我写了一个小应用程序,在一个表面视图上绘制一个圆圈,该圆圈与到达手机麦克风的声音量成正比(声音越大,圆圈越大)。
一切都很好。我可以通过按下按钮开始操作,但随后我进入无限循环(按设计)。这会导致UI挂起。我想安排一些事情,以便我的应用程序运行并继续响应麦克风输入,但UI仍然是负责任的(即我可以按一个按钮(可能是后退按钮?)来停止应用程序。)。
目前应用程序直到android认为它在很长一段时间内没有响应(ANR?)并打开一个消息框以便我可以退出。
我该如何避免这种情况?我知道我应该使用一个新线程,但最简单的方法是什么?
public class MainActivity extends ActionBarActivity {
private static final int RECORDER_SAMPLERATE = 44100;
private static final int RECORDER_CHANNELS = AudioFormat.CHANNEL_IN_MONO;
private static final int RECORDER_AUDIO_ENCODING = AudioFormat.ENCODING_PCM_16BIT;
private static final int BUFFSIZE = AudioRecord.getMinBufferSize(RECORDER_SAMPLERATE, RECORDER_CHANNELS, RECORDER_AUDIO_ENCODING);
private AudioRecord recorder = null;
private SurfaceView mySurface;
private static Handler handler;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mySurface = (SurfaceView) findViewById(R.id.surfaceView);
recorder = new AudioRecord(MediaRecorder.AudioSource.MIC, RECORDER_SAMPLERATE, RECORDER_CHANNELS, RECORDER_AUDIO_ENCODING, BUFFSIZE);
recorder.startRecording();
}
private void respondToMIC() {
Canvas myCanvas;
Paint paint = new Paint();
paint.setARGB(255, 255, 100, 100);
short sData[] = new short[BUFFSIZE/2];
while (true)
{
int read = recorder.read(sData, 0, BUFFSIZE/2);
int min = 0;
int max = 0;
for (int j=0; j< read; j++)
{
if (sData[j] < min) min = sData[j];
if (sData[j] > max) max = sData[j];
}
myCanvas = mySurface.getHolder().lockCanvas();
myCanvas.drawColor(Color.WHITE);
myCanvas.drawCircle(myCanvas.getWidth()/2, myCanvas.getHeight()/2, ((myCanvas.getHeight()/2)*Math.abs(max-min)/65000), paint);
mySurface.getHolder().unlockCanvasAndPost(myCanvas);
}
}
}
<SurfaceView
android:layout_width="fill_parent"
android:layout_height="221dp"
android:id="@+id/surfaceView"
android:layout_gravity="center" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="surface"
android:id="@+id/button3"
android:onClick="respondToMIC"
android:layout_gravity="center_horizontal|bottom" />
</FrameLayout>
答案 0 :(得分:1)
您可以使用AsyncTask在后台处理录制器缓冲区,而不是阻止UI任务:
public class MainActivity extends ActionBarActivity {
private static final int RECORDER_SAMPLERATE = 44100;
private static final int RECORDER_CHANNELS = AudioFormat.CHANNEL_IN_MONO;
private static final int RECORDER_AUDIO_ENCODING = AudioFormat.ENCODING_PCM_16BIT;
private static final int BUFFSIZE = AudioRecord.getMinBufferSize(RECORDER_SAMPLERATE, RECORDER_CHANNELS, RECORDER_AUDIO_ENCODING);
private AudioRecord recorder = null;
private SurfaceView mySurface;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mySurface = (SurfaceView) findViewById(R.id.surfaceView);
recorder = new AudioRecord(MediaRecorder.AudioSource.MIC, RECORDER_SAMPLERATE, RECORDER_CHANNELS, RECORDER_AUDIO_ENCODING, BUFFSIZE);
recorder.startRecording();
}
private void respondToMIC() {
new AudioRecordTask().execute();
}
private class AudioRecordTask extends AsyncTask<Void, Void, Void> {
@Override
protected Void doInBackground(Void... params) {
Canvas myCanvas;
Paint paint = new Paint();
paint.setARGB(255, 255, 100, 100);
short sData[] = new short[BUFFSIZE / 2];
// Run while the Activity is not finished.
while (!isFinishing()) {
int read = recorder.read(sData, 0, BUFFSIZE / 2);
int min = 0;
int max = 0;
for (int j = 0; j < read; j++) {
if (sData[j] < min) min = sData[j];
if (sData[j] > max) max = sData[j];
}
myCanvas = mySurface.getHolder().lockCanvas();
myCanvas.drawColor(Color.WHITE);
myCanvas.drawCircle(myCanvas.getWidth() / 2, myCanvas.getHeight() / 2, ((myCanvas.getHeight() / 2) * Math.abs(max - min) / 65000), paint);
mySurface.getHolder().unlockCanvasAndPost(myCanvas);
}
return null;
}
@Override
protected void onPostExecute(Void result) {
}
@Override
protected void onPreExecute() {
}
@Override
protected void onProgressUpdate(Void... values) {
}
}
}
答案 1 :(得分:0)
这很可能包含错误,但请试一试:
Thread micThread;
private void respondToMIC() {
if (micThread == null) {
micThread = new Thread(new micRunnable());
micThread.start();
} else {
// if you want the same button to shut it down
stopRespondingToMic();
}
}
private void stopRespondingToMic() {
if (micThread != null && micThread.isAlive()) {
micThread.interrupt();
micThread = null;
}
}
@Override
protected void onPause() {
stopRespondingToMic();
}
private class micRunnable implements Runnable {
@Override
public void run() {
Canvas myCanvas;
Paint paint = new Paint();
paint.setARGB(255, 255, 100, 100);
short sData[] = new short[BUFFSIZE/2];
while (true)
{
int read = recorder.read(sData, 0, BUFFSIZE/2);
int min = 0;
int max = 0;
for (int j=0; j< read; j++)
{
if (sData[j] < min) min = sData[j];
if (sData[j] > max) max = sData[j];
}
myCanvas = mySurface.getHolder().lockCanvas();
myCanvas.drawColor(Color.WHITE);
myCanvas.drawCircle(myCanvas.getWidth()/2, myCanvas.getHeight()/2, ((myCanvas.getHeight()/2)*Math.abs(max-min)/65000), paint);
mySurface.getHolder().unlockCanvasAndPost(myCanvas);
}
}
}