Image.onload函数不会触发

时间:2013-11-27 08:11:51

标签: javascript html5 image

ReferenceError: imageNoteTaker is not defined

layer.add(imageNoteTaker);

尝试使用kinetic.js进行简单的补间时会出现上述错误。我的项目正在尝试将音频与动画同步。播放音频时经常调用'sync()'功能。当音频达到4.85秒时,此函数会调用函数'animation1()'。该函数中的代码导致了我的问题。

这里尝试执行'layer.add(imageNoteTaker);'在行中,未定义变量imageNoteTaker。但是在image.onload()方法中,定义imageNoteTaker的代码出现在它之前。但控制并没有完全忽略这一点。

以下部分出现错误:

    var imageObj = new Image();
    imageObj.src="images/note_taker.png";        
    imageObj.onload = function(){
        imageNoteTaker= new Kinetic.Image({
            x: stage.getWidth()/2.35,
            y: stage.getHeight()/1.5,
            width: 75*202/100,
            height:75*350/100,
            image: imageObj
        });
    }
    layer.add(imageNoteTaker);
    layer.draw(); 

这是我的全部代码:

//Variable Declaration
var audioId=document.getElementById("audioId");
var currentAnimation="none";



//Kinetic Library Setup
var stage = new Kinetic.Stage({
    container: 'moving',
    width: 800,
    height: 545
}); 

//Layer Declaration
var layer = new Kinetic.Layer();   
stage.add(layer);


//Function called 3-4 times in a second while playing audio
var sync=function(){
    var currentPosition = audioId.currentTime;
    console.log("direct from audio tag: "+currentPosition);
    currentPosition=currentPosition.toFixed(2);
    console.log("after rounding : "+currentPosition);
    switch(true){
        case rangeGenerator(5.85,currentPosition):
            console.log(currentAnimation + "is CurrentAnimation");
            if(currentAnimation!="animation1"){
                currentAnimation="animation1";
                animation1();
            }
            break;
        default:
            console.log("default");
    }
};




//Function used in sync() function to check a value is in particular range
var rangeGenerator=function(value,currentPosition){
    if(Math.abs(currentPosition-value)<.25){
        console.log(currentPosition+"dfd"+"value");
        return true;
    }
    else{
        return false;
    }
};


//Function that triggers the first animation; NoteTaker
var animation1=function(){
    console.log("Animation1");
    //Image Note_Taker Initialisation
    var imageObj = new Image();
    imageObj.src="images/note_taker.png";        
    imageObj.onload = function(){
        imageNoteTaker= new Kinetic.Image({
            x: stage.getWidth()/2.35,
            y: stage.getHeight()/1.5,
            width: 75*202/100,
            height:75*350/100,
            image: imageObj
        });
    }
    layer.add(imageNoteTaker);
    layer.draw(); 

    console.log("Tweening...");
    var tween = new Kinetic.Tween({
        node: imageNoteTaker, 
        duration: 1,
        x: stage.getWidth()/2.35,
        y: stage.getHeight()/4.0
    });     

    tween.play();


};

//On window resize, resizing stage too.
window.onresize = function(event) {
    stage.setWidth((window.innerWidth / 100) * 80);  // 80% width again
};

如何删除此错误?

1 个答案:

答案 0 :(得分:0)

通常在加载Object时调用onload方法。加载完成后,将触发加载事件。然后该事件触发该方法。

如果是这样,当您调用animation1函数时,应该在执行代码时跳过onload方法。因此,未定义变量。

我建议在类中使变量imageNoteTaker全局 - 将其置于currentAnimation的定义之下 - 并且仅在设置变量时调用layer.add(...)。