我有XNA 3.1,如何在xna 3.1中加载多个模型,以便从数组或按钮单击或切换任何内容进行渲染?我只需要加载多个3d模型进行渲染。
这是链接
我获取代码,但此代码在4.0
Model[ ] modelArray;
protected override void LoadContent()
{
modelArray = new Model[3];
modelArray[0] = Content.Load<Model>("model1");
modelArray[1] = Content.Load<Model>("model2");
modelArray[2] = Content.Load<Model>("model3");
}
protected override void Draw(GameTime time)
{
GraphicsDevice.Clear(Color.LightBlue);
foreach (Model m in modelArray)
{
foreach (BasicEffect be in m.Effects)
{
be.World = YOURWORLDMATRIX;
be.View = YOURVIEWMATRIX;
be.Projection = YOURPROJECTIONMATRIX;
}
m.Draw();
}
base.Draw(time);
}
此行出现错误,他们向我显示此错误:
ERROR1:'Microsoft.Xna.Framework.Graphics.Model' does not contain a definition for
'effects' and no extension method 'effects' accepting a first argument of type
'Microsoft.Xna.Framework.Graphics.Model' could be found (are you missing a
using directive or an assembly reference?)
和Draw中的错误相同:
'Microsoft.Xna.Framework.Graphics.Model' does not contain a definition for 'draw'
and no
extension method 'draw' accepting a first argument of type
'Microsoft.Xna.Framework.Graphics.Model' could be found (are you missing a using
directive or an assembly reference?)
在这些行中
m.Effects
m.Draw();
任何解决方案?
答案 0 :(得分:0)
绘图程序不同,请尝试:
foreach (Model m in modelArray)
{
foreach (ModelMesh mesh in m.Meshes)
{
foreach (BasicEffect effect in mesh.Effects)
{
be.World = YOURWORLDMATRIX;
be.View = YOURVIEWMATRIX;
be.Projection = YOURPROJECTIONMATRIX;
}
mesh.Draw();
}
}
参考MSDN。
PS:按照惯例,不要使用大写字母代替您的可变电源。