错误说' MPPlayer'无法找到,但我认为它被引用。
private void Menu_Lobby()
{
ScrollLobby = GUILayout.BeginScrollView(ScrollLobby, GUILayout.MaxWidth("200"));
foreach (MPPlayer pl in MultiplayerManager.instance.PlayerList)
{
GUILayout.Box (pl.PlayerName);
}
GUILayout.EndScrollView();
}
整页代码:
using UnityEngine;
using System.Collections;
public class MenuManager : MonoBehaviour
{
public string CurrentMenu;
public string MatchName = "";
public string MatchPassword = "";
public int MatchMaxPlayers = 20;
private Vector2 ScrollLobby = Vector2.zero;
void Start()
{
CurrentMenu = "Main";
MatchName = "My Server " + Random.Range(0 , 100);
}
void OnGUI()
{
if (CurrentMenu == "Main")
Menu_Main();
if (CurrentMenu == "Lobby")
Menu_Lobby();
if (CurrentMenu == "Host")
Menu_HostGame();
}
public void NavigateTo(string nextmenu)
{
CurrentMenu = nextmenu;
}
private void Menu_Main()
{
if (GUI.Button(new Rect(10,10,200,50), "Create Game"))
{
NavigateTo ("Host");
}
GUI.Label(new Rect(220, 10, 130, 30), "Player Name");
MultiplayerManager.instance.PlayerName = GUI.TextField( new Rect(350, 10, 150, 30), MultiplayerManager.instance.PlayerName);
if (GUI.Button (new Rect(510,10,100,30), "Save"))
{
PlayerPrefs.SetString("PlayerName", MultiplayerManager.instance.PlayerName);
}
}
private void Menu_HostGame()
{
// Buttons Host Game
if (GUI.Button(new Rect(10,10,200,50), "Back"))
{
NavigateTo("Main");
}
if (GUI.Button(new Rect(10,60,200,50), "Start Server"))
{
MultiplayerManager.instance.StartServer(MatchName, MatchPassword, MatchMaxPlayers);
}
GUI.Label(new Rect(220, 10, 130, 30), "Match Name");
MatchName = GUI.TextField( new Rect(400, 10, 200, 30), MatchName);
GUI.Label(new Rect(220, 50, 130, 30), "Match Password");
MatchPassword = GUI.PasswordField( new Rect(400, 50, 200, 30), MatchPassword, '*');
GUI.Label(new Rect(220, 90, 130, 30), "Match Max Players");
GUI.Label(new Rect(400, 90, 200, 30), MatchMaxPlayers.ToString());
MatchMaxPlayers = Mathf.Clamp (MatchMaxPlayers, 6, 20); // Allows min of 6 players and a max of 20 players.
if (GUI.Button (new Rect(425,90,25,30), "+"))
MatchMaxPlayers += 2; // Adds 2 players to the number
if (GUI.Button (new Rect(450,90,25,30), "-"))
MatchMaxPlayers -= 2; // Takes 2 players from the number
}
private void Menu_Lobby()
{
ScrollLobby = GUILayout.BeginScrollView(ScrollLobby, GUILayout.MaxWidth("200"));
foreach (MPPlayer pl in MultiplayerManager.instance.PlayerList)
{
GUILayout.Box (pl.PlayerName);
}
GUILayout.EndScrollView();
}
void OnServerInitialized()
{
NavigateTo("Lobby");
}
void OnConnectedToServer()
{
NavigateTo("Lobby");
}
}
答案 0 :(得分:1)
也许这会有所帮助
http://unity3d.com/learn/tutorials/modules
特别是这个
http://unity3d.com/learn/tutorials/modules/beginner/scripting/variable-scope-and-access-modifiers
答案 1 :(得分:0)
将foreach (MPPlayer pl in MultiplayerManager.instance.PlayerList)
更改为foreach (var pl in MultiplayerManager.instance.PlayerList)
并将鼠标悬停在VS var
部分,以找出实际的类型名称。