我正在制作一个游戏,当我按下右键时,我的船开始旋转,这很好。 但是当我发布密钥时,我无法弄清楚如何获取信息。
board.java
public Board()
{
setFocusable(true);
setBackground(Color.BLACK);
setDoubleBuffered(true);
helper = new Helper();
player = new Ship();
this.getInputMap().put(KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0),
"PlayerRight");
this.getActionMap().put("PlayerRight",
new KeyBoardControl(player,"ArrowRight"));
isRunning = true;
gameLoop();
}
keyBoardControl.java
public class KeyBoardControl extends AbstractAction
{
public String key;
public Ship player;
public KeyBoardControl(Ship player ,String key)
{
this.player = player;
this.key = key;
}
@Override
public void actionPerformed(ActionEvent ae)
{
player.keyPressed(key);
}
}
Ship.java
public void keyPressed(String key)
{
//int key = e.getKeyCode();
// double angle = helper.getAngle(rotation - 90);
if (key.contentEquals("ArrowRight"))
{
dRotation = 7;
}
}
public boolean keyReleased(String key)
{
if (key.contentEquals("ArrowRight"))
{
dRotation = 0;
}
return true;
}
VK_Right发布有关键事件吗?或者除了Keystroke对象之外还有什么东西可以使用? 我正在使用一个关键的监听器,但我遇到了一个问题,它无法正确检测到2个以上的按键,所以我去了键绑定。
对不起,如果这是重复的,我看看了。 任何帮助将非常感激。干杯
答案 0 :(得分:1)
我在另一个堆栈溢出问题上找到了答案。 Java KeyBindings: How does it work?
我将代码更改为
this.getInputMap().put(KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0,false),
"PlayerRight");
this.getActionMap().put("PlayerRight",
new KeyBoardControl(player,"ArrowRight"));
this.getInputMap().put(KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0,true),
"PlayerRightRelease");
this.getActionMap().put("PlayerRightRelease",
new KeyBoardControl(player,"ArrowRightRelease"));
感谢您的帮助。