使用HTML5,Cordova 3.1,Canvas,Javascript我正在制作一个应用程序,其中使用帮助画布我做了一个签名板,在模拟器中工作正常,但当我试图在Android设备中运行时,然后两个签名板即将到来请帮我解决我在编码中犯的错误
在HTML5中: -
<canvas id='newSignature'> </canvas>
在JS: -
var canvas = document.getElementById('newSignature');
var context = canvas.getContext("2d");
canvas.width = 276;
canvas.height = 180;
context.fillStyle = "#fff";
context.strokeStyle = "#444";
context.lineWidth = 1.5;
context.lineCap = "round";
context.fillRect(0, 0, canvas.width, canvas.height);
Add event listener for `click` events.
canvas.addEventListener('click', function(event) {
alert("hello can vas");
var disableSave = true;
var pixels = [];
var cpixels = [];
var xyLast = {};
var xyAddLast = {};
var calculate = false;
{
function remove_event_listeners() {
canvas.removeEventListener('mousemove', on_mousemove, false);
canvas.removeEventListener('mouseup', on_mouseup, false);
canvas.removeEventListener('touchmove', on_mousemove, false);
canvas.removeEventListener('touchend', on_mouseup, false);
document.body.removeEventListener('mouseup', on_mouseup, false);
document.body.removeEventListener('touchend', on_mouseup, false);
}
function get_coords(e) {
var x, y;
if (e.changedTouches && e.changedTouches[0]) {
var offsety = canvas.offsetTop || 0;
var offsetx = canvas.offsetLeft || 0;
x = e.changedTouches[0].pageX - offsetx;
y = e.changedTouches[0].pageY - offsety;
} else if (e.layerX || 0 == e.layerX) {
x = e.layerX;
y = e.layerY;
} else if (e.offsetX || 0 == e.offsetX) {
x = e.offsetX;
y = e.offsetY;
}
return {
x: x,
y: y
};
};
function on_mousedown(e) {
e.preventDefault();
e.stopPropagation();
canvas.addEventListener('mouseup', on_mouseup, false);
canvas.addEventListener('mousemove', on_mousemove, false);
canvas.addEventListener('touchend', on_mouseup, false);
canvas.addEventListener('touchmove', on_mousemove, false);
document.body.addEventListener('mouseup', on_mouseup, false);
document.body.addEventListener('touchend', on_mouseup, false);
empty = false;
var xy = get_coords(e);
context.beginPath();
pixels.push('moveStart');
context.moveTo(xy.x, xy.y);
pixels.push(xy.x, xy.y);
xyLast = xy;
};
function on_mousemove(e, finish) {
e.preventDefault();
e.stopPropagation();
var xy = get_coords(e);
var xyAdd = {
x: (xyLast.x + xy.x) / 2,
y: (xyLast.y + xy.y) / 2
};
if (calculate) {
var xLast = (xyAddLast.x + xyLast.x + xyAdd.x) / 3;
var yLast = (xyAddLast.y + xyLast.y + xyAdd.y) / 3;
pixels.push(xLast, yLast);
} else {
calculate = true;
}
context.quadraticCurveTo(xyLast.x, xyLast.y, xyAdd.x, xyAdd.y);
pixels.push(xyAdd.x, xyAdd.y);
context.stroke();
context.beginPath();
context.moveTo(xyAdd.x, xyAdd.y);
xyAddLast = xyAdd;
xyLast = xy;
};
function on_mouseup(e) {
remove_event_listeners();
disableSave = false;
context.stroke();
pixels.push('e');
calculate = false;
};
}
canvas.addEventListener('touchstart', on_mousedown, false);
canvas.addEventListener('mousedown', on_mousedown, false);
}, false);
答案 0 :(得分:2)
正如你在canvas中工作的问题想要使用touchmove事件捕获用户签名。出于签名目的,您可以使用此插件https://github.com/thomasjbradley/signature-pad
因为你想使用cordova和Jquery mobile ...
然后你必须在插件文件中更改一个变量
$.fn.signaturePad.defaults={
//drawIt : '.drawIt a' actula code remove anchor tag
drawIt : '.drawIt' you can use where you want in any canvas
};