我正在使用在Ray Wenderlich's教程中分享的想法使用UIKit开发简单的绘图应用程序。不同之处在于我需要实现一个功能,以便我可以缩放/缩放到我的绘图中并绘制更精细的线条。我可以使用CGAffineTransformScale(使用UIPinchGestureRecognizer)放大并使用CGAffineTransform在UIImage周围移动 - 问题是一旦放大了检测到的UITouch点并且实际触摸点有很大的偏移量。随着我不断缩放图像,这个偏移变大了。
在代码中
drawingImage - 用户与voluImage交互的一个 - 绘制的行被保存
transform_translate - CGAffinetransform
lastScale - CGFloat保存最后的缩放比例值
lastPoint - CGPoint保存最后触点
lastPointForPinch - CGPoint保存最后一个夹点
捏合手势在viewDidLoad中初始化为 -
pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchGestureDetected:)];
[self.drawingImage addGestureRecognizer:pinchGestureRecognizer];
UIPinchGesture检测的方法是 -
- (void)pinchGestureDetected:(UIPinchGestureRecognizer *)recognizer
{
if([recognizer state] == UIGestureRecognizerStateBegan) {
// Reset the last scale, necessary if there are multiple objects with different scales
lastScale = [recognizer scale];
lastPointForPinch = [recognizer locationInView:self.drawingImage];
}
if ([recognizer state] == UIGestureRecognizerStateBegan ||
[recognizer state] == UIGestureRecognizerStateChanged) {
CGFloat currentScale = [[[recognizer view].layer valueForKeyPath:@"transform.scale"] floatValue];
// Constants to adjust the max/min values of zoom
const CGFloat kMaxScale = 2.0;
const CGFloat kMinScale = 1.0;
CGFloat newScale = 1 - (lastScale - [recognizer scale]);
newScale = MIN(newScale, kMaxScale / currentScale);
newScale = MAX(newScale, kMinScale / currentScale);
CGAffineTransform transform = CGAffineTransformScale([[recognizer view] transform], newScale, newScale);
self.savingImage.transform = transform;
self.drawingImage.transform=transform;
lastScale = [recognizer scale]; // Store the previous scale factor for the next pinch gesture call
CGPoint point = [recognizer locationInView:self.drawingImage];
transform_translate = CGAffineTransformTranslate([[recognizer view] transform], point.x - lastPointForPinch.x, point.y - lastPointForPinch.y);
self.savingImage.transform = transform_translate;
self.drawingImage.transform=transform_translate;
lastPointForPinch = [recognizer locationInView:self.drawingImage];
}
}
绘制线条的方法(仅供参考,这是一个相当标准的程序,取自上面提到的教程,如果我在这里犯了一些错误就把它放在这里可以抓到) -
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = NO;
UITouch *touch = [touches anyObject];
lastPoint = [touch locationInView:self.drawingImage];
UIGraphicsBeginImageContext(self.savingImage.frame.size);
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = YES;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self.drawingImage];
CGContextRef ctxt = UIGraphicsGetCurrentContext();
CGContextMoveToPoint(ctxt, lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(ctxt, currentPoint.x, currentPoint.y);
CGContextSetLineCap(ctxt, kCGLineCapRound);
CGContextSetLineWidth(ctxt, brush );
CGContextSetRGBStrokeColor(ctxt, red, green, blue, opacity);
CGContextSetBlendMode(ctxt,kCGBlendModeNormal);
CGContextSetShouldAntialias(ctxt,YES);
CGContextSetAllowsAntialiasing(ctxt, YES);
CGContextStrokePath(ctxt);
self.drawingImage.image = UIGraphicsGetImageFromCurrentImageContext();
lastPoint = currentPoint;
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
if(!mouseSwiped) {
UIGraphicsEndImageContext();
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self.drawingImage];
UIGraphicsBeginImageContext(self.drawingImage.frame.size);
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), brush);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red, green, blue, opacity);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
self.drawingImage.image = UIGraphicsGetImageFromCurrentImageContext();
[self.drawingImage.image drawInRect:CGRectMake(0, 0, self.drawingImage.frame.size.width, self.drawingImage.frame.size.height) blendMode:kCGBlendModeNormal alpha:1.0];
}
UIGraphicsEndImageContext();
UIGraphicsBeginImageContext(self.savingImage.frame.size);
[self.savingImage.image drawInRect:CGRectMake(0, 0, self.savingImage.frame.size.width, self.savingImage.frame.size.height) blendMode:kCGBlendModeNormal alpha:1.0];
[self.drawingImage.image drawInRect:CGRectMake(0, 0, self.drawingImage.frame.size.width, self.drawingImage.frame.size.height) blendMode:kCGBlendModeNormal alpha:1.0];
self.savingImage.image = UIGraphicsGetImageFromCurrentImageContext();
self.drawingImage.image=nil;
UIGraphicsEndImageContext();
}
}
我尝试过CGPointApplyAffineTransform(指向,transform_translate),但仍然存在巨大的偏移。
希望我的问题得到清楚解释,有人可以帮助我。我一直在努力在这方面取得进展。提前致谢
答案 0 :(得分:0)
我终于找到了解决方案......一次又一次地犯了一个愚蠢的错误。 locationInView需要来自self.view而不是来自图像。
@davidkonard感谢您的建议 - 实际上我没有意识到(在绘制应用程序的上下文中)用户触摸屏幕的意图恰好在那一点上绘图将完成,因此即使UIImageView仍被移动用户想在他的手指下绘制一个点/线/任何东西。所以locationInView应该是self.view(在我的情况下,self.view并没有被转换过。)
希望这能解释为什么我犯了一个错误以及我是如何想出解决方案的。