我正在现有应用程序中构建一个使用AudioTrack类的播放器,在MODE_STATIC中,因为我想实现timestretch和循环点功能。 该代码适用于start()和stop(),但暂停时,如果我尝试恢复,再次调用play(),状态栏将保持固定状态并且不播放音频。
现在,来自文档:
Public void pause()暂停音频数据的播放。未被播放的数据>返回将不会被丢弃。后续调用play()将播放此数据。请参阅> flush()以丢弃此数据。
这似乎很容易理解,但有些事情让我感到懊恼。 有人可以帮助我吗?
是否有必要创建boolean变量,如start,play,pause,stopAudio等? 如果是,那么继承自AudioTrack类的方法的效用在哪里?
在MODE_STREAM中,我使用上面的布尔变量实现了项目,但我需要MODE_STATIC。
这是代码,谢谢:
Button playpause, stop;
SeekBar posBar;
int sliderval=0;
int headerOffset = 0x2C;
File file =new File(Environment.getExternalStorageDirectory(), "raw.pcm");
int fileSize = (int) file.length();
int dataSize = fileSize-headerOffset ;
byte[] dataArray = new byte[dataSize];
int posValue;
int dataBytesRead = initializeTrack();
AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, 44100,
AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, dataBytesRead , AudioTrack.MODE_STATIC);
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
playpause= (Button)(findViewById(R.id.playpause));
stop= (Button)(findViewById(R.id.stop));
posBar=(SeekBar)findViewById(R.id.posBar);
// create a listener for the slider bar;
OnSeekBarChangeListener listener = new OnSeekBarChangeListener() {
public void onStopTrackingTouch(SeekBar seekBar) { }
public void onStartTrackingTouch(SeekBar seekBar) { }
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
if (fromUser) { sliderval = progress;}
}
};
// set the listener on the slider
posBar.setOnSeekBarChangeListener(listener); }
public void toggleButtonSound(View button)
{
switch (button.getId())
{
case R.id.playpause:
play();
break;
case R.id.stop:
stop();
break;
}
}
private void stop() {
if(audioTrack.getState()==AudioTrack.PLAYSTATE_PLAYING ||
audioTrack.getState()==AudioTrack.PLAYSTATE_PAUSED || audioTrack.getState()==AudioTrack.PLAYSTATE_STOPPED)
{ audioTrack.stop();
resetPlayer();}
}
Context context;
private double actualPos=0;
public void pause() {}
public void play()
{
if (audioTrack.getPlayState()==AudioTrack.PLAYSTATE_PLAYING)
{ //Log.i("", "Play pressed in state "+audioTrack.getPlayState());
audioTrack.pause();
}
else if (audioTrack.getPlayState()==AudioTrack.PLAYSTATE_PAUSED)
{ //Log.i("", "Play pressed in state "+audioTrack.getPlayState());
audioTrack.play();
}
else if (audioTrack.getPlayState()==AudioTrack.PLAYSTATE_STOPPED)
{ //Log.i("", "Play pressed in state "+audioTrack.getPlayState());
audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, dataSize, AudioTrack.MODE_STATIC);
audioTrack.write(dataArray, 0, dataBytesRead);
audioTrack.play();
}
posBar.setMax((int) (dataBytesRead/2)); // Set the Maximum range of the
audioTrack.setNotificationMarkerPosition((int) (dataSize/2));
audioTrack.setPositionNotificationPeriod(1000);
audioTrack.setPlaybackPositionUpdateListener(new OnPlaybackPositionUpdateListener() {
@Override
public void onPeriodicNotification(AudioTrack track) {
posBar.setProgress(audioTrack.getPlaybackHeadPosition());
Log.i("", " " + audioTrack.getPlaybackHeadPosition() + " " + dataBytesRead/2);
}
@Override
public void onMarkerReached(AudioTrack track) {
Log.i("", " End reached ");
audioTrack.pause();
audioTrack.flush();
audioTrack.release();
posBar.setProgress(0);
resetPlayer();}
});
}
private int initializeTrack() {
InputStream is;
BufferedInputStream bis;
DataInputStream dis;
int temp = 0;
try {
is = new FileInputStream(file);
bis = new BufferedInputStream(is);
dis = new DataInputStream(bis);
temp = dis.read(dataArray, 0, dataSize);
dis.close();
bis.close();
is.close();
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return temp;
}
public void resetPlayer() {
audioTrack.flush();
audioTrack.release();
posBar.setProgress(0);
sliderval=0;
}
答案 0 :(得分:0)
你看,你确实实现了AudioTrack,所以即使暂停文件的内容仍然上传到AudioTrack:
我不知道它如何管理它,但在我的情况下,我也暂停数据上传到AT。像:
while (byteOffset < fileLengh) {
if(isPaused)
continue;
ret = in.read(byteData, 0, byteCount);
if (ret != -1) { // Write the byte array to the track
audioTrack.write(byteData, 0, ret);
byteOffset += ret;
} else
break;
}
然后,当循环恢复时,我取消暂停AT文件上传。我猜就是这样。另外我还要提一下,即使AT正在播放以下内容:
if (audioTrack.getPlayState()==AudioTrack.PLAYSTATE_PLAYING)
和
if (audioTrack.getPlayState()==AudioTrack.PLAYSTATE_PAUSED)
对我不起作用,getPlayState()总是为我返回1(AudioTrack.PLAYSTATE_STOPPED),无论是播放还是暂停。