如何更改CAGradientLayer的颜色像屏幕保护程序?

时间:2013-11-16 08:02:54

标签: ios iphone objective-c uiview cagradientlayer

我创建了UIView并附加了CAGradientLayer色彩效果,因为我附上了Image Bellow。现在在这里我想要像屏幕保护程序一样平滑地改变它的渐变颜色从上到下。我已经尝试使用NStimer那个位完成,但它在CAGradientLayer中的颜色变化看起来像混蛋。

enter image description here

上面我使用了Bellow方法代码: -

Timer =  [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(TIMER) userInfo:nil repeats:NO];

-(void)TIMER
{
        Count++;
        [view_Color1 removeFromSuperview];

        view_Color1 = [[UIView alloc]initWithFrame:CGRectMake(0, 0, 320, 341)];
        CAGradientLayer *gradient = [CAGradientLayer layer];
        gradient.frame = self.view_Color.bounds;

        if (Count == 1)
        {
            gradient.colors = [NSArray arrayWithObjects:(id)[[UIColor greenColor] CGColor], (id)[[UIColor  colorWithRed:44/255.0 green:255/255.0 blue:255/255.0 alpha:1.0f] CGColor], (id)[[UIColor  colorWithRed:0/255.0 green:0/255.0 blue:254/255.0 alpha:1.0f] CGColor], (id)[[UIColor  colorWithRed:252/255.0 green:0/255.0 blue:255/255.0 alpha:1.0f] CGColor], (id)[[UIColor  colorWithRed:252/255.0 green:0/255.0 blue:6/255.0 alpha:1.0f] CGColor], (id)[[UIColor  colorWithRed:253/255.0 green:131/255.0 blue:6/255.0 alpha:1.0f]CGColor], (id)[[UIColor  colorWithRed:255/255.0 green:237/255.0 blue:10/255.0 alpha:1.0f]CGColor], nil];
        }
        else if (Count == 2)
        {
            gradient.colors = [NSArray arrayWithObjects:(id)[[UIColor  colorWithRed:255/255.0 green:237/255.0 blue:10/255.0 alpha:1.0f]CGColor],(id)[[UIColor greenColor] CGColor], (id)[[UIColor  colorWithRed:44/255.0 green:255/255.0 blue:255/255.0 alpha:1.0f] CGColor], (id)[[UIColor  colorWithRed:0/255.0 green:0/255.0 blue:254/255.0 alpha:1.0f] CGColor], (id)[[UIColor  colorWithRed:252/255.0 green:0/255.0 blue:255/255.0 alpha:1.0f] CGColor], (id)[[UIColor  colorWithRed:252/255.0 green:0/255.0 blue:6/255.0 alpha:1.0f] CGColor], (id)[[UIColor  colorWithRed:253/255.0 green:131/255.0 blue:6/255.0 alpha:1.0f]CGColor],nil];
        }
        //and so on still count is 7 then again its 1 to continue here are count use for chagen 7 color gradient use and repeat.

        [self.view addSubview:view_Color1];
        [self.view_Color1.layer addSublayer:gradient];

        [myappdelegare sharedinstance].str_LastColorClick = [[NSString alloc]initWithFormat:@"MultiColor"];
        Timer =  [NSTimer scheduledTimerWithTimeInterval:0.30 target:self selector:@selector(TIMER) userInfo:nil repeats:NO];

}

你能帮帮我吗?

由于

2 个答案:

答案 0 :(得分:5)

我没有注意到你在每一步都“跳”着颜色。

这是一个执行动画的代码:

- (void) initGradient
{
    if ( !gradient ) {
        gradient = [CAGradientLayer layer];
        gradient.frame = self.view.bounds;
        [self.view.layer addSublayer:gradient];

        NSArray *baseColors = [NSArray arrayWithObjects:(id)[UIColor yellowColor].CGColor, (id)[UIColor redColor].CGColor, (id)[UIColor blueColor].CGColor, (id)[UIColor greenColor].CGColor, nil];
        NSMutableArray *colors = [NSMutableArray arrayWithArray:baseColors];
        [colors addObjectsFromArray:baseColors];
        gradient.colors = colors;

        cnt = [baseColors count];

        NSMutableArray *locations = [NSMutableArray array];
        CGFloat step = 1. / (cnt - 1.);
        CGFloat loc = 0;
        for ( NSUInteger i = 0; i < [colors count]; i++ ) {
            [locations addObject:@(loc)];
            loc += step;
        }
        gradient.locations = [locations copy];
    }
}

-(void)TIMER
{
    NSMutableArray *locations = [NSMutableArray array];
    CGFloat step = 1. / (cnt - 1.);
    static const CGFloat speed = 3;
    CGFloat initialStep = speed / gradient.bounds.size.height;
    CGFloat loc = [gradient.locations[0] floatValue] - initialStep;
    if ( loc <= -1 - step )
        loc = initialStep;
    for ( NSUInteger i = 0; i < [gradient.locations count]; i++ ) {
        [locations addObject:@(loc)];
        loc += step;
    }

    [CATransaction begin];
    [CATransaction setValue:(id)kCFBooleanTrue
                     forKey:kCATransactionDisableActions];
    gradient.locations = [locations copy];
    [CATransaction commit];

    Count++;
    if ( Count >= [gradient.colors count] )
        Count = 0;

    [self performSelector:@selector(TIMER) withObject:nil afterDelay:0.04];
}

它仍有一个小问题,即视图的顶部像素获得混合色,但动画效果很好。您也可以调整速度(静态CGFloat速度)。我把它留给你解决 - 也许是剪辑。

答案 1 :(得分:1)

如果要为图层属性设置动画,请不要使用NSTimer,请使用CAAnimation&#39; family&#39;中的一个类。在您的情况下,如果您想要在几个不同的渐变之间设置动画,那么CAKeyFrameAnimation是正确的选择。将图层动画添加到渐变图层的示例代码:

- (void) addColorsAnimationToGradientLayer:(CAGradientLayer*)glayer {
    NSMutableArray *colors = [glayer.colors mutableCopy];
    NSMutableArray *animationColors = [@[] mutableCopy];
    for (int i = 0; i < colors.count; ++i) {
        [animationColors addObject:[colors copy]];
        id lastColor = [colors lastObject];
        [colors removeObjectAtIndex:colors.count-1];
        [colors insertObject:lastColor atIndex:0];
    }

    CAKeyframeAnimation *kfAnimation = [CAKeyframeAnimation animationWithKeyPath:@"colors"];
    kfAnimation.values = animationColors;
    kfAnimation.duration = 5.0f;
    kfAnimation.repeatCount = HUGE_VALF;
    kfAnimation.autoreverses = YES;
    [glayer addAnimation:kfAnimation forKey:@"colors"];
}

在上面列出的代码中,我创建了无限循环动画,其中渐变颜色是使用初始渐变中的颜色循环置换获得的:

KeyFrame0: [color0, color1, color2,…, colorN]
KeyFrame1: [colorN, color0, color1, color2,…, colorN-1]
…
KeyFrame(N-1): [color1, color2, color3,…, color0]