试图创建派生类,编译器期望抽象基类的默认构造函数

时间:2013-11-17 05:29:24

标签: c++ abstract pure-virtual

我们正在尝试创建一个抽象类“Game”并派生类“FiveCardDraw”。 FiveCardDraw的构造函数期望Game有一个默认构造函数,但我们的Game类不能有默认构造函数,因为我们有纯虚方法。解决方案是什么?

我们的错误看起来像 c:\ users \ wesley \ documents \ visual studio 2010 \ projects \ lab4 \ lab4 \ fivecarddraw.cpp(14):错误C2512:'游戏':没有合适的默认构造函数

Game.h

#ifndef GAME_H
#define GAME_H
#include "stdafx.h"
#include <string>
#include <vector>
#include "Player.h"
#include "Deck.h"

struct Player;
class Deck;

class Game{
protected:
    Deck mainDeck;
    vector<Player*> players;
    static Game* game;
public:
    static Game* instance();
    static void start_game(const string&);
    static void stop_game();
    void addPlayer(const string&);
    Player* find_player(const string&);
    virtual ~Game();
    virtual int before_turn(Player&)=0;
    virtual int turn(Player&)=0;
    virtual int after_turn(Player&)=0;
    virtual int round()=0;
    virtual int before_round()=0;
    virtual int after_round()=0;
private:
    Game(Game&);
    void operator=(Game&);
};

#endif

Game.cpp

#include "stdafx.h"
#include <string>
#include <vector>
#include "Player.h"
#include "Deck.h"
#include "Game.h"
#include "FiveCardDraw.h"
using namespace std;

static const int INSTANCE_NOT_AVAILABLE_ERROR=12;
static const int GAME_ALREADY_STARTED_ERROR=13;
static const int UNKNOWN_GAME_ERROR=14;
static const int NO_GAME_IN_PROGRES_ERROR=15;
static const int ALREADY_PLAYING_ERROR=16;


Game* Game::instance(){
    if(game==0){
        throw INSTANCE_NOT_AVAILABLE_ERROR;
    }
    else{
        return game;
    }
}
void Game::start_game(const string& gameType){
    if(game!=0){
        throw GAME_ALREADY_STARTED_ERROR;
    }else if(gameType.find("FiveCardDraw")!=string::npos){
        game = new FiveCardDraw();  
    }
    else{  
        throw UNKNOWN_GAME_ERROR;
    }
}

void Game::stop_game(){
    if(game==0){
        throw NO_GAME_IN_PROGRES_ERROR;
    }
    else{
        delete game;
        game=0;
    }
}


void Game::addPlayer(const string& playerName){
    for(unsigned int i=0; i<players.size();++i){
        if(playerName==players[i]->Name){
            throw ALREADY_PLAYING_ERROR;
        }
    }
    players.push_back(new Player(playerName));
}

Player* Game::find_player(const string& playerName){
    for(unsigned int i=0; i<players.size();++i){
        if(playerName==players[i]->Name){
            return players[i];
        }
    }
    return 0;
}

Game::~Game(){
    for(unsigned int i=0; i<players.size();++i){
        delete players[i];
    }
}

FiveCardDraw.h

#ifndef FIVECARDDRAW_H
#define FIVECARDDRAW_H
#include "stdafx.h"
#include <string>
#include <vector>
#include "Player.h"
#include "Deck.h"
#include "Game.h"

class FiveCardDraw : public Game {

protected:
    unsigned int size_t;
    Deck discardDeck;
public:
    FiveCardDraw();
    virtual int before_turn(Player &);
    virtual int turn (Player &);
    virtual int after_turn (Player &);
    virtual int before_round();
    virtual int round();
    virtual int after_round();
};


#endif

FiveCardDraw.cpp

#include "stdafx.h"
#include <iostream>
#include <stdio.h>
#include "FiveCardDraw.h"
#include "Card.h"

using namespace std;

static const int NUM_SUITS=4;
static const int NUM_RANKS=13;
static const int CARDS_PER_HAND =5;
static const int NOT_ENOUGH_CARDS_ERROR=16;

FiveCardDraw::FiveCardDraw() {
    size_t = 0;

    //nested for loop to generate all 52 possible cards
    for(unsigned int s=0; s<NUM_SUITS; ++s){
        for(unsigned int r=0; r<NUM_RANKS; ++r){
            mainDeck.addCard( Card(Card::rank_(r),Card::suit_(s)));
        }
    }
}
int FiveCardDraw::before_turn(Player & player){
    cout<<player.Name<<" has "<<player.myHand;
    cout<<endl;
    string toDiscard="";
    while(toDiscard!="none"){
        cout<<"Enter the number of a card you wish to discard (0-4) or \"none\" if you are done discarding."<<endl;
        cin>>toDiscard;
        if(toDiscard=="0" || toDiscard=="1" ||toDiscard=="2" || toDiscard=="3" || toDiscard=="4"){
            unsigned int intToDiscard=stoi(toDiscard);
            if(intToDiscard<toDiscard.size()){
                discardDeck.addCard(player.myHand[intToDiscard]);
                player.myHand.remove_card(intToDiscard);
            }
            else{
                cout<<"There is no longer a card at position "<<intToDiscard<<"."<<endl;
            }
        }
    }
    return 0;
}
int FiveCardDraw::turn (Player & player){
    unsigned int numCardsToReplace=CARDS_PER_HAND-player.myHand.size();
    if(mainDeck.size()+discardDeck.size()<numCardsToReplace){
        return NOT_ENOUGH_CARDS_ERROR;
    }
    if(mainDeck.size()<numCardsToReplace){
        discardDeck.shuffle();
        for(unsigned int i=0; i<numCardsToReplace; ++i){
            mainDeck.addCard(discardDeck.removeCard());
        }
    }

    while(player.myHand.size()<CARDS_PER_HAND){
        player.myHand<<mainDeck;
    }
    return 0;
}

int FiveCardDraw::after_turn (Player & player){
    cout<<player.Name<<" now has "<<player.myHand;
    cout<<endl;
    return 0;
}

int FiveCardDraw::before_round(){
    return 0;
}
int FiveCardDraw::round(){
    return 0;
}
int FiveCardDraw::after_round(){
    return 0;
}

2 个答案:

答案 0 :(得分:1)

编译器将为您提供一个空的默认构造函数,除非您声明自己的构造函数。你做了什么。

如果没有先创建所有子对象(包括基类的子对象),则无法创建派生类。为此需要一个构造函数。

protected:
    Game() {}

注意,如果要禁用复制,仍应使用普通签名。

private:
    Game(const /* <- right there */ Game&);

在C ++ 11中,您可以告诉编译器您想要更明确地防止副本:

    Game(const Game&) = delete;

同样对于默认构造函数,您可以告诉编译器您确实希望它自动生成一个:

    Game() = default;

答案 1 :(得分:0)

  

FiveCardDraw的构造函数期望Game有一个默认构造函数,但我们的Game类没有默认构造函数,因为我们有纯虚方法。解决方案是什么?

拥有抽象类并不意味着您无法定义或使用构造函数,它只是意味着创建该类型对象的唯一方法是作为基类子对象。

所以继续为Game::Game()定义一个合适的构造函数,然后在FiveCardDraw的mem-initializer-list中使用它。也许它就像

一样简单
Game::Game()
    : mainDeck(),
      players()
{}

FiveCardDraw::FiveCardDraw()
    : Game(),
      size_t(0),
      discardDeck()
{}

或者您可能需要一些参数来初始化Deck成员....

顺便说一句,size_t是一个成员的名字很差,因为std::size_t是一种类型。