这是我的代码:
stop();
import gs.*;
import gs.easing.*;
import gs.TweenMax;
stage.addEventListener(MouseEvent.CLICK, rijden); // Add the button click
function rijden(e:MouseEvent):void {
TweenLite.to(auto, 4, {x:666.15, y:375.6});
}
var grav:Number = 7.5;
var jumping:Boolean = false;
var jumpPow:Number = 0;
stage.addEventListener(MouseEvent.CLICK, spring); // Add the button click
stage.addEventListener(Event.ENTER_FRAME, update);
function spring(e:MouseEvent):void {
if(jumping != true)
{
TweenLite.to(man, 0.5, {rotation:360});
jumpPow = -50;
jumping = true;
}
}
function update(evt:Event):void
{
if(jumping)
{
man.y += jumpPow;
jumpPow += grav;
if(man.y >= 375)
{
jumping = false;
man.y = 375;
}
}
}
但现在如果我点击舞台,两个对象都会开始补间或其他东西。但它必须是这样的:如果我点击舞台:第一个功能rijden需要激活,在第二个点击舞台功能弹簧需要激活。 有人能帮助我吗?
答案 0 :(得分:0)
重新格式化您的代码:
//...
stage.addEventListener(MouseEvent.CLICK, rijden); // Add the button click
function rijden(e:MouseEvent):void {
stage.removeEventListener(MouseEvent.CLICK, rijden); // unplug "rijden" handler
stage.addEventListener(MouseEvent.CLICK, spring); // Add the button click
TweenLite.to(auto, 4, {x:666.15, y:375.6});
}
var grav:Number = 7.5;
var jumping:Boolean = false;
var jumpPow:Number = 0;
stage.addEventListener(Event.ENTER_FRAME, update);
function spring(e:MouseEvent):void {
stage.removeEventListener(MouseEvent.CLICK, spring); // unplug "spring" handler
if(jumping != true)
{
TweenLite.to(man, 0.5, {rotation:360});
jumpPow = -50;
jumping = true;
}
}
//...