我正在尝试获取在我的班级 LightsOutPuzzle 中初始化的 outputArray 的值,解决。但是在打印了数组的元素之后
1)在 LightsOutPuzzle 中调用类解决之前 2)在调用solve之后,元素不相等,就好像它已经被重新初始化一样。
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.io.*;
import java.util.StringTokenizer;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileWriter;
import java.io.IOException;
public class LightsOutPuzzle extends JFrame implements ActionListener {
public JFrame f;
public JPanel p1;
public JPanel p2;
public JButton[] buttonArray;
public JButton solve;
public int nRows = 5;
public int nColumns = 5;
public int nTotalButtons = nRows * nColumns;
public int[] outputArray = new int[25];
public void create() {
init();
gui();
}
public void gui() {
f = new JFrame("Lights Out Puzzle");
f.setVisible(true);
f.setSize(500,500);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
p2 = new JPanel();
solve = new JButton("Solve");
p2.add(solve);
f.add(p1);
f.add(p2, BorderLayout.SOUTH);
solve.addActionListener(new Action());
}
public void init() {
p1 = new JPanel();
p1.setLayout(new GridLayout(nRows, nColumns, 0, 0));
int[] inputArray = new int[25];
int i=0;
buttonArray = new JButton[nTotalButtons];
for (int nNum = 0; nNum < nTotalButtons; nNum++)
{
buttonArray[nNum] = new JButton("");
add(buttonArray[nNum]);
//clickability
buttonArray[nNum].addActionListener(this);
buttonArray[nNum].setBackground(Color.yellow);
buttonArray[nNum].setActionCommand("" + nNum);
}
//reading config file
BufferedReader br = null;
try {
String line;
br = new BufferedReader(new FileReader("input.txt"));
while ((line = br.readLine()) != null) {
StringTokenizer stringTokenizer = new StringTokenizer(line, " ");
while (stringTokenizer.hasMoreElements()) {
inputArray[i] = Integer.parseInt(stringTokenizer.nextElement().toString());
i++;
}
}
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
if (br != null)
br.close();
} catch (IOException ex) {
ex.printStackTrace();
}
}
//drawing text input
for(i=0; i<nTotalButtons; i++){
if(inputArray[i] == 1)
buttonArray[i].setBackground(Color.white);
p1.add(buttonArray[i]);
}
}
public void save() {
int i = 0;
for (i=0; i<25; i++) {
if(buttonArray[i].getBackground() == Color.yellow)
outputArray[i] = 1;
else
outputArray[i] = 0;
}
}
@Override
public void actionPerformed(ActionEvent e)
{
//conditions for the puzzle
}
public class Action implements ActionListener {
public void actionPerformed (ActionEvent e) {
int i;
save();
for(i=0; i<25; i++)
System.out.println(outputArray[i]);
new solve();
}
}
public static void main(String[] args) {
LightsOutPuzzle lop = new LightsOutPuzzle();
lop.create();
}
}
此时, outputArray 的所有元素都等于1.但是,当我使用其他类打印它们时, outputArray 的所有元素都是现在等于0。
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.io.*;
import java.util.*;
public class solve extends LightsOutPuzzle {
private JFrame f;
private JPanel p1;
int[] inputArray = new int[25];
int[] zeroArray = new int[25];
int[] UIState = new int[25];
int[] boardState = new int[25];
Queue<int[]> queue = new LinkedList<int[]>();
public solve() {
gui();
init();
}
public void gui() {
f = new JFrame("Solution");
f.setVisible(true);
f.setSize(500,500);
f.setLocationRelativeTo(null);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
p1 = new JPanel();
p1.setLayout(new GridLayout(nRows, nColumns, 0, 0));
buttonArray = new JButton[nTotalButtons];
for (int nNum = 0; nNum < nTotalButtons; nNum++) {
buttonArray[nNum] = new JButton("");
add(buttonArray[nNum]);
//buttonArray[nNum].setBackground(Color.white);
buttonArray[nNum].setActionCommand("" + nNum);
p1.add(buttonArray[nNum]);
}
f.add(p1);
}
public void init() {
//drawing text input
int i;
for(i=0; i<25; i++)
System.out.println(outputArray[i]);
for(i=0; i<nTotalButtons; i++){
if(outputArray[i] == 1)
buttonArray[i].setBackground(Color.yellow);
}
}
public static void main(String[] args) {
}
}
我也很欣赏有关Java中正确编程实践的技巧。自从我用这种语言编写代码以来已经有很长一段时间了,所以我只是想从我记忆中创建一个程序..
答案 0 :(得分:1)
问题在于您决定的变量(按钮的颜色)会重置,因为您正在重新创建gui
方法中的按钮,该方法是从solve
调用的。结果,您的初始1再次转为0,这是init
期间打印的内容。
大提示:不要将GUI属性用于核心逻辑。
答案 1 :(得分:1)
即使课程solve
延伸LightsOutPuzzle
,它也是一个不同的对象,因此拥有自己的outputArray
副本。在代码的第一部分中,您要在outputArray
中打印LightsOutPuzzle
实例,该实例已初始化为:
ActionListener
public class Action implements ActionListener {
public void actionPerformed (ActionEvent e) {
int i;
save();
for(i=0; i<25; i++)
{
/////////////PRINTS OUT outputArray IN LightsOutPuzzle
System.out.println(outputArray[i]);
}
////CREATES NEW solve OBJECT WITH ITS OWN outputArray COPY
new solve();
}
}
然后,当您调用solve
构造函数时,您正在打印尚未初始化的solve
副本并且全部为零:
解决课程中的初始化方法
public void init() {
//drawing text input
int i;
for(i=0; i<25; i++)
{
//////PRINTS OUT outputArray IN solve CLASS
System.out.println(outputArray[i]);
}
for(i=0; i<nTotalButtons; i++){
if(outputArray[i] == 1)
buttonArray[i].setBackground(Color.yellow);
}
}