我想在同一个画布上绘制两个图像。第一张图片是background.jpg,第二张图片是photo.jpg。我希望photo.jpg永远在另一个之上:
var ctx = document.getElementById("main").getContext("2d");
var background = new Image();
var photo = new Image();
background.onload = function() {
ctx.drawImage(background, 0, 0);
}
photo.onload = function() {
ctx.drawImage(photo, 0, 0);
}
background.src = "background.jpg";
photo.src = "photo.jpg"
我的问题是如何确保照片始终位于顶部。因为onload是回调,所以我不能对调用顺序做任何假设。谢谢!
答案 0 :(得分:3)
将图像存储在数组中。这将确保无论首先加载哪个图像完成,都会保留订单:
var ctx = document.getElementById("main").getContext("2d");
var background = new Image();
var photo = new Image();
var images = [background, photo]; /// the key
var count = images.length;
background.onload = photo.onload = counter;
background.src = "background.jpg";
photo.src = "photo.jpg"
/// common loader keeping track if loads
function counter() {
count--;
if (count === 0) drawImages();
}
/// is called when all images are loaded
function drawImages() {
for(i = 0; i < images.length; i++)
ctx.drawImage(images[i], 0, 0);
}
(绘制方法假设所有被绘制在位置0,0 - 当然,改变它以符合您的标准)。
答案 1 :(得分:1)
前景可以加载到背景的回调中
var ctx = document.getElementById("main").getContext("2d");
var background = new Image();
var photo = new Image();
background.onload = function() {
ctx.drawImage(background, 0, 0);
photo.src = "photo.jpg" // after background is loaded, load foreground
}
photo.onload = function() {
ctx.drawImage(photo, 0, 0);
}
background.src = "background.jpg";