让我们假设我们有一个2D空间(以简化情况),以及层S和层C,其中C是S的子层。 转换过程必须影响边界,C的位置,C的变换,S的sublayersTransform,C的anchorPoint。我的猜测是下一个:
CGAffineTransform transformToChild(CALayer *S, CALayer *C) {
CGFloat txa = - C.bounds.origin.x - C.bounds.size.width * C.anchorPoint.x;
CGFloat tya = - C.bounds.origin.y - C.bounds.size.height * C.anchorPoint.y;
CGFloat txb = C.position.x;
CGFloat tyb = C.position.y;
CGAffineTransform sublayerTransform = CATransform3DGetAffineTransform(S.sublayerTransform);
CGAffineTransform fromS = CGAffineTransformTranslate(sublayerTransform, txb, tyb);
fromS = CGAffineTransformConcat(fromS, C.affineTransform);
fromS = CGAffineTransformTranslate(fromS, txa, tya);
return fromS;
}
但是当子图层的变换不是标识时(例如,在旋转到M_PI_2角度的情况下),这不起作用。 带有图层的整个代码:
CALayer *l1 = [CALayer new];
l1.frame = CGRectMake(-40, -40, 80, 80);
l1.bounds = CGRectMake(40, 40, 80, 80);
CALayer *l2 = [CALayer new];
l2.frame = CGRectMake(50, 40, 20, 20);
l2.bounds = CGRectMake(40, 40, 20, 20);
CGAffineTransform t2 = CGAffineTransformMakeRotation(M_PI / 2);
l2.affineTransform = t2;
[l1 addSublayer:l2];
CGAffineTransform toL2 = transformToChild(l1, l2);
CGPoint p = CGPointApplyAffineTransform(CGPointMake(70, 50), toL2);
NSLog(@"Custom Point %@", [NSValue valueWithCGPoint:p]);
p = [l1 convertPoint:CGPointMake(70, 50) toLayer:l2];
NSLog(@"CoreAnimation Point %@", [NSValue valueWithCGPoint:p]);
与系统结果的比较:
Custom Point NSPoint: {-50, 80}
CoreAnimation Point NSPoint: {50, 40}
答案 0 :(得分:1)
这里有一个旧的邮件列表主题,其中包含一些有关此内容的详细信息:
这些消息很旧,所以例如它们不包括几乎最近添加的geometryFlipped属性的效果,但这只会在合并矩阵上添加另一个术语。
答案 1 :(得分:0)
所以,我发现了这种与子层坐标空间的点转换方式,它可以与子层的非标识转换一起正常工作。 sublayers这里没有介绍超级层的变换,但我认为扩展这些功能并不难以支持它。
CGPoint pointToChild(CALayer *C, CGPoint p) {
CGFloat txa = - C.bounds.origin.x - C.bounds.size.width * C.anchorPoint.x;
CGFloat tya = - C.bounds.origin.y - C.bounds.size.height * C.anchorPoint.y;
CGFloat txb = C.position.x;
CGFloat tyb = C.position.y;
p.x -= txb;
p.y -= tyb;
p = CGPointApplyAffineTransform(p, CGAffineTransformInvert(C.affineTransform));
if (C.isGeometryFlipped) {
CGAffineTransform flip = CGAffineTransformMakeScale(1.0f, -1.0f);
flip = CGAffineTransformTranslate(flip, 0, C.bounds.size.height * (2.0f * C.anchorPoint.y - 1.0f));
p = CGPointApplyAffineTransform(p, CGAffineTransformInvert(flip));
}
p.x -= txa;
p.y -= tya;
return p;
}
CGPoint pointFromChild(CALayer *C, CGPoint p) {
CGFloat txb = - C.bounds.origin.x - C.bounds.size.width * C.anchorPoint.x;
CGFloat tyb = - C.bounds.origin.y - C.bounds.size.height * C.anchorPoint.y;
CGFloat txa = C.position.x;
CGFloat tya = C.position.y;
p.x += txb;
p.y += tyb;
if (C.isGeometryFlipped) {
CGAffineTransform flip = CGAffineTransformMakeScale(1.0f, -1.0f);
flip = CGAffineTransformTranslate(flip, 0, C.bounds.size.height * (2.0f * C.anchorPoint.y - 1.0f));
p = CGPointApplyAffineTransform(p, flip);
}
p = CGPointApplyAffineTransform(p, C.affineTransform);
p.x += txa;
p.y += tya;
return p;
}