如何在SDL 2.0中绘制矩形轮廓

时间:2013-11-19 13:20:04

标签: sdl sdl-2

我正在尝试在SDL 2.0中绘制一个矩形轮廓,以便用作选择框。有谁知道如何在SDL 2.0中制作一个?

1 个答案:

答案 0 :(得分:5)

您正在寻找SDL_RenderDrawRect

int SDL_RenderDrawRect(SDL_Renderer*   renderer,
                   const SDL_Rect* rect);

典型用法是:

SDL_Rect rectToDraw = {100,100,100,100} // Just some random rect

//Set Color of Rect with SDL_SetRenderDrawColor if needed

SDL_RenderDrawRect(renderer, &rectToDraw);

要绘制一个填充的矩形,它将与SDL_RenderFillRect

一起绘制