我正在尝试自学Canvas标签和Javascript交互的基础知识。在下面的代码中,当我用“onmouseover”悬停时,我可以使矩形展开,但是当“onmouseout”时它不会收缩。
<!DOCTYPE html>
<html>
<head>
<script>
window.requestAnimationFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 60);
};
})();
var rectWidth = 100;
function clear() {
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.clearRect(0, 0, ctx.width, ctx.height);
}
function widenRect(){
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
clear();
ctx.fillStyle="#92B901";
ctx.fillRect(0,0,rectWidth,100);
if(rectWidth < 200){
rectWidth+=10;
}
requestAnimationFrame(widenRect);
}
function narrowRect(){
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
clear();
ctx.fillStyle="#92B901";
ctx.fillRect(0,0,rectWidth,100);
if(rectWidth > 100){
rectWidth-=10;
}
requestAnimationFrame(narrowRect);
}
</script>
</head>
<body>
<canvas id="myCanvas" width="200" height="100" onmouseover="widenRect()" onmouseout="narrowRect()">
Your browser does not support the HTML5 canvas tag.
<script>
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.fillStyle="#92B901";
ctx.fillRect(0,0,rectWidth,100);
</script>
</canvas>
</body>
</html>
任何帮助将不胜感激!
答案 0 :(得分:0)
我试过这个并且它有效。首先,您需要将requestAnimationFrame调用放入if条件,否则您将遇到无限循环。另一方面,在收缩画布时,您需要使用clearRect而不是fillRect。
<!DOCTYPE html>
<html>
<head>
<script>
window.requestAnimationFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 60);
};
})();
var rectWidth = 100;
function widenRect(){
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.fillStyle="#92B901";
ctx.fillRect(0,0,rectWidth,100);
if(rectWidth <= 200){
rectWidth+=10;
requestAnimationFrame(widenRect);
}
}
function narrowRect(){
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.fillStyle="#92B901";
ctx.clearRect(rectWidth,0,200 - rectWidth,100);
if(rectWidth > 100){
rectWidth-=10;
requestAnimationFrame(narrowRect);
}
}
</script>
</head>
<body>
<canvas id="myCanvas" width="200" height="100" onmouseover="widenRect()" onmouseout="narrowRect()">
Your browser does not support the HTML5 canvas tag.
<script>
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.fillStyle="#92B901";
ctx.fillRect(0,0,rectWidth,100);
</script>
</canvas>
</body>
</html>