锚点重叠时代码中断。我有用于调整可拖动形状组的大小的锚点,如下面的教程中所示。
我还具有删除所选组的功能。当锚点(两个不同的组)重叠并且选择了重叠锚点(mousedown)时,删除功能会破坏代码。
if (layer !== null && e.keyCode == 46) { //Delete Key = 46
SelectedShape.remove();
layer.batchDraw();
}
});
//Selecting on mousedown
layer.on('mousedown', function (evt) {
SelectedShape = evt.targetNode.getParent();
});
错误消息:0x800a138f - JavaScript运行时错误:无法获取 未定义或空引用的属性'getLayer'
http://www.html5canvastutorials.com/labs/html5-canvas-drag-and-drop-resize-and-invert-images/
示例代码
var SelectedShape = null;
function update(activeAnchor) {
var group = activeAnchor.getParent();
var topLeft = group.get('.topLeft')[0];
var topRight = group.get('.topRight')[0];
var bottomRight = group.get('.bottomRight')[0];
var bottomLeft = group.get('.bottomLeft')[0];
var rect = group.get('.rect')[0];
var anchorX = activeAnchor.getX();
var anchorY = activeAnchor.getY();
// update anchor positions
switch (activeAnchor.getName()) {
case 'topLeft':
topRight.setY(anchorY);
bottomLeft.setX(anchorX);
break;
case 'topRight':
topLeft.setY(anchorY);
bottomRight.setX(anchorX);
break;
case 'bottomRight':
bottomLeft.setY(anchorY);
topRight.setX(anchorX);
break;
case 'bottomLeft':
bottomRight.setY(anchorY);
topLeft.setX(anchorX);
break;
}
rect.setPosition(topLeft.getPosition());
var width = topRight.getX() - topLeft.getX();
var height = bottomLeft.getY() - topLeft.getY();
if (width && height) {
rect.setSize(width, height);
}
}
function addAnchor(group, x, y, name) {
var stage = group.getStage();
var layer = group.getLayer();
var anchor = new Kinetic.Circle({
x: x,
y: y,
stroke: '#666',
fill: '#ddd',
strokeWidth: 2,
radius: 8,
name: name,
draggable: true,
dragOnTop: false
});
anchor.on('dragmove', function () {
update(this);
layer.draw();
});
anchor.on('mousedown touchstart', function () {
group.setDraggable(false);
this.moveToTop();
});
anchor.on('dragend', function () {
group.setDraggable(true);
layer.draw();
});
group.add(anchor);
}
var stage = new Kinetic.Stage({
container: 'container',
width: 578,
height: 400
});
var darthVaderGroup = new Kinetic.Group({
x: 270,
y: 100,
draggable: true
});
var yodaGroup = new Kinetic.Group({
x: 100,
y: 110,
draggable: true
});
var Group3 = new Kinetic.Group({
x: 100,
y: 300,
draggable: true
});
var layer = new Kinetic.Layer();
/* add the groups to the layer and the layer to the stage*/
layer.add(darthVaderGroup);
layer.add(yodaGroup);
layer.add(Group3);
stage.add(layer);
// darth vader
var darthVaderImg = new Kinetic.Rect({
x: 0,
y: 0,
width: 200,
height: 138,
fill: 'green',
stroke: 'black',
strokeWidth: 4,
name: 'rect'
});
darthVaderGroup.add(darthVaderImg);
addAnchor(darthVaderGroup, 0, 0, 'topLeft');
addAnchor(darthVaderGroup, 200, 0, 'topRight');
addAnchor(darthVaderGroup, 200, 138, 'bottomRight');
addAnchor(darthVaderGroup, 0, 138, 'bottomLeft');
darthVaderGroup.on('dragstart', function () {
this.moveToTop();
});
// yoda
var yodaImg = new Kinetic.Rect({
x: 0,
y: 0,
width: 93,
height: 104,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
name: 'rect'
});
yodaGroup.add(yodaImg);
addAnchor(yodaGroup, 0, 0, 'topLeft');
addAnchor(yodaGroup, 93, 0, 'topRight');
addAnchor(yodaGroup, 93, 104, 'bottomRight');
addAnchor(yodaGroup, 0, 104, 'bottomLeft');
yodaGroup.on('dragstart', function () {
this.moveToTop();
});
var rect3 = new Kinetic.Rect({
x: 0,
y: 0,
width: 93,
height: 104,
fill: 'blue',
stroke: 'black',
strokeWidth: 4,
name: 'rect'
});
Group3.add(rect3);
addAnchor(Group3, 0, 0, 'topLeft');
addAnchor(Group3, 93, 0, 'topRight');
addAnchor(Group3, 93, 104, 'bottomRight');
addAnchor(Group3, 0, 104, 'bottomLeft');
Group3.on('dragstart', function () {
this.moveToTop();
});
stage.draw();
//Deleting selected shape
window.addEventListener('keydown', function (e) {
if (layer !== null && e.keyCode == 46) { //Delete Key = 46
SelectedShape.remove();
layer.batchDraw();
}
});
//Selecting on mousedown
layer.on('mousedown', function (evt) {
SelectedShape = evt.targetNode.getParent();
});
答案 0 :(得分:0)
第一个问题:您必须检查null
,因为当您按删除时,SelectedShape可以为null。我会将SelectedShape
更改为selectedShape
。因为它不是构造函数。
第二个问题是在删除一个组形状之前未与锚点分离的事件处理程序。
解决方案:现在以相反的顺序处理锚点,并在删除之前分离事件。代码更改:
// Deleting selected shape
window.addEventListener('keydown', function (e) {
if (layer !== null && e.keyCode == 46) { //Delete Key = 46
if (selectedShape != null) {
var shapeChildren = selectedShape.getChildren();
for (var i = shapeChildren.length - 1; i >= 0 ; i--)
detachChild(shapeChildren[i]);
selectedShape.remove();
// layer.draw() what is better
layer.batchDraw();
}
}
});
事件分离和部件移除:
function detachChild(childShape) {
if (childShape instanceof Kinetic.Circle) {
detachAnchor(childShape);
} else {
// image
childShape.remove();
}
}
function detachAnchor(anchor) {
anchor.off("dragmove");
anchor.off("mousedown touchstart");
anchor.off("dragend");
anchor.off("mouseover");
anchor.off("mouseout");
anchor.remove();
}
我还尝试使用removeChildren()
和destroyChildren()
,但没有设法让它没有错误。
<强> Demo at JS Bin 强>