FBUnitySDK中没有无摩擦请求

时间:2013-11-24 20:56:46

标签: unity3d facebook-unity-sdk

这是我的FB.cs文件的代码,默认情况下是unity fb sdk的代码。如果您在第10行看到我已经将默认无摩擦请求标记为true,方法是删除变量并将值设置为true。

    private static bool frictionlessRequests=true;
    public static void Init(InitDelegate onInitComplete, HideUnityDelegate onHideUnity = null, string authResponse = null)
{
    Init(
        onInitComplete,
        FBSettings.AppId,
        FBSettings.Cookie,
        FBSettings.Logging,
        FBSettings.Status,
        FBSettings.Xfbml,
        true,//FBSettings.FrictionlessRequests,
        onHideUnity,
        authResponse);
}

/**
 * If you need a more programmatic way to set the facebook app id and other setting call this function.
 * Useful for a build pipeline that requires no human input.
 */
public static void Init(
    InitDelegate onInitComplete, 
    string appId,
    bool cookie = true,
    bool logging = true,
    bool status = true,
    bool xfbml = false,
    bool frictionlessRequests = true,
    HideUnityDelegate onHideUnity = null, 
    string authResponse = null)
{
    FB.appId = appId;
    FB.cookie = cookie;
    FB.logging = logging;
    FB.status = status;
    FB.xfbml = xfbml;
    FB.frictionlessRequests = frictionlessRequests;
    FB.authResponse = authResponse;
    FB.OnInitComplete = onInitComplete;
    FB.OnHideUnity = onHideUnity;

    if (!isInitCalled)
    {

        FbDebug.Info(String.Format("Using SDK {0}, Build {1}", FBBuildVersionAttribute.SDKVersion, FBBuildVersionAttribute.GetBuildVersionOfType(typeof(IFacebook))));

#if UNITY_EDITOR
        FBComponentFactory.GetComponent<EditorFacebookLoader>();
#elif UNITY_WEBPLAYER
        FBComponentFactory.GetComponent<CanvasFacebookLoader>();
#elif UNITY_IOS
        FBComponentFactory.GetComponent<IOSFacebookLoader>();
#elif UNITY_ANDROID
        FBComponentFactory.GetComponent<AndroidFacebookLoader>();
#else
        throw new NotImplementedException("Facebook API does not yet support this platform");
#endif
        isInitCalled = true;
        return;
    }

不,我正在使用它来调用Init。

FB.Init(OnInitComplete, OnHideUnity,null);

然后当我尝试使用此代码发送请求时

public static function SendLifeBack(){
FB.AppRequest
(
    "Enjoy a free Potion",
    ["USER_ID"],
    null,
    null,
    null,
    "life",
    "Free Life",
    LogCallback
);

}

由于没有复选框,因此没有无摩擦请求的迹象 “在向这个用户发送请求之前不要再问我” 即使我将行号10默认为

FBSettings.FrictionlessRequests

即使这样它也无法正常工作。我也检查了FBSettings中的无摩擦复选框。

0 个答案:

没有答案
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