我在继承时遇到配置对象的问题 所以我已经
了baseclass.prototype.activity =function(){ console.log("Im"+activity); }
和继承基类的多个其他对象(比如A和B)。
我想根据A和B的类型配置运行 因此,如果是A,则调用run应该将活动设置为Running,与B类似,它可以游泳 我正在使用以下工厂方法创建A和B,具体取决于其类型
activityFactoryObject.prototype.makeObj = Object.create(baseclass);
activityFactoryObject.prototype.createObject = function (config) {
switch (config) {
case "running":
this.makeObj = A;
break;
case "swimming":
this.makeObj = B;
break;
}
this.makeObj.prototype = baseclass.prototype;
return new this.makeObj(config);
};
答案 0 :(得分:0)
我不确定你的目标究竟是什么,但是如果它们都是从baseClass继承的,唯一的区别就是显示的是什么活动,那么这样就足够了:
baseClass.protoype.activity = function ( activity ) { console.log( "I'm " + activity ); };
var a = new BaseClass(),
b = new BaseClass();
a.activity( 'Running' ); // -> "I'm Running"
b.activity( 'Swimming' ); // -> "I'm Swimming"
答案 1 :(得分:0)
不确定这是否是你所追求的:
var Activity = function(argsObj){
this.activityType = argsObj.activityType || "Default value";
};
Activity.prototype.doIt = function(){
console.log("I am " + this.activityType);
};
var Run = function(argsObj){
//re use Activity initializer
Activity.apply(this,arguments);
};
Run.prototype=Object.create(Activity.prototype);
Run.prototype.constructor = Run;
var Swim = function(argsObj){
//re use Activity initializer
Activity.apply(this,arguments);
};
Swim.prototype=Object.create(Activity.prototype);
Swim.prototype.constructor = Swim;
function activityFactory(argsObj){
return new window[argsObj.type](argsObj);
}
var r = activityFactory({type:"Run",activityType:"running"});
var s = activityFactory({type:"Swim",activityType:"swimming"});
r.doIt();//I am running
s.doIt();//I am swimming
console.log(r instanceof Run);//true
console.log(s instanceof Swim);//true
console.log(s instanceof Activity);//true
var wrong = activityFactory({type:"Run"});
wrong.doIt();//I am Default value
有关构造函数和原型的更多信息:https://stackoverflow.com/a/16063711/1641941