你好我有疑问,如果有可能需要你的帮助。 我有一个课程菜,我加载1个文件" .swf",我有一个像这样工作的小游戏: 盘子在x和y轴上移动,当我点击盘子时,它会下降。 但我想要的不仅仅是一道菜,我想要10种不同的菜肴和不同的图像。 我希望它们以随机顺序出现。 但我没有意识到我怎么不能这样做......有人可以给我"光"?
我使用这些变量将我的碟子加载到我游戏项目的舞台上。
var load_dish:Loader = new Loader();
var path:URLRequest = new URLRequest("dish.swf");
答案 0 :(得分:0)
以下是每次获取随机菜肴的示例:
// whenever you need to create a new dish
var dishFilenames:Array = ['dish1.swf', 'dish2.swf', 'dish3.swf']; // etc etc
var randomIndex:int = Math.random() * dishFilenames.length;
var filename:String = dishFilenames[randomIndex];
var load_dish:Loader = new Loader();
var path:URLRequest = new URLRequest(filename);
答案 1 :(得分:0)
包{
import flash.events.Event;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.MouseEvent;
public class Dishe {
var velX: int;
var velY: int ;
var game:Game; //i have also a class game to control everyting
var broken_dish:URLRequest = new URLRequest("broken_dish.swf");
var gravity:int = 2;
var dishFilenames:Array = [ 'dish.swf','second_dish.swf'];
var randomIndex:int = Math.random() * dishFilenames.length;
var filename:String = dishFilenames[randomIndex];
var load_dish:Loader = new Loader();
var path:URLRequest = new URLRequest(filename);
public function Dishe(e:Game, vX:int, vY:int)
{
velX = vX;
velY = vY;
load_dish.x = -180;
load_dish.y = randomBetween(250,-5);
load_dish.load(caminho);
game = e;
game.myStage.addChild(load_dishe);
load_dish.addEventListener(MouseEvent.CLICK, _shoot);
}
public function broken_dish(e:Event)
{
velY += gravity;
load_dish.y +=velY ;
if(load_dish.y >= game.myStage.stageHeight)
{
game.game_states(Game.state_playing);
}
}
public function _enterFrame(e:Event):void
{
if(load_dish.content!=null)
{
load_dish.x += velX;
load_dish.y += velY *(1 - (load_dish.x / game.myStage.stageWidth) * 2 );
if(load_dish.x > game.myStage.stageWidth)
{
load_dish.y = randomBetween(250,-5);
load_dish.x = -180;
}
}
}
public function _shoot(e:MouseEvent):void
{
trace("nice!!");
game.game_states(Game.state_stop);
load_dishe.load(broken_dish);
}
function randomBetween(a:int, b:int) : int {
return a + int(Math.round( (b-a)*Math.random() ));
}
}
}