我正在制作应用,其中图像可以放大和缩小,所以我使用矩阵比例类型 但有些图像不适合屏幕(不能使用scaletype fit xy)。如何在不改变缩放比例的情况下将图像适合全屏
import android.annotation.SuppressLint;
import android.app.Activity;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.os.Bundle;
import android.util.FloatMath;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ImageView;
import android.widget.ImageView.ScaleType;
import android.widget.RelativeLayout;
public class MainActivity extends Activity {
ImageView imageDetail;
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
PointF startPoint = new PointF();
PointF midPoint = new PointF();
public RelativeLayout myL;
float oldDist = 1f;
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
/** Called when the activity is first created. */
@Override public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imageDetail = (ImageView) findViewById(R.id.imageView1);
imageDetail.setScaleType(ScaleType.FIT_XY);
/** * set on touch listner on image */
imageDetail.setOnTouchListener(new View.OnTouchListener()
{ @Override public boolean onTouch(View v, MotionEvent event) {
//imageDetail.setScaleType(ScaleType.MATRIX);
ImageView view = (ImageView) v;
System.out.println("matrix=" + savedMatrix.toString());
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: savedMatrix.set(matrix);
startPoint.set(event.getX(), event.getY());
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(midPoint, event);
mode = ZOOM;
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
break;
case MotionEvent.ACTION_MOVE:
if (mode == ZOOM) {
float newDist = spacing(event);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.postScale(scale, scale, midPoint.x, midPoint.y);
}
}
break;
}
view.setImageMatrix(matrix); return true;
}
@SuppressLint
("FloatMath") private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
} });
}
}
这是XML
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<ImageView
android:id="@+id/imageView1"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:scaleType="matrix"
android:src="@drawable/k13"
/>
</RelativeLayout>