Android SharedPreferences重置自己

时间:2013-12-06 23:14:31

标签: android sharedpreferences andengine user-data

我正在开发Andengine for Android的游戏。我决定使用SharedPreferences来保存levelunlock数据,高分数据等等。我实现了保存数据,但是当我再次打开游戏时,它正在重新设置数据以初始化数据。这就是为什么即使用户传递了一些数据也会锁定所有级别的原因。

我使用这个类:

package com.example.aaa.extras;
import android.content.Context;
import android.content.SharedPreferences;
import android.util.Log;

public class UserData {

    private static UserData INSTANCE;

    private static final String PREFS_NAME = "GAME_USERDATA";

    /* These keys will tell the shared preferences editor which data we're trying to access */

    private static final String UNLOCKED_LEVEL_KEY = "GAME_USERDATA";
    private static final String SOUND_KEY = "soundKey";
    //private static final String LIFE = "playerHealth";
    private static final String HIGHSCORE = "GAME_USERDATA";
    private static final String EDITED[] = {"GAME_USERDATA", "GAME_USERDATA", "GAME_USERDATA", "GAME_USERDATA", "GAME_USERDATA", "GAME_USERDATA"};
    /* Create our shared preferences object and editor which will be used to save and load data */

    private SharedPreferences mSettings;
    private SharedPreferences.Editor mEditor;

    //keep track of max unlocked level
    public int mUnlockedLevel = 1;  //public int mUnlockedLevel = 5;


    //keep track of player high score
    public int mHighScore = 0;

    public boolean mEditedLevel[] = {false, false, false, false, false, false};

    //keep track of player health
    //public int health = 100;


    //keep track of whether or not not sound is enabled
    private boolean mSoundEnabled;

    UserData() {

    }

    public synchronized static UserData getInstance() {
            if (INSTANCE == null){
                    INSTANCE = new UserData();
                    Log.v("","Creates a new instance of UserData");
            }
            Log.v("","returns the instance of UserData");
            return INSTANCE;
    }

    public synchronized void init(Context pContext){
            if (mSettings == null){
                    mSettings = pContext.getSharedPreferences(PREFS_NAME, pContext.MODE_PRIVATE);

                    mEditor = mSettings.edit();

                    mUnlockedLevel = mSettings.getInt(UNLOCKED_LEVEL_KEY, 1);
                    mHighScore = mSettings.getInt(HIGHSCORE, 0);
                    mSoundEnabled = mSettings.getBoolean(SOUND_KEY, true);
                   for(int i=0;i<6;i++)
                       mEditedLevel[i] = mSettings.getBoolean(EDITED[i], false);

                    Log.v("","Set up initial values for UserData " + mUnlockedLevel + " " + mHighScore + " " + mSoundEnabled);
            }


    }

    public synchronized int getMaxUnlockedLevel() {
            return mUnlockedLevel;
    }

    public synchronized boolean isSoundMuted() {
            return mSoundEnabled;
    }

    public synchronized int getHighScore() {
            Log.v("","HighScore before increment " + mHighScore);
            return mHighScore;
    }

    public synchronized boolean getEdited(int i) {
        Log.v("","mEditedLevel before increment " + mEditedLevel[i]);
        return mEditedLevel[i];
    }

    public synchronized void unlockNextLevel() {
            mUnlockedLevel++;
            mEditor.putInt(UNLOCKED_LEVEL_KEY, mUnlockedLevel);
            mEditor.commit();
    }
    public synchronized void setSoundMuted(final boolean pEnableSound){
            mSoundEnabled = pEnableSound;
            mEditor.putBoolean(SOUND_KEY, mSoundEnabled);
            mEditor.commit();
    }
    public synchronized void setHighScore(final int newHighScore){
            mHighScore = newHighScore;
            Log.v("","mHighScore is " + mHighScore);
            mEditor.putInt(HIGHSCORE, mHighScore);
            mEditor.commit();
    }
    public synchronized void setEdited(int i, final boolean newEdited){
        mEditedLevel[i] = newEdited;
        Log.v("","mEditedLevel is " + mEditedLevel[i]);
        mEditor.putBoolean(EDITED[i], mEditedLevel[i]);
        mEditor.commit();
}
}

我在startActivity(第一个活动)中创建并初始化(),如下所示:

   public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback) throws IOException
{
    SceneManager.getInstance().createSplashScene(pOnCreateSceneCallback);
    UserData userData = UserData.getInstance();
    userData.init(this);
}

我在任何需要使用的类中都使用它:

    UserData.getInstance().setEdited(0, true);
    UserData.getInstance().getEdited(0));

2 个答案:

答案 0 :(得分:0)

内部初始化方法:Context.MODE_PRIVATE

mSettings = pContext.getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE);

并删除编辑()而不是阅读,仅用于写作:

mEditor = mSettings.edit();

答案 1 :(得分:0)

SharedPreferences是键值/值对的Map,您不能拥有重复键。您对许多项目使用相同的密钥,因此稍后只会写入一个键/值对:

private static final String UNLOCKED_LEVEL_KEY = "GAME_USERDATA";
private static final String SOUND_KEY = "soundKey";
private static final String HIGHSCORE = "GAME_USERDATA";
private static final String EDITED[] = {"GAME_USERDATA", "GAME_USERDATA", "GAME_USERDATA", "GAME_USERDATA", "GAME_USERDATA", "GAME_USERDATA"};

然后,在第一次运行时,使用默认值初始化设置 - 因为您尚未编写它们(请参阅代码中的注释):

public synchronized void init(Context pContext){
    if (mSettings == null){

        //use static Context.MODE_PRIVATE, instead pContext.MODE_PRIVATE
        //as an argument in getSharedPreferences
        mSettings = pContext.getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE);

        mEditor = mSettings.edit();

        //same key used for level, highscore, and editedlevel
        //which means all these variables will have the same value determined by "GAME_USERDATA" key
        mUnlockedLevel = mSettings.getInt(UNLOCKED_LEVEL_KEY, 1);
        mHighScore = mSettings.getInt(HIGHSCORE, 0);
        mSoundEnabled = mSettings.getBoolean(SOUND_KEY, true);

        for(int i=0;i<6;i++)
           mEditedLevel[i] = mSettings.getBoolean(EDITED[i], false);

        Log.v("","Set up initial values for UserData " + mUnlockedLevel + " " + mHighScore + " " + mSoundEnabled);
    }
}

我没有看到任何后来提交这些值的代码,所以如果它丢失了(例如你没有使用mEditor.commit()),它们将始终获得默认值。

此外,如第一段所述,对于使用GAME_USERDATA的项目,设置中只有一个键/值对。

将您的密钥更改为唯一:

private static final String UNLOCKED_LEVEL_KEY = "unlocked_level_key";
private static final String SOUND_KEY = "soundKey";
private static final String HIGHSCORE = "highscore";
private static final String EDITED[] = {"ed1", "ed2", "ed3", "ed4", "ed5", "ed6"};

然后在想要将每个变量的不同值保存到设置文件中时调用unlockNextLevel(),setSoundMuted(),setHighScore(),setEdited(),下次在init()期间,您将获得值为他们得救了。