceX, yrsize);
m_verticeList[0] = shape.getPoint(0);
m_verticeList[1] = shape.getPoint(1);
m_verticeList[2] = shape.getPoint(2);
m_verticeList[3] = shape.getPoint(3);
m_verticeList[4] = shape.getPoint(4);
m_verticeList[5] = shape.getPoint(5);
return shape;
}
void Terrain::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
for (size_t i = 0; i < 3; i++)
{
for (size_t j = 0; j < 3; j++)
{
states.transform *= getTransform();
states.texture = &m_terrain;
target.draw(m_verticeList, 4, sf::Points, states);
}
}
}
我如何在main中调用它:
int main()
{
sf::RenderWindow window(sf::VideoMode(800, 800), "Puppet Masters!");
if (!tTexture.loadFromFile("Green.jpg"))
return EXIT_FAILURE;
Terrain newterrain(tTexture, 3,3);
newterrain.hexMethod(3, 3, 70);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::P)
{
}
window.clear();
window.draw(newterrain);
window.display();
}
return 0;
}
运行代码时没有错误,但是我也没有结果,只是一个空白的黑屏。我的目的是从调用类中定义并定义它的变量。我在main中使用的Hex函数首先使十六进制网格工作,我不知道如何正确地将它转换为一个类。